Class: PfrpgTables::Tables::Heroclasses::Duelist

Inherits:
Object
  • Object
show all
Defined in:
lib/pfrpg_tables/tables/heroclasses/duelist.rb

Class Method Summary collapse

Class Method Details

.level_bonus(level) ⇒ Object



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# File 'lib/pfrpg_tables/tables/heroclasses/duelist.rb', line 3

def self.level_bonus(level)
  bonus = nil
  case level
  when 1
    bonus = { :base_attack_bonus => [1],
              :fort_save         => 0,
              :ref_save          => 1,
              :will_save         => 0,
              :granted_features  => ["cannydefense", "precisestrike"]
            }
  when 2
    bonus = { :base_attack_bonus => [2],
              :fort_save         => 1,
              :ref_save          => 1,
              :will_save         => 1,
              :granted_features  => ["improvedreaction_2", "parry"]
            }
  when 3
    bonus = { :base_attack_bonus => [3],
              :fort_save         => 1,
              :ref_save          => 2,
              :will_save         => 1,
              :granted_features  => ["enhancedmobility"]
            }
  when 4
    bonus = { :base_attack_bonus => [4],
              :fort_save         => 1,
              :ref_save          => 2,
              :will_save         => 1,
              :granted_features  => ["combatreflexes", "grace"]
            }
  when 5
    bonus = { :base_attack_bonus => [5],
              :fort_save         => 2,
              :ref_save          => 3,
              :will_save         => 2,
              :granted_features  => ["riposte"]
            }
  when 6
    bonus = { :base_attack_bonus => [6],
              :fort_save         => 2,
              :ref_save          => 3,
              :will_save         => 2,
              :granted_features  => ["acrobaticcharge"]
            }
  when 7
    bonus = { :base_attack_bonus => [7],
              :fort_save         => 2,
              :ref_save          => 4,
              :will_save         => 2,
              :granted_features  => ["elaboratedefense"]
            }
  when 8
    bonus = { :base_attack_bonus => [8],
              :fort_save         => 3,
              :ref_save          => 4,
              :will_save         => 3,
              :granted_features  => ["improvedreaction_4"]
            }
  when 9
    bonus = { :base_attack_bonus => [9],
              :fort_save         => 3,
              :ref_save          => 5,
              :will_save         => 3,
              :granted_features  => ["deflectarrows", "noretreat"]
            }
  when 10
    bonus = { :base_attack_bonus => [10],
              :fort_save         => 3,
              :ref_save          => 5,
              :will_save         => 3,
              :granted_features  => ["cripplingcritical"]
            }
  end
  bonus
end