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# File 'lib/pfrpg_tables/tables/heroclasses/duelist.rb', line 3
def self.level_bonus(level)
bonus = nil
case level
when 1
bonus = { :base_attack_bonus => [1],
:fort_save => 0,
:ref_save => 1,
:will_save => 0,
:granted_features => ["cannydefense", "precisestrike"]
}
when 2
bonus = { :base_attack_bonus => [2],
:fort_save => 1,
:ref_save => 1,
:will_save => 1,
:granted_features => ["improvedreaction_2", "parry"]
}
when 3
bonus = { :base_attack_bonus => [3],
:fort_save => 1,
:ref_save => 2,
:will_save => 1,
:granted_features => ["enhancedmobility"]
}
when 4
bonus = { :base_attack_bonus => [4],
:fort_save => 1,
:ref_save => 2,
:will_save => 1,
:granted_features => ["combatreflexes", "grace"]
}
when 5
bonus = { :base_attack_bonus => [5],
:fort_save => 2,
:ref_save => 3,
:will_save => 2,
:granted_features => ["riposte"]
}
when 6
bonus = { :base_attack_bonus => [6],
:fort_save => 2,
:ref_save => 3,
:will_save => 2,
:granted_features => ["acrobaticcharge"]
}
when 7
bonus = { :base_attack_bonus => [7],
:fort_save => 2,
:ref_save => 4,
:will_save => 2,
:granted_features => ["elaboratedefense"]
}
when 8
bonus = { :base_attack_bonus => [8],
:fort_save => 3,
:ref_save => 4,
:will_save => 3,
:granted_features => ["improvedreaction_4"]
}
when 9
bonus = { :base_attack_bonus => [9],
:fort_save => 3,
:ref_save => 5,
:will_save => 3,
:granted_features => ["deflectarrows", "noretreat"]
}
when 10
bonus = { :base_attack_bonus => [10],
:fort_save => 3,
:ref_save => 5,
:will_save => 3,
:granted_features => ["cripplingcritical"]
}
end
bonus
end
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