Class: PfrpgTables::Tables::Heroclasses::Druid

Inherits:
Object
  • Object
show all
Defined in:
lib/pfrpg_tables/tables/heroclasses/druid.rb

Class Method Summary collapse

Class Method Details

.level_bonus(level) ⇒ Object



3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
# File 'lib/pfrpg_tables/tables/heroclasses/druid.rb', line 3

def self.level_bonus(level)
  bonus = nil
  case level
  when 1
    bonus = { :base_attack_bonus => [0],
              :fort_save         => 2,
              :ref_save          => 0,
              :will_save         => 2,
              :granted_features  => ["nature_sense", "orisons", "wild_empathy"],
              :choices =>
                [ ChooseNatureBond.new ],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 2
    bonus = { :base_attack_bonus => [1],
              :fort_save         => 3,
              :ref_save          => 0,
              :will_save         => 3,
              :granted_features  => ["woodland_stride"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 3
    bonus = { :base_attack_bonus => [2],
              :fort_save         => 3,
              :ref_save          => 1,
              :will_save         => 3,
              :granted_features  => ["trackless_step"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 4
    bonus = { :base_attack_bonus => [3],
              :fort_save         => 4,
              :ref_save          => 1,
              :will_save         => 4,
              :granted_features  => ["resist_natures_lure", "wild_shape"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 5
    bonus = { :base_attack_bonus => [3],
              :fort_save         => 4,
              :ref_save          => 1,
              :will_save         => 4,
             	:granted_features => [],
:choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 6
    bonus = { :base_attack_bonus => [4],
              :fort_save         => 5,
              :ref_save          => 2,
              :will_save         => 5,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 7
    bonus = { :base_attack_bonus => [5],
              :fort_save         => 5,
              :ref_save          => 2,
              :will_save         => 5,
              :granted_features => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 8
    bonus = { :base_attack_bonus => [6,1],
              :fort_save         => 6,
              :ref_save          => 2,
              :will_save         => 6,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 9
    bonus = { :base_attack_bonus => [6,1],
              :fort_save         => 6,
              :ref_save          => 3,
              :will_save         => 6,
              :granted_features  => ["venom_immunity"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 10
    bonus = { :base_attack_bonus => [7,2],
              :fort_save         => 7,
              :ref_save          => 3,
              :will_save         => 7,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 11
    bonus = { :base_attack_bonus => [8,3],
              :fort_save         => 7,
              :ref_save          => 3,
              :will_save         => 7,
              :granted_features => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 12
    bonus = { :base_attack_bonus => [9,4],
              :fort_save         => 8,
              :ref_save          => 4,
              :will_save         => 8,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 13
    bonus = { :base_attack_bonus => [9,4],
              :fort_save         => 8,
              :ref_save          => 4,
              :will_save         => 8,
              :granted_features  => ["a_thousand_faces"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 14
    bonus = { :base_attack_bonus => [10,5],
              :fort_save         => 9,
              :ref_save          => 4,
              :will_save         => 9,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 15
    bonus = { :base_attack_bonus => [11,6,1],
              :fort_save         => 9,
              :ref_save          => 5,
              :will_save         => 9,
              :granted_features  => ["timeless_body"],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 16
    bonus = { :base_attack_bonus => [12,7,2],
              :fort_save         => 10,
              :ref_save          => 5,
              :will_save         => 10,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 17
    bonus = { :base_attack_bonus => [12,7,2],
              :fort_save         => 10,
              :ref_save          => 5,
              :will_save         => 10,
:granted_features => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 18
    bonus = { :base_attack_bonus => [13,8,3],
              :fort_save         => 11,
              :ref_save          => 6,
              :will_save         => 11,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 19
    bonus = { :base_attack_bonus => [14,9,4],
              :fort_save         => 11,
              :ref_save          => 6,
              :will_save         => 11,
:granted_features => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  when 20
    bonus = { :base_attack_bonus => [15,10,5],
              :fort_save         => 12,
              :ref_save          => 6,
              :will_save         => 12,
              :granted_features  => [],
              :choices => [],
              :spells_per_day => PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level)
            }
  end
  bonus
end