Class: PfrpgCore::Inventory

Inherits:
Object
  • Object
show all
Defined in:
lib/pfrpg_core/inventory.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(equipment, inventory) ⇒ Inventory

Returns a new instance of Inventory.



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# File 'lib/pfrpg_core/inventory.rb', line 4

def initialize(equipment, inventory)
  @equipment = equipment
  @inventory = inventory
end

Instance Attribute Details

#equipmentObject (readonly)

Returns the value of attribute equipment.



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# File 'lib/pfrpg_core/inventory.rb', line 3

def equipment
  @equipment
end

#inventoryObject (readonly)

Returns the value of attribute inventory.



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# File 'lib/pfrpg_core/inventory.rb', line 3

def inventory
  @inventory
end

Instance Method Details

#ac_penalty(bonuses = Bonuses.new) ⇒ Object



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# File 'lib/pfrpg_core/inventory.rb', line 45

def ac_penalty(bonuses = Bonuses.new)
  ac_penalty = 0
  equipment.each do |e|
    ac_penalty += NullObject.maybe(e.armor_check_penalty).to_i
  end
  ac_penalty += bonuses.get("ac_penalty").to_i
  ac_penalty = 0 if ac_penalty > 0
  ac_penalty
end

#armor_and_shieldObject



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# File 'lib/pfrpg_core/inventory.rb', line 26

def armor_and_shield
  e = [ equipped_armor ]
  e << equipment.find { |x| x.slot == 'shield' }
  e.delete_if { |x| x == nil }
  e
end

#as_json(options = {}) ⇒ Object



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# File 'lib/pfrpg_core/inventory.rb', line 55

def as_json(options={})
  {
    equipment: get_equipment,
    inventory: get_inventory
  }
end

#equipped_armorObject



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# File 'lib/pfrpg_core/inventory.rb', line 22

def equipped_armor
  equipment.find { |x| x.slot == 'armor' }
end

#equipped_defensiveObject



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# File 'lib/pfrpg_core/inventory.rb', line 18

def equipped_defensive
  equipment.select { |x| x.ac_bonus != nil }
end

#equipped_weapons(levels = []) ⇒ Object

monk is obnoxious



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# File 'lib/pfrpg_core/inventory.rb', line 34

def equipped_weapons(levels = [])
  weapons = equipment.select { |x| x.type == 'Weapon' || x.type == 'MagicWeapon' }
  monk = levels.find { |x| x.classname == 'Monk' }
  weapons << unarmed_strike(monk.rank) if (monk != nil && weapons.empty?)
  return weapons
end

#get_armor_acObject



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# File 'lib/pfrpg_core/inventory.rb', line 9

def get_armor_ac
  equipped_armor.nil? ? 0 : equipped_armor.ac_bonus
end

#get_shield_acObject



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# File 'lib/pfrpg_core/inventory.rb', line 13

def get_shield_ac
  shield = equipment.find { |x| x.slot == 'shield' }
  shield.nil? ? 0 : shield.ac_bonus
end

#unarmed_strike(monk_level) ⇒ Object



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# File 'lib/pfrpg_core/inventory.rb', line 41

def unarmed_strike(monk_level)
  PfrpgClasses::Heroclass.by_name('Monk').get_unarmed_weapon(monk_level)
end