Class: PfrpgClasses::Monk
Instance Attribute Summary
Attributes inherited from Heroclass
#level_for_json
Instance Method Summary
collapse
Methods inherited from Heroclass
#as_json, #bab, #bonus_choices_for_level, #bonus_features_for_level, by_name, class_list, class_list_json, #features, fetch, #initialize, #meets_prerequisites?, #prestige, prestige_class_list, prestige_list_json, #pretty_choice_string, #pretty_feature_string, #saves, #spells, #spells_per_day, #starting_wealth_str
Instance Method Details
#alignment ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 27
def alignment
PfrpgUtility::Alignment.any_lawful
end
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#bonuses_for_level(level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 19
def bonuses_for_level(level)
PfrpgTables::Tables::Heroclasses::Monk.level_bonus(level)
end
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#create_feature(f) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 23
def create_feature(f)
MonkFeature.new(:ability_name => f)
end
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#description ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 39
def description
"Monks excel at overcoming even the most daunting perils, striking where it's least expected, and taking advantage of enemy vulnerabilities. Fleet of foot and skilled in combat, monks can navigate any battlefield with ease, aiding allies wherever they are needed most."
end
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#feature_type ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 61
def feature_type
"MonkFeature"
end
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#get_spells_table(level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 35
def get_spells_table(level)
return PfrpgTables::Tables::Spells::SpellsPerDay.empty
end
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#get_unarmed_weapon(monk_level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 77
def get_unarmed_weapon(monk_level)
r = Weapon.new
r.name = 'Unarmed Strike'
r.description = 'Unarmed Strike'
r.dmg_s = unarmed_dmg('small', monk_level)
r.dmg_m = unarmed_dmg('medium', monk_level)
r.critical_range = '20'
r.critical_dmg = '2x'
r.weight_class = 'light'
r.weapon_type = 'natural'
r
end
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#hit_die ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 7
def hit_die
PfrpgUtility::Dice.new(1,8)
end
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#monk_bonus_feats(level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 73
def monk_bonus_feats(level)
PfrpgTables::Tables::Heroclasses::Monk.monk_bonus_feats(level)
end
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#name ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 3
def name
"Monk"
end
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#skills ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 43
def skills
[PfrpgSkills::Skill::Acrobatics.new,
PfrpgSkills::Skill::Climb.new,
PfrpgSkills::Skill::Craft.new,
PfrpgSkills::Skill::EscapeArtist.new,
PfrpgSkills::Skill::Intimidate.new,
PfrpgSkills::Skill::Knowledge.new("History"),
PfrpgSkills::Skill::Knowledge.new("Religion"),
PfrpgSkills::Skill::Perception.new,
PfrpgSkills::Skill::Perform.new,
PfrpgSkills::Skill::Profession.new,
PfrpgSkills::Skill::Ride.new,
PfrpgSkills::Skill::SenseMotive.new,
PfrpgSkills::Skill::Stealth.new,
PfrpgSkills::Skill::Swim.new,
]
end
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#skills_per_level ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 31
def skills_per_level
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end
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#starting_feats ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 65
def starting_feats
["Light Armor Proficiency", "Simple Weapon Proficiency", "Monk Weapon Proficiency"]
end
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#starting_wealth ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 11
def starting_wealth
PfrpgUtility::Dice.new(1,6, multiplier = 10)
end
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#starting_wealth_avg ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 15
def starting_wealth_avg
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end
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#suggested_items ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 90
def suggested_items
[
['Shuriken (5)']
]
end
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#unarmed_dmg(size, level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/monk.rb', line 69
def unarmed_dmg(size, level)
PfrpgTables::Tables::Heroclasses::Monk.unarmed_strike_damage(size, level)
end
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