Class: PfrpgClasses::Druid
- Defined in:
- lib/pfrpg_classes/heroclass/druid.rb
Instance Attribute Summary
Attributes inherited from Heroclass
Instance Method Summary collapse
- #alignment ⇒ Object
- #animal_companions ⇒ Object
- #bonuses_for_level(level) ⇒ Object
- #create_feature(f) ⇒ Object
- #description ⇒ Object
- #feature_type ⇒ Object
- #get_spells_table(level) ⇒ Object
- #hit_die ⇒ Object
- #name ⇒ Object
- #skills ⇒ Object
- #skills_per_level ⇒ Object
- #spells_bonus_attr ⇒ Object
- #starting_feats ⇒ Object
- #starting_wealth ⇒ Object
- #starting_wealth_avg ⇒ Object
- #suggested_items ⇒ Object
Methods inherited from Heroclass
#as_json, #bab, #bonus_choices_for_level, #bonus_features_for_level, by_name, class_list, class_list_json, #features, fetch, #initialize, #meets_prerequisites?, #prestige, prestige_class_list, prestige_list_json, #pretty_choice_string, #pretty_feature_string, #saves, #spells, #spells_per_day, #starting_wealth_str
Constructor Details
This class inherits a constructor from PfrpgClasses::Heroclass
Instance Method Details
#alignment ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 27 def alignment PfrpgUtility::Alignment.any_neutral #??? end |
#animal_companions ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 77 def animal_companions [ 'Allosaurus', 'Ankylosaurus', 'Ant, giant', 'Antelope', 'Ape', 'Archelon', 'Arsinoitherium', 'Aurochs', 'Axe beak', 'Baboon', 'Badger', 'Baluchitherium', 'Basilosaurus', 'Bat, dire', 'Bear', 'Beetle, giant', 'Bird', 'Boar', 'Brachiosaurus', 'Camel', 'Cat, big', 'Cat, Small1', 'Centipede, giant', 'Chameleon, giant', 'Crab, Giant', 'Crocodile', 'Deinonychus', 'Dimetrodon', 'Dimorphodon', 'Dog', 'Dolphin', 'Eel, electric', 'Elasmosaurus', 'Elephant', 'Elk', 'Frog, giant', 'Gar', 'Gecko, giant', 'Goblin dog', 'Glyptodon', 'Hippopotamus', 'Horse', 'Hyena', 'Iguanodon', 'Kangaroo', 'Llama', 'Leech, giant', 'Manta ray', 'Mantis, giant', 'Megalania', 'Megaloceros', 'Megatherium', 'Monitor lizard', 'Moose', 'Moray eel, giant', 'Octopus', 'Orca', 'Pachycephalosaurus', 'Panda', 'Parasaurolophus', 'Pony', 'Pteranodon', 'Quetzalcoatlus', 'Ram', 'Rat, dire', 'Rhinoceros', 'Roc', 'Scorpion, giant', 'Shark1', 'Slug, giant', 'Snake, constrictor', 'Snake, viper', 'Snapping turtle', 'Spider, giant', 'Spinosaurus', 'Squid', 'Stegosaurus', 'Stingray', 'Thylacine', 'Toad, giant', 'Triceratops', 'Tylosaurus', 'Tyrannosaurus', 'Vulture, giant', 'Walrus', 'Wasp, giant', 'Wolf', ] end |
#bonuses_for_level(level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 19 def bonuses_for_level(level) PfrpgTables::Tables::Heroclasses::Druid.level_bonus(level) end |
#create_feature(f) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 23 def create_feature(f) DruidFeature.new(:ability_name => f) end |
#description ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 43 def description "While some druids might keep to the fringe of battle, allowing companions and summoned creatures to fight while they confound foes with the powers of nature, others transform into deadly beasts and savagely wade into combat. Druids worship personifications of elemental forces, natural powers, or nature itself. Typically this means devotion to a nature deity, though druids are just as likely to revere vague spirits, animalistic demigods, or even specific awe-inspiring natural wonders." end |
#feature_type ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 64 def feature_type "DruidFeature" end |
#get_spells_table(level) ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 35 def get_spells_table(level) return PfrpgTables::Tables::Spells::SpellsPerDay.Druid(level) end |
#hit_die ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 7 def hit_die PfrpgUtility::Dice.new(1,8) end |
#name ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 3 def name "Druid" end |
#skills ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 47 def skills [PfrpgSkills::Skill::Climb.new, PfrpgSkills::Skill::Craft.new, PfrpgSkills::Skill::Fly.new, PfrpgSkills::Skill::HandleAnimal.new, PfrpgSkills::Skill::Heal.new, PfrpgSkills::Skill::Knowledge.new("Geography"), PfrpgSkills::Skill::Knowledge.new("Nature"), PfrpgSkills::Skill::Perception.new, PfrpgSkills::Skill::Profession.new, PfrpgSkills::Skill::Ride.new, PfrpgSkills::Skill::Spellcraft.new, PfrpgSkills::Skill::Survival.new, PfrpgSkills::Skill::Swim.new, ] end |
#skills_per_level ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 31 def skills_per_level 4 end |
#spells_bonus_attr ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 39 def spells_bonus_attr "wis" end |
#starting_feats ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 68 def starting_feats [ "Druid Weapon Proficiency", "Light Armor Proficiency", "Medium Armor Proficiency", "Shield Proficiency" ] end |
#starting_wealth ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 11 def starting_wealth PfrpgUtility::Dice.new(2,6, multiplier = 10) end |
#starting_wealth_avg ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 15 def starting_wealth_avg 70 end |
#suggested_items ⇒ Object
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# File 'lib/pfrpg_classes/heroclass/druid.rb', line 169 def suggested_items [ ['Club', 'Leather', 'Buckler'], ['Quarterstaff', 'Leather'] ] end |