Class: Pacman::LevelBuilder

Inherits:
Object
  • Object
show all
Defined in:
lib/pacman/level_builder.rb

Overview

DSL builder

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(dsl) ⇒ LevelBuilder

builds a level according to the DSL



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# File 'lib/pacman/level_builder.rb', line 23

def initialize(dsl)
  @level = Level.new
  @x = 0
  @y = 0

  # exec DSL
  instance_eval(dsl)

  # place ghosts to the cage
  if @level.cage_obj
    cage_obj = @level.cage_obj
    @level.ghosts = { blinky: BlinkyGhost.new(cage_obj.x, cage_obj.y, :left),
                      pinky: PinkyGhost.new(cage_obj.x + 1, cage_obj.y,
                                            :left),
                      inky: InkyGhost.new(cage_obj.x + 2, cage_obj.y, :right),
                      clyde: ClydeGhost.new(cage_obj.x + 3, cage_obj.y,
                                            :right) }
  end

  @level.pellets_left = @level.pellet_count

  @level
end

Instance Attribute Details

#levelObject (readonly)

Returns the value of attribute level.



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# File 'lib/pacman/level_builder.rb', line 124

def level
  @level
end

Class Method Details

.build(dsl) ⇒ Object



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# File 'lib/pacman/level_builder.rb', line 14

def build(dsl)
  builder = new(dsl)
  builder.level
end

Instance Method Details

#cageObject



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# File 'lib/pacman/level_builder.rb', line 110

def cage
  check_bounds(@x, @y)
  cage_obj = Cage.new(@x, @y)
  @level[@y][@x] = cage_obj
  begin
    skip(1)
  rescue
    raise OutOfBoundsError.new unless @x == @level.width - 1 &&
        @y == @level.height - 1
  end

  @level.cage_obj = cage_obj
end

#check_bounds(x, y) ⇒ Object



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# File 'lib/pacman/level_builder.rb', line 51

def check_bounds(x, y)
  fail OutOfBoundsError.new if x < 0 || y < 0 || @level.width < x ||
      @level.height < y
end

#goto(x, y) ⇒ Object

go to specified position



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# File 'lib/pacman/level_builder.rb', line 67

def goto(x, y)
  fail OutOfBoundsError.new if y < 0 || x < 0 || y >= @level.height ||
      x >= @level.width
  @x, @y = x, y
end

#pelletObject



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# File 'lib/pacman/level_builder.rb', line 88

def pellet
  place_object(Pellet)
  @level.pellet_count += 1
end

#place_object(clazz) ⇒ Object



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# File 'lib/pacman/level_builder.rb', line 73

def place_object(clazz)
  check_bounds(@x, @y)
  @level[@y][@x] = clazz.new
  begin
    skip(1)
  rescue
    raise OutOfBoundsError.new unless @x == @level.width - 1 &&
          @y == @level.height - 1
  end
end

#player(direction) ⇒ Object

set player position



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# File 'lib/pacman/level_builder.rb', line 98

def player(direction)
  check_bounds(@x, @y)
  player = Player.new(direction, @x, @y)
  level.player = player
  begin
    skip(1)
  rescue
    raise OutOfBoundsError.new unless @x == @level.width - 1 &&
      @y == @level.height - 1
  end
end

#power_pelletObject



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# File 'lib/pacman/level_builder.rb', line 93

def power_pellet
  place_object(PowerPellet)
end

#resize(width, height) ⇒ Object



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# File 'lib/pacman/level_builder.rb', line 47

def resize(width, height)
  @level.resize(width, height)
end

#skip(n) ⇒ Object

skip n columns if possible, otherwise skip row



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# File 'lib/pacman/level_builder.rb', line 57

def skip(n)
  x = (@x + n) % @level.width
  y = (@y * @level.width + @x + n) / @level.width
  fail OutOfBoundsError.new if y >= @level.height || x >= @level.width

  @y = y
  @x = x
end

#wallObject



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# File 'lib/pacman/level_builder.rb', line 84

def wall
  place_object(Wall)
end