Module: Osb::Commandable

Included in:
Animation, Sprite
Defined in:
lib/osb/commandable.rb

Instance Method Summary collapse

Instance Method Details

#additive_color_blending(start_time:, end_time:) ⇒ Object

Use additive-color blending instead of alpha-blending.

Parameters:



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# File 'lib/osb/commandable.rb', line 307

def additive_color_blending(start_time:, end_time:)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)

  tabs = " " * self.tab_level
  command = "#{tabs}P,#{start_time},#{end_time},A"
  @commands << command
end

#color(start_time:, end_time: start_time, easing: Easing::Linear, start_color:, end_color: start_color) ⇒ Object

The virtual light source colour on the object. The colours of the pixels on the object are determined subtractively.

Parameters:



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# File 'lib/osb/commandable.rb', line 253

def color(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_color:,
  end_color: start_color
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(start_color, Osb::Color, "start_color")
  Internal.assert_type!(end_color, Osb::Color, "end_color")

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command =
    "#{tabs}C,#{start_time},#{end_time},#{start_color.r},#{start_color.g},#{start_color.b}"
  if end_color != start_color
    command += ",#{end_color.r},#{end_color.g},#{end_color.b}"
  end
  @commands << command
end

#fade(start_time:, end_time: start_time, easing: Easing::Linear, start_opacity:, end_opacity: start_opacity) ⇒ Object

Change the opacity of the object (how transparent it is).

Parameters:

  • start_time (Integer)
  • end_time (Integer) (defaults to: start_time)
  • easing (Integer) (defaults to: Easing::Linear)
  • start_opacity (Numeric)
  • end_opacity (Numeric) (defaults to: start_opacity)


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# File 'lib/osb/commandable.rb', line 45

def fade(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_opacity:,
  end_opacity: start_opacity
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(start_opacity, Numeric, "start_opacity")
  Internal.assert_type!(end_opacity, Numeric, "end_opacity")
  Internal.assert_value!(start_opacity, 0..1, "start_opacity")
  Internal.assert_value!(end_opacity, 0..1, "end_opacity")

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command = "#{tabs}F,#{start_time},#{end_time},#{start_opacity}"
  command += ",#{end_opacity}" if end_opacity != start_opacity
  @commands << command
end

#flip(start_time:, end_time:, horizontally: true, vertically: false) ⇒ Object

Flip the object horizontally or vertically.

Parameters:

  • start_time (Integer)
  • end_time (Integer)
  • horizontally (Boolean) (defaults to: true)
  • vertically (Boolean) (defaults to: false)


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# File 'lib/osb/commandable.rb', line 282

def flip(start_time:, end_time:, horizontally: true, vertically: false)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.assert_type!(horizontally, Internal::Boolean, "horizontally")
  Internal.assert_type!(vertically, Internal::Boolean, "vertically")

  if horizontally && vertically
    raise InvalidValueError,
          "Cannot flip an object both horizontally and vertically."
  end
  if !horizontally && !vertically
    raise InvalidValueError, "Specify a direction to flip."
  end

  direction = horizontally ? "H" : "V"
  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command = "#{tabs}P,#{start_time},#{end_time},#{direction}"
  @commands << command
end

#move(start_time:, end_time: start_time, easing: Easing::Linear, start_position:, end_position: start_position) ⇒ Object

Move the object to a new position in the play area.

Parameters:



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# File 'lib/osb/commandable.rb', line 74

def move(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_position:,
  end_position: start_position
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(
    start_position,
    [Osb::Vector2, T[Array][Numeric]],
    "start_position"
  )
  Internal.assert_type!(
    end_position,
    [Osb::Vector2, T[Array][Numeric]],
    "end_position"
  )
  if start_position.is_a?(Array)
    start_position = Osb::Vector2.new(start_position)
  end
  end_position = Osb::Vector2.new(end_position) if end_position.is_a?(Array)
  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command =
    "#{tabs}M,#{start_time},#{end_time},#{start_position.x},#{start_position.y}"
  command += ",#{end_position.x},#{end_position.y}" if end_position !=
    start_position
  @commands << command
end

#move_x(start_time:, end_time: start_time, easing: Easing::Linear, start_x:, end_x: start_x) ⇒ Object

Move the object along the x axis.

Parameters:



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# File 'lib/osb/commandable.rb', line 114

def move_x(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_x:,
  end_x: start_x
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(start_x, Numeric, "start_x")
  Internal.assert_type!(end_x, Numeric, "end_x")

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command = "#{tabs}MX,#{start_time},#{end_time},#{start_x}"
  command += ",#{end_x}" if end_x
  @commands << command
end

#move_y(start_time:, end_time: start_time, easing: Easing::Linear, start_y:, end_y: start_y) ⇒ Object

Move the object along the y axis.

Parameters:



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# File 'lib/osb/commandable.rb', line 141

def move_y(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_y:,
  end_y: start_y
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time) if end_time
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(start_y, Numeric, "start_y")
  Internal.assert_type!(end_y, Numeric, "end_y")

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command = "#{tabs}MY,#{start_time},#{end_time},#{start_y}"
  command += ",#{end_y}" if end_y != start_y
  @commands << command
end

#rotate(start_time:, end_time: start_time, easing: Easing::Linear, start_angle:, end_angle: start_angle) ⇒ Object

Rotate the object around its origin.

Parameters:

  • start_time (Integer)
  • end_time (Integer) (defaults to: start_time)
  • easing (Integer) (defaults to: Easing::Linear)
  • start_angle (Float)

    start angle in radians.

  • end_angle (Float) (defaults to: start_angle)

    end angle in radians.



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# File 'lib/osb/commandable.rb', line 226

def rotate(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_angle:,
  end_angle: start_angle
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(start_angle, Numeric, "start_angle")
  Internal.assert_type!(end_angle, Numeric, "end_angle")

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level
  command = "#{tabs}R,#{start_time},#{end_time},#{start_angle}"
  command += ",#{end_angle}" if end_angle != start_angle
  @commands << command
end

#scale(start_time:, end_time: start_time, easing: Easing::Linear, start_scale:, end_scale: start_scale) ⇒ Object

Change the size of the object relative to its original size. Will scale seperatedly if given Osb::Vector2s or Array<Numeric>s. The scaling is affected by the object’s origin

Parameters:



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# File 'lib/osb/commandable.rb', line 170

def scale(
  start_time:,
  end_time: start_time,
  easing: Easing::Linear,
  start_scale:,
  end_scale: start_scale
)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time) if end_time
  Internal.raise_if_invalid_easing!(easing)
  Internal.assert_type!(
    start_scale,
    [Numeric, T[Array][Numeric], Osb::Vector2],
    "start_scale"
  )
  Internal.assert_type!(
    end_scale,
    [Numeric, T[Array][Numeric], Osb::Vector2],
    "end_scale"
  )

  end_time = "" if start_time == end_time
  tabs = " " * self.tab_level

  if start_scale.is_a?(Numeric)
    unless end_scale.is_a?(Numeric)
      raise InvalidValueError,
            "start_scale and end_scale must be either both Numeric values or Vector2-like values."
    end
    command = "#{tabs}S,#{start_time},#{end_time},#{start_scale}"
    command += ",#{end_scale}" if end_scale != start_scale
    @commands << command
  else
    if end_scale.is_a?(Numeric)
      raise InvalidValueError,
            "start_scale and end_scale must be either both Numeric values or Vector2-like values."
    end

    start_scale = Osb::Vector2.new(start_scale) if start_scale.is_a?(Array)

    end_scale = Osb::Vector2.new(end_scale) if end_scale.is_a?(Array)

    command =
      "#{tabs}V,#{start_time},#{end_time},#{start_scale.x},#{start_scale.y}"
    command += ",#{end_scale.x},#{end_scale.y}" if end_scale
    @commands << command
  end
end

#trigger(on:, start_time:, end_time:) {|_self| ... } ⇒ Object

Add a group of commands on a specific condition. ‘#trigger` can only be called on an empty object declaration (no commands). Pass a block to this method call to specify which commands to run if the condition is met.

In addition to the “implicit” player feedback via the separate Pass/Fail layers, you can use one of several Trigger conditions to cause a series of events to happen whenever that condition is fulfilled within a certain time period. Note that ‘start_time` and `end_time` of any commands called inside the block become relative to the `start_time` and `end_time` of the `#trigger` command.

While osu! supports trigger on hitsounds playing, we decided to not include it in because it is unreliable/unpredictable.

Examples:

img.trigger(on: "Passing", start_time: 0, end_time: 1000) do
  img.fade(start_time: 0, start_opacity: 0.5)
end

Parameters:

  • on (String)

    indicates the trigger condition. It can be “Failing” or “Passing”.

  • start_time (Integer)

    the timestamp at which the trigger becomes valid.

  • end_time (Integer)

    the timestamp at which the trigger stops being valid.

Yields:

  • (_self)

Yield Parameters:



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# File 'lib/osb/commandable.rb', line 341

def trigger(on:, start_time:, end_time:)
  self.raise_if_trigger_called!
  Internal.raise_if_invalid_start_time!(start_time)
  Internal.raise_if_invalid_end_time!(end_time)
  Internal.assert_type!(on, String, "on")
  Internal.assert_value!(on, %w[Passing Failing], "on")

  unless block_given?
    raise InvalidValueError, "Do not use an empty trigger."
  end

  if @commands.size > 1
    raise RuntimeError, "Do not call #trigger after any other commands."
  end

  if @is_in_trigger
    raise RuntimeError,
          "Do not call #trigger inside another #trigger block."
  end

  command = " T,#{on},#{start_time},#{end_time}"
  @commands << command

  @is_in_trigger = true
  yield self
  unless @commands.size > 1
    raise InvalidValueError, "Do not use an empty trigger."
  end
  @is_in_trigger = false
  @trigger_called = true
end