Method: OR2D.scale
- Defined in:
- lib/or2d.rb
.scale ⇒ Integer
The scale of the game window and all of its contents.
-
This value is calculated by dividing the game window’s width and height by the lowest scalable width and height.
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# File 'lib/or2d.rb', line 80 def self.scale ENV['OR2D_SCALE']&.to_i || if ENV['OR2D_WIDTH']&.to_i && ENV['OR2D_HEIGHT']&.to_i [ENV['OR2D_WIDTH'].to_i / lowest_scalable_width, ENV['OR2D_HEIGHT'].to_i / lowest_scalable_height].max else 1 end end |