Module: BTAP::Geometry::BuildingStoreys

Defined in:
lib/openstudio-standards/btap/geometry.rb

Class Method Summary collapse

Class Method Details

.auto_assign_spaces_to_stories(model) ⇒ Object

This method will delete any exisiting stories and then try to assign stories based on the z-axis origin of the space.



2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
# File 'lib/openstudio-standards/btap/geometry.rb', line 2192

def self.auto_assign_spaces_to_stories(model)
  #delete existing stories.
  model.getBuildingStorys.each {|buildingstory| buildingstory.remove }
  #create hash of building storeys, index is the Z-axis origin of the space.
  building_story_hash = Hash.new()
  model.getSpaces.each do |space|
    if building_story_hash[space.zOrigin].nil?
      building_story_hash[space.zOrigin] = OpenStudio::Model::BuildingStory.new(model)
      building_story_hash[space.zOrigin].setName( building_story_hash.length.to_s )
    end


    space.setBuildingStory(building_story_hash[space.zOrigin])
  end
end

.auto_assign_stories(model) ⇒ Object

override run to implement the functionality of your script model is an OpenStudio::Model::Model, runner is a OpenStudio::Ruleset::UserScriptRunner



2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
# File 'lib/openstudio-standards/btap/geometry.rb', line 2223

def self.auto_assign_stories(model)    

  # get all spaces
  spaces = model.getSpaces
    
  puts("Assigning Stories to Spaces")
  
  # make has of spaces and minz values
  sorted_spaces = Hash.new
  spaces.each do |space|
    # loop through space surfaces to find min z value
    z_points = []
    space.surfaces.each do |surface|
      surface.vertices.each do |vertex|
        z_points << vertex.z
      end
    end
    minz = z_points.min + space.zOrigin
    sorted_spaces[space] = minz
  end
  
  # pre-sort spaces
  sorted_spaces = sorted_spaces.sort{|a,b| a[1]<=>b[1]} 
  
  
  # this should take the sorted list and make and assign stories
  sorted_spaces.each do |space|
    space_obj = space[0]
    space_minz = space[1]
    if space_obj.buildingStory.empty?
    
      story = getStoryForNominalZCoordinate(model, space_minz)
      #puts("Setting story of Space " + space_obj.name.get + " to " + story.name.get + ".")
      space_obj.setBuildingStory(story)
    end
  end
end

.get_zones_from_storey(storey) ⇒ Object

Get the zones in a storey



2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
# File 'lib/openstudio-standards/btap/geometry.rb', line 2209

def self.get_zones_from_storey(storey)
  #check to see if the storey has a zone that is part of the zone list. 
  zones = Array.new
  storey.spaces.each do |space|
    if not space.thermalZone.empty?  and not zones.include?(space.thermalZone.get)
      zones.push( space.thermalZone.get )
    end
  end
  return zones
end

.getStoryForNominalZCoordinate(model, minz) ⇒ Object

find the first story with z coordinate, create one if needed



2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
# File 'lib/openstudio-standards/btap/geometry.rb', line 2262

def self.getStoryForNominalZCoordinate(model, minz)
  
  model.getBuildingStorys.each do |story|
    z = story.nominalZCoordinate
    if not z.empty?
      if minz == z.get
        return story
      end
    end
  end
    
  story = OpenStudio::Model::BuildingStory.new(model)
  story.setNominalZCoordinate(minz)
  return story
end