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# File 'lib/openra/commands/replays/extract_data.rb', line 9
def call(filepath)
replay = Openra::Replays::Replay.new(filepath)
support_powers = SUPPORT_POWERS.fetch(replay.metadata.mod, {})
data = {
mod: replay.metadata.mod,
version: replay.metadata.version,
server_name: nil,
file: {
hash: replay.file_hash
},
map: {
name: utf8(replay.metadata.map_name),
hash: replay.metadata.map_hash
},
game: {
type: replay.players.each_with_object(Hash.new(0)) { |player, hash|
if player.team.nil?
hash[SecureRandom.uuid] += 1
else
hash[player.team] += 1
end
}.values.join('v'),
start_time: replay.metadata.start_time.iso8601,
end_time: replay.metadata.end_time.iso8601,
duration: time((replay.metadata.end_time - replay.metadata.start_time) * 1000),
options: nil
},
clients: [],
chat: []
}
current_sync_clients = []
current_sync_info = nil
replay.each_order do |order|
client = current_sync_clients.find do |candidate|
candidate.index == order.client_index.to_s
end
case order.command
when 'StartGame'
data[:clients] = current_sync_info.clients.map do |client|
player = replay.player(client.index)
player_index = replay.players.index(player) + FIRST_PLAYER_INDEX if player
{
index: client.index,
player_index: player_index,
name: utf8(client.name),
fingerprint: client.fingerprint,
preferred_color: client.preferred_color,
color: client.color,
spawn: {
random: player&.is_random_spawn,
point: client.spawn_point
},
faction: {
random: player&.is_random_faction,
chosen: client.faction_name.downcase,
actual: player&.faction_id
},
ip: client.ip,
team: player&.team,
is_bot: player&.is_bot || false,
is_admin: client.is_admin,
is_player: !player.nil?,
is_winner: player&.outcome == 'Won',
outcome_time: player&.outcome_time&.iso8601,
build: [],
support_powers: []
}
end
data[:game][:options] = {
explored_map: current_sync_info.global_settings.game_options.explored_map_enabled.value,
speed: current_sync_info.global_settings.game_options.game_speed.value,
starting_cash: current_sync_info.global_settings.game_options.starting_cash.value,
starting_units: current_sync_info.global_settings.game_options.starting_units.value,
fog_enabled: current_sync_info.global_settings.game_options.fog_enabled.value,
cheats_enabled: current_sync_info.global_settings.game_options.cheats_enabled.value,
kill_bounty_enabled: current_sync_info.global_settings.game_options.bounties_enabled.value,
allow_undeploy: current_sync_info.global_settings.game_options.conyard_undeploy_enabled.value,
crates_enabled: current_sync_info.global_settings.game_options.crates_enabled.value,
build_off_allies: current_sync_info.global_settings.game_options.build_off_allies_enabled.value,
restrict_build_radius: current_sync_info.global_settings.game_options.restricted_build_radius_enabled.value,
short_game: current_sync_info.global_settings.game_options.short_game_enabled.value,
techlevel: current_sync_info.global_settings.game_options.tech_level.value
}
when 'SyncInfo'
current_sync_info = Openra::Struct::SyncInfo.new(
Openra::MiniYAML.load(order.target)
)
current_sync_clients = current_sync_info.clients
when 'SyncLobbyClients'
next if order.target == "\n"
current_sync_clients = Openra::Struct::SyncLobbyClients.new(
Openra::MiniYAML.load(order.target)
).clients
when *support_powers.keys
key = support_powers.fetch(utf8(order.command))
client_hash = data[:clients].find do |candidate|
candidate[:index] == order.client_index.to_s
end
client_hash[:support_powers] << {
type: key,
game_time: time(order.frame.pred * current_sync_info.global_settings.frametime_multiplier),
placement: cell(order.target_cell.to_i),
extra_placement: cell(order..to_i),
}
when 'PlaceBuilding'
client_hash = data[:clients].find do |candidate|
candidate[:player_index] == order.subject_id
end
client_hash[:build] << {
structure: utf8(order.target),
game_time: time(order.frame.pred * current_sync_info.global_settings.frametime_multiplier),
placement: cell(order.target_cell.to_i)
}
when 'Message'
data[:chat] << {
channel: 'server',
name: nil,
message: utf8(order.target)
}
when 'Chat'
if order..zero?
data[:chat] << {
channel: 'global',
name: utf8(client.name),
message: utf8(order.target)
}
else
player = replay.player(client.index)
if player
data[:chat] << {
channel: player.team,
name: utf8(client.name),
message: utf8(order.target)
}
else
data[:chat] << {
channel: 'spectators',
name: utf8(client.name),
message: utf8(order.target)
}
end
end
end
end
data[:server_name] = utf8(current_sync_info.global_settings.server_name)
data
end
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