Module: GL_VERSION_2_0::Constants
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_2_0.rb
Constant Summary collapse
- ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A- ACTIVE_ATTRIBUTES =
0x8B89- ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87- ACTIVE_UNIFORMS =
0x8B86- ATTACHED_SHADERS =
0x8B85- BLEND_EQUATION_ALPHA =
0x883D- BLEND_EQUATION =
0x8009- BLEND_EQUATION_RGB =
BLEND_EQUATION- BOOL =
0x8B56- BOOL_VEC2 =
0x8B57- BOOL_VEC3 =
0x8B58- BOOL_VEC4 =
0x8B59- COMPILE_STATUS =
0x8B81- COORD_REPLACE =
0x8862- CURRENT_PROGRAM =
0x8B8D- CURRENT_VERTEX_ATTRIB =
0x8626- DELETE_STATUS =
0x8B80- DRAW_BUFFER0 =
0x8825- DRAW_BUFFER1 =
0x8826- DRAW_BUFFER10 =
0x882F- DRAW_BUFFER11 =
0x8830- DRAW_BUFFER12 =
0x8831- DRAW_BUFFER13 =
0x8832- DRAW_BUFFER14 =
0x8833- DRAW_BUFFER15 =
0x8834- DRAW_BUFFER2 =
0x8827- DRAW_BUFFER3 =
0x8828- DRAW_BUFFER4 =
0x8829- DRAW_BUFFER5 =
0x882A- DRAW_BUFFER6 =
0x882B- DRAW_BUFFER7 =
0x882C- DRAW_BUFFER8 =
0x882D- DRAW_BUFFER9 =
0x882E- FLOAT_MAT2 =
0x8B5A- FLOAT_MAT3 =
0x8B5B- FLOAT_MAT4 =
0x8B5C- FLOAT_VEC2 =
0x8B50- FLOAT_VEC3 =
0x8B51- FLOAT_VEC4 =
0x8B52- FRAGMENT_SHADER =
0x8B30- FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B- INFO_LOG_LENGTH =
0x8B84- INT_VEC2 =
0x8B53- INT_VEC3 =
0x8B54- INT_VEC4 =
0x8B55- LINK_STATUS =
0x8B82- LOWER_LEFT =
0x8CA1- MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D- MAX_DRAW_BUFFERS =
0x8824- MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49- MAX_TEXTURE_COORDS =
0x8871- MAX_TEXTURE_IMAGE_UNITS =
0x8872- MAX_VARYING_FLOATS =
0x8B4B- MAX_VERTEX_ATTRIBS =
0x8869- MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C- MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A- POINT_SPRITE =
0x8861- POINT_SPRITE_COORD_ORIGIN =
0x8CA0- SAMPLER_1D =
0x8B5D- SAMPLER_1D_SHADOW =
0x8B61- SAMPLER_2D =
0x8B5E- SAMPLER_2D_SHADOW =
0x8B62- SAMPLER_3D =
0x8B5F- SAMPLER_CUBE =
0x8B60- SHADER_SOURCE_LENGTH =
0x8B88- SHADER_TYPE =
0x8B4F- SHADING_LANGUAGE_VERSION =
0x8B8C- STENCIL_BACK_FAIL =
0x8801- STENCIL_BACK_FUNC =
0x8800- STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802- STENCIL_BACK_PASS_DEPTH_PASS =
0x8803- STENCIL_BACK_REF =
0x8CA3- STENCIL_BACK_VALUE_MASK =
0x8CA4- STENCIL_BACK_WRITEMASK =
0x8CA5- UPPER_LEFT =
0x8CA2- VALIDATE_STATUS =
0x8B83- VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622- VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A- VERTEX_ATTRIB_ARRAY_POINTER =
0x8645- VERTEX_ATTRIB_ARRAY_SIZE =
0x8623- VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624- VERTEX_ATTRIB_ARRAY_TYPE =
0x8625- VERTEX_PROGRAM_POINT_SIZE =
0x8642- VERTEX_PROGRAM_TWO_SIDE =
0x8643- VERTEX_SHADER =
0x8B31