Module: WGL_I3D_swap_frame_lock::Functions
- Defined in:
- lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb
Constant Summary collapse
- Parameters =
{ wglEnableFrameLockI3D: [ :BOOL ].freeze, wglDisableFrameLockI3D: [ :BOOL ].freeze, wglIsEnabledFrameLockI3D: [ :BOOL, :pointer ].freeze, wglQueryFrameLockMasterI3D: [ :BOOL, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #wglDisableFrameLockI3D ⇒ Object
- #wglEnableFrameLockI3D ⇒ Object
- #wglIsEnabledFrameLockI3D(pFlag) ⇒ Object
- #wglQueryFrameLockMasterI3D(pFlag) ⇒ Object
Instance Method Details
#wglDisableFrameLockI3D ⇒ Object
4 |
# File 'lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb', line 4 def wglDisableFrameLockI3D() end |
#wglEnableFrameLockI3D ⇒ Object
3 |
# File 'lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb', line 3 def wglEnableFrameLockI3D() end |
#wglIsEnabledFrameLockI3D(pFlag) ⇒ Object
5 |
# File 'lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb', line 5 def wglIsEnabledFrameLockI3D(pFlag) end |
#wglQueryFrameLockMasterI3D(pFlag) ⇒ Object
6 |
# File 'lib/opengl-definitions/extensions/WGL_I3D_swap_frame_lock.rb', line 6 def wglQueryFrameLockMasterI3D(pFlag) end |