Module: WGL_I3D_image_buffer::Functions
- Defined in:
 - lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb
 
Constant Summary collapse
- Parameters =
 { wglCreateImageBufferI3D: [ :LPVOID, :HDC, :DWORD, :UINT ].freeze, wglDestroyImageBufferI3D: [ :BOOL, :HDC, :LPVOID ].freeze, wglAssociateImageBufferEventsI3D: [ :BOOL, :HDC, :pointer, :pointer, :pointer, :UINT ].freeze, wglReleaseImageBufferEventsI3D: [ :BOOL, :HDC, :pointer, :UINT ].freeze, }.freeze
Instance Method Summary collapse
- #wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count) ⇒ Object
 - #wglCreateImageBufferI3D(hDC, dwSize, uFlags) ⇒ Object
 - #wglDestroyImageBufferI3D(hDC, pAddress) ⇒ Object
 - #wglReleaseImageBufferEventsI3D(hDC, pAddress, count) ⇒ Object
 
Instance Method Details
#wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count) ⇒ Object
      10  | 
    
      # File 'lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb', line 10 def wglAssociateImageBufferEventsI3D(hDC, pEvent, pAddress, pSize, count) end  | 
  
#wglCreateImageBufferI3D(hDC, dwSize, uFlags) ⇒ Object
      8  | 
    
      # File 'lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb', line 8 def wglCreateImageBufferI3D(hDC, dwSize, uFlags) end  | 
  
#wglDestroyImageBufferI3D(hDC, pAddress) ⇒ Object
      9  | 
    
      # File 'lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb', line 9 def wglDestroyImageBufferI3D(hDC, pAddress) end  | 
  
#wglReleaseImageBufferEventsI3D(hDC, pAddress, count) ⇒ Object
      11  | 
    
      # File 'lib/opengl-definitions/extensions/WGL_I3D_image_buffer.rb', line 11 def wglReleaseImageBufferEventsI3D(hDC, pAddress, count) end  |