Module: GL_VERSION_4_0::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_4_0.rb
Constant Summary collapse
- Parameters =
{ glBlendEquationi: [ :void, :GLuint, :GLenum ].freeze, glBlendEquationSeparatei: [ :void, :GLuint, :GLenum, :GLenum ].freeze, glBlendFunci: [ :void, :GLuint, :GLenum, :GLenum ].freeze, glBlendFuncSeparatei: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glMinSampleShading: [ :void, :GLfloat ].freeze }.freeze
Instance Method Summary collapse
- #glBlendEquationi(buf, mode) ⇒ Object
- #glBlendEquationSeparatei(buf, modeRGB, modeAlpha) ⇒ Object
- #glBlendFunci(buf, src, dst) ⇒ Object
- #glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) ⇒ Object
- #glMinSampleShading(value) ⇒ Object
Instance Method Details
#glBlendEquationi(buf, mode) ⇒ Object
32 |
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 32 def glBlendEquationi(buf, mode) end |
#glBlendEquationSeparatei(buf, modeRGB, modeAlpha) ⇒ Object
33 |
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 33 def glBlendEquationSeparatei(buf, modeRGB, modeAlpha) end |
#glBlendFunci(buf, src, dst) ⇒ Object
34 |
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 34 def glBlendFunci(buf, src, dst) end |
#glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) ⇒ Object
35 |
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 35 def glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) end |
#glMinSampleShading(value) ⇒ Object
36 |
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 36 def glMinSampleShading(value) end |