Module: GL_VERSION_4_0::Functions

Defined in:
lib/opengl-definitions/versions/GL_VERSION_4_0.rb

Constant Summary collapse

Parameters =
{
  glBlendEquationi:         [ :void, :GLuint, :GLenum ].freeze,
  glBlendEquationSeparatei: [ :void, :GLuint, :GLenum, :GLenum ].freeze,
  glBlendFunci:             [ :void, :GLuint, :GLenum, :GLenum ].freeze,
  glBlendFuncSeparatei:     [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze,
  glMinSampleShading:       [ :void, :GLfloat ].freeze
}.freeze

Instance Method Summary collapse

Instance Method Details

#glBlendEquationi(buf, mode) ⇒ Object



32
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 32

def glBlendEquationi(buf, mode) end

#glBlendEquationSeparatei(buf, modeRGB, modeAlpha) ⇒ Object



33
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 33

def glBlendEquationSeparatei(buf, modeRGB, modeAlpha) end

#glBlendFunci(buf, src, dst) ⇒ Object



34
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 34

def glBlendFunci(buf, src, dst) end

#glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) ⇒ Object



35
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 35

def glBlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha) end

#glMinSampleShading(value) ⇒ Object



36
# File 'lib/opengl-definitions/versions/GL_VERSION_4_0.rb', line 36

def glMinSampleShading(value) end