Module: GL_VERSION_3_1::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_3_1.rb
Constant Summary collapse
- Parameters =
{ glDrawArraysInstanced: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze, glDrawElementsInstanced: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze, glPrimitiveRestartIndex: [ :void, :GLuint ].freeze, glTexBuffer: [ :void, :GLenum, :GLenum, :GLuint ].freeze }.freeze
Instance Method Summary collapse
- #glDrawArraysInstanced(mode, first, count, instancecount) ⇒ Object
- #glDrawElementsInstanced(mode, count, type, indices, instancecount) ⇒ Object
- #glPrimitiveRestartIndex(index) ⇒ Object
- #glTexBuffer(target, internalformat, buffer) ⇒ Object
Instance Method Details
#glDrawArraysInstanced(mode, first, count, instancecount) ⇒ Object
45 |
# File 'lib/opengl-definitions/versions/GL_VERSION_3_1.rb', line 45 def glDrawArraysInstanced(mode, first, count, instancecount) end |
#glDrawElementsInstanced(mode, count, type, indices, instancecount) ⇒ Object
46 |
# File 'lib/opengl-definitions/versions/GL_VERSION_3_1.rb', line 46 def glDrawElementsInstanced(mode, count, type, indices, instancecount) end |
#glPrimitiveRestartIndex(index) ⇒ Object
47 |
# File 'lib/opengl-definitions/versions/GL_VERSION_3_1.rb', line 47 def glPrimitiveRestartIndex(index) end |
#glTexBuffer(target, internalformat, buffer) ⇒ Object
48 |
# File 'lib/opengl-definitions/versions/GL_VERSION_3_1.rb', line 48 def glTexBuffer(target, internalformat, buffer) end |