Module: GL_VERSION_2_1::Functions

Defined in:
lib/opengl-definitions/versions/GL_VERSION_2_1.rb

Constant Summary collapse

Parameters =
{
  glUniformMatrix2x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
  glUniformMatrix2x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
  glUniformMatrix3x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
  glUniformMatrix3x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
  glUniformMatrix4x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze,
  glUniformMatrix4x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze
}.freeze

Instance Method Summary collapse

Instance Method Details

#glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object



29
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 29

def glUniformMatrix2x3fv(location, count, transpose, value) end

#glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object



30
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 30

def glUniformMatrix2x4fv(location, count, transpose, value) end

#glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object



31
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 31

def glUniformMatrix3x2fv(location, count, transpose, value) end

#glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object



32
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 32

def glUniformMatrix3x4fv(location, count, transpose, value) end

#glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object



33
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 33

def glUniformMatrix4x2fv(location, count, transpose, value) end

#glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object



34
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 34

def glUniformMatrix4x3fv(location, count, transpose, value) end