Module: GL_VERSION_2_1::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_2_1.rb
Constant Summary collapse
- Parameters =
{ glUniformMatrix2x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix2x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix3x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix3x4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix4x2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix4x3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object
Instance Method Details
#glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object
29 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 29 def glUniformMatrix2x3fv(location, count, transpose, value) end |
#glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object
30 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 30 def glUniformMatrix2x4fv(location, count, transpose, value) end |
#glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object
31 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 31 def glUniformMatrix3x2fv(location, count, transpose, value) end |
#glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object
32 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 32 def glUniformMatrix3x4fv(location, count, transpose, value) end |
#glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object
33 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 33 def glUniformMatrix4x2fv(location, count, transpose, value) end |
#glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object
34 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_1.rb', line 34 def glUniformMatrix4x3fv(location, count, transpose, value) end |