Module: GL_VERSION_2_0::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_2_0.rb
Constant Summary collapse
- Parameters =
{ glAttachShader: [ :void, :GLuint, :GLuint ].freeze, glBindAttribLocation: [ :void, :GLuint, :GLuint, :string ].freeze, glBlendEquationSeparate: [ :void, :GLenum, :GLenum ].freeze, glCompileShader: [ :void, :GLuint ].freeze, glCreateProgram: [ :GLuint ].freeze, glCreateShader: [ :GLuint, :GLenum ].freeze, glDeleteProgram: [ :void, :GLuint ].freeze, glDeleteShader: [ :void, :GLuint ].freeze, glDetachShader: [ :void, :GLuint, :GLuint ].freeze, glDisableVertexAttribArray: [ :void, :GLuint ].freeze, glDrawBuffers: [ :void, :GLsizei, :pointer ].freeze, glEnableVertexAttribArray: [ :void, :GLuint ].freeze, glGetActiveAttrib: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :string ].freeze, glGetActiveUniform: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :pointer, :pointer, :string ].freeze, glGetAttachedShaders: [ :void, :GLuint, :GLsizei, :pointer, :pointer ].freeze, glGetAttribLocation: [ :GLint, :GLuint, :string ].freeze, glGetProgramInfoLog: [ :void, :GLuint, :GLsizei, :pointer, :string ].freeze, glGetProgramiv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetShaderInfoLog: [ :void, :GLuint, :GLsizei, :pointer, :string ].freeze, glGetShaderiv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetShaderSource: [ :void, :GLuint, :GLsizei, :pointer, :string ].freeze, glGetUniformfv: [ :void, :GLuint, :GLint, :pointer ].freeze, glGetUniformiv: [ :void, :GLuint, :GLint, :pointer ].freeze, glGetUniformLocation: [ :GLint, :GLuint, :string ].freeze, glGetVertexAttribdv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribfv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribiv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribPointerv: [ :void, :GLuint, :GLenum, :pointer ].freeze, glIsProgram: [ :GLboolean, :GLuint ].freeze, glIsShader: [ :GLboolean, :GLuint ].freeze, glLinkProgram: [ :void, :GLuint ].freeze, glShaderSource: [ :void, :GLuint, :GLsizei, :string, :pointer ].freeze, glStencilFuncSeparate: [ :void, :GLenum, :GLenum, :GLint, :GLuint ].freeze, glStencilMaskSeparate: [ :void, :GLenum, :GLuint ].freeze, glStencilOpSeparate: [ :void, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glUniform1f: [ :void, :GLint, :GLfloat ].freeze, glUniform1fv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform1i: [ :void, :GLint, :GLint ].freeze, glUniform1iv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform2f: [ :void, :GLint, :GLfloat, :GLfloat ].freeze, glUniform2fv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform2i: [ :void, :GLint, :GLint, :GLint ].freeze, glUniform2iv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform3f: [ :void, :GLint, :GLfloat, :GLfloat, :GLfloat ].freeze, glUniform3fv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform3i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glUniform3iv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform4f: [ :void, :GLint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glUniform4fv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform4i: [ :void, :GLint, :GLint, :GLint, :GLint, :GLint ].freeze, glUniform4iv: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniformMatrix2fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix3fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix4fv: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUseProgram: [ :void, :GLuint ].freeze, glValidateProgram: [ :void, :GLuint ].freeze, glVertexAttrib1d: [ :void, :GLuint, :GLdouble ].freeze, glVertexAttrib1dv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib1f: [ :void, :GLuint, :GLfloat ].freeze, glVertexAttrib1fv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib1s: [ :void, :GLuint, :GLshort ].freeze, glVertexAttrib1sv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2d: [ :void, :GLuint, :GLdouble, :GLdouble ].freeze, glVertexAttrib2dv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2f: [ :void, :GLuint, :GLfloat, :GLfloat ].freeze, glVertexAttrib2fv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2s: [ :void, :GLuint, :GLshort, :GLshort ].freeze, glVertexAttrib2sv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3d: [ :void, :GLuint, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexAttrib3dv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3f: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexAttrib3fv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3s: [ :void, :GLuint, :GLshort, :GLshort, :GLshort ].freeze, glVertexAttrib3sv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4bv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4d: [ :void, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexAttrib4dv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4f: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexAttrib4fv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4iv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Nbv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Niv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Nsv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Nub: [ :void, :GLuint, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze, glVertexAttrib4Nubv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Nuiv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4Nusv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4s: [ :void, :GLuint, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glVertexAttrib4sv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4ubv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4uiv: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4usv: [ :void, :GLuint, :pointer ].freeze, glVertexAttribPointer: [ :void, :GLuint, :GLint, :GLenum, :GLboolean, :GLsizei, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glAttachShader(program, shader) ⇒ Object
- #glBindAttribLocation(program, index, name) ⇒ Object
- #glBlendEquationSeparate(modeRGB, modeAlpha) ⇒ Object
- #glCompileShader(shader) ⇒ Object
- #glCreateProgram ⇒ Object
- #glCreateShader(type) ⇒ Object
- #glDeleteProgram(program) ⇒ Object
- #glDeleteShader(shader) ⇒ Object
- #glDetachShader(program, shader) ⇒ Object
- #glDisableVertexAttribArray(index) ⇒ Object
- #glDrawBuffers(n, bufs) ⇒ Object
- #glEnableVertexAttribArray(index) ⇒ Object
- #glGetActiveAttrib(program, index, bufSize, length, size, type, name) ⇒ Object
- #glGetActiveUniform(program, index, bufSize, length, size, type, name) ⇒ Object
- #glGetAttachedShaders(program, maxCount, count, shaders) ⇒ Object
- #glGetAttribLocation(program, name) ⇒ Object
- #glGetProgramInfoLog(program, bufSize, length, infoLog) ⇒ Object
- #glGetProgramiv(program, pname, params) ⇒ Object
- #glGetShaderInfoLog(shader, bufSize, length, infoLog) ⇒ Object
- #glGetShaderiv(shader, pname, params) ⇒ Object
- #glGetShaderSource(shader, bufSize, length, source) ⇒ Object
- #glGetUniformfv(program, location, params) ⇒ Object
- #glGetUniformiv(program, location, params) ⇒ Object
- #glGetUniformLocation(program, name) ⇒ Object
- #glGetVertexAttribdv(index, pname, params) ⇒ Object
- #glGetVertexAttribfv(index, pname, params) ⇒ Object
- #glGetVertexAttribiv(index, pname, params) ⇒ Object
- #glGetVertexAttribPointerv(index, pname, pointer) ⇒ Object
- #glIsProgram(program) ⇒ Object
- #glIsShader(shader) ⇒ Object
- #glLinkProgram(program) ⇒ Object
- #glShaderSource(shader, count, string, length) ⇒ Object
- #glStencilFuncSeparate(face, func, ref, mask) ⇒ Object
- #glStencilMaskSeparate(face, mask) ⇒ Object
- #glStencilOpSeparate(face, sfail, dpfail, dppass) ⇒ Object
- #glUniform1f(location, v0) ⇒ Object
- #glUniform1fv(location, count, value) ⇒ Object
- #glUniform1i(location, v0) ⇒ Object
- #glUniform1iv(location, count, value) ⇒ Object
- #glUniform2f(location, v0, v1) ⇒ Object
- #glUniform2fv(location, count, value) ⇒ Object
- #glUniform2i(location, v0, v1) ⇒ Object
- #glUniform2iv(location, count, value) ⇒ Object
- #glUniform3f(location, v0, v1, v2) ⇒ Object
- #glUniform3fv(location, count, value) ⇒ Object
- #glUniform3i(location, v0, v1, v2) ⇒ Object
- #glUniform3iv(location, count, value) ⇒ Object
- #glUniform4f(location, v0, v1, v2, v3) ⇒ Object
- #glUniform4fv(location, count, value) ⇒ Object
- #glUniform4i(location, v0, v1, v2, v3) ⇒ Object
- #glUniform4iv(location, count, value) ⇒ Object
- #glUniformMatrix2fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix3fv(location, count, transpose, value) ⇒ Object
- #glUniformMatrix4fv(location, count, transpose, value) ⇒ Object
- #glUseProgram(program) ⇒ Object
- #glValidateProgram(program) ⇒ Object
- #glVertexAttrib1d(index, x) ⇒ Object
- #glVertexAttrib1dv(index, v) ⇒ Object
- #glVertexAttrib1f(index, x) ⇒ Object
- #glVertexAttrib1fv(index, v) ⇒ Object
- #glVertexAttrib1s(index, x) ⇒ Object
- #glVertexAttrib1sv(index, v) ⇒ Object
- #glVertexAttrib2d(index, x, y) ⇒ Object
- #glVertexAttrib2dv(index, v) ⇒ Object
- #glVertexAttrib2f(index, x, y) ⇒ Object
- #glVertexAttrib2fv(index, v) ⇒ Object
- #glVertexAttrib2s(index, x, y) ⇒ Object
- #glVertexAttrib2sv(index, v) ⇒ Object
- #glVertexAttrib3d(index, x, y, z) ⇒ Object
- #glVertexAttrib3dv(index, v) ⇒ Object
- #glVertexAttrib3f(index, x, y, z) ⇒ Object
- #glVertexAttrib3fv(index, v) ⇒ Object
- #glVertexAttrib3s(index, x, y, z) ⇒ Object
- #glVertexAttrib3sv(index, v) ⇒ Object
- #glVertexAttrib4bv(index, v) ⇒ Object
- #glVertexAttrib4d(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4dv(index, v) ⇒ Object
- #glVertexAttrib4f(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4fv(index, v) ⇒ Object
- #glVertexAttrib4iv(index, v) ⇒ Object
- #glVertexAttrib4Nbv(index, v) ⇒ Object
- #glVertexAttrib4Niv(index, v) ⇒ Object
- #glVertexAttrib4Nsv(index, v) ⇒ Object
- #glVertexAttrib4Nub(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4Nubv(index, v) ⇒ Object
- #glVertexAttrib4Nuiv(index, v) ⇒ Object
- #glVertexAttrib4Nusv(index, v) ⇒ Object
- #glVertexAttrib4s(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4sv(index, v) ⇒ Object
- #glVertexAttrib4ubv(index, v) ⇒ Object
- #glVertexAttrib4uiv(index, v) ⇒ Object
- #glVertexAttrib4usv(index, v) ⇒ Object
- #glVertexAttribPointer(index, size, type, normalized, stride, pointer) ⇒ Object
Instance Method Details
#glAttachShader(program, shader) ⇒ Object
91 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 91 def glAttachShader(program, shader) end |
#glBindAttribLocation(program, index, name) ⇒ Object
92 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 92 def glBindAttribLocation(program, index, name) end |
#glBlendEquationSeparate(modeRGB, modeAlpha) ⇒ Object
93 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 93 def glBlendEquationSeparate(modeRGB, modeAlpha) end |
#glCompileShader(shader) ⇒ Object
94 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 94 def glCompileShader(shader) end |
#glCreateProgram ⇒ Object
95 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 95 def glCreateProgram() end |
#glCreateShader(type) ⇒ Object
96 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 96 def glCreateShader(type) end |
#glDeleteProgram(program) ⇒ Object
97 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 97 def glDeleteProgram(program) end |
#glDeleteShader(shader) ⇒ Object
98 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 98 def glDeleteShader(shader) end |
#glDetachShader(program, shader) ⇒ Object
99 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 99 def glDetachShader(program, shader) end |
#glDisableVertexAttribArray(index) ⇒ Object
100 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 100 def glDisableVertexAttribArray(index) end |
#glDrawBuffers(n, bufs) ⇒ Object
101 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 101 def glDrawBuffers(n, bufs) end |
#glEnableVertexAttribArray(index) ⇒ Object
102 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 102 def glEnableVertexAttribArray(index) end |
#glGetActiveAttrib(program, index, bufSize, length, size, type, name) ⇒ Object
103 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 103 def glGetActiveAttrib(program, index, bufSize, length, size, type, name) end |
#glGetActiveUniform(program, index, bufSize, length, size, type, name) ⇒ Object
104 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 104 def glGetActiveUniform(program, index, bufSize, length, size, type, name) end |
#glGetAttachedShaders(program, maxCount, count, shaders) ⇒ Object
105 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 105 def glGetAttachedShaders(program, maxCount, count, shaders) end |
#glGetAttribLocation(program, name) ⇒ Object
106 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 106 def glGetAttribLocation(program, name) end |
#glGetProgramInfoLog(program, bufSize, length, infoLog) ⇒ Object
107 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 107 def glGetProgramInfoLog(program, bufSize, length, infoLog) end |
#glGetProgramiv(program, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 108 def glGetProgramiv(program, pname, params) end |
#glGetShaderInfoLog(shader, bufSize, length, infoLog) ⇒ Object
109 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 109 def glGetShaderInfoLog(shader, bufSize, length, infoLog) end |
#glGetShaderiv(shader, pname, params) ⇒ Object
110 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 110 def glGetShaderiv(shader, pname, params) end |
#glGetShaderSource(shader, bufSize, length, source) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 111 def glGetShaderSource(shader, bufSize, length, source) end |
#glGetUniformfv(program, location, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 112 def glGetUniformfv(program, location, params) end |
#glGetUniformiv(program, location, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 113 def glGetUniformiv(program, location, params) end |
#glGetUniformLocation(program, name) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 114 def glGetUniformLocation(program, name) end |
#glGetVertexAttribdv(index, pname, params) ⇒ Object
115 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 115 def glGetVertexAttribdv(index, pname, params) end |
#glGetVertexAttribfv(index, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 116 def glGetVertexAttribfv(index, pname, params) end |
#glGetVertexAttribiv(index, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 117 def glGetVertexAttribiv(index, pname, params) end |
#glGetVertexAttribPointerv(index, pname, pointer) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 118 def glGetVertexAttribPointerv(index, pname, pointer) end |
#glIsProgram(program) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 119 def glIsProgram(program) end |
#glIsShader(shader) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 120 def glIsShader(shader) end |
#glLinkProgram(program) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 121 def glLinkProgram(program) end |
#glShaderSource(shader, count, string, length) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 122 def glShaderSource(shader, count, string, length) end |
#glStencilFuncSeparate(face, func, ref, mask) ⇒ Object
123 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 123 def glStencilFuncSeparate(face, func, ref, mask) end |
#glStencilMaskSeparate(face, mask) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 124 def glStencilMaskSeparate(face, mask) end |
#glStencilOpSeparate(face, sfail, dpfail, dppass) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 125 def glStencilOpSeparate(face, sfail, dpfail, dppass) end |
#glUniform1f(location, v0) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 126 def glUniform1f(location, v0) end |
#glUniform1fv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 127 def glUniform1fv(location, count, value) end |
#glUniform1i(location, v0) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 128 def glUniform1i(location, v0) end |
#glUniform1iv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 129 def glUniform1iv(location, count, value) end |
#glUniform2f(location, v0, v1) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 130 def glUniform2f(location, v0, v1) end |
#glUniform2fv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 131 def glUniform2fv(location, count, value) end |
#glUniform2i(location, v0, v1) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 132 def glUniform2i(location, v0, v1) end |
#glUniform2iv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 133 def glUniform2iv(location, count, value) end |
#glUniform3f(location, v0, v1, v2) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 134 def glUniform3f(location, v0, v1, v2) end |
#glUniform3fv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 135 def glUniform3fv(location, count, value) end |
#glUniform3i(location, v0, v1, v2) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 136 def glUniform3i(location, v0, v1, v2) end |
#glUniform3iv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 137 def glUniform3iv(location, count, value) end |
#glUniform4f(location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 138 def glUniform4f(location, v0, v1, v2, v3) end |
#glUniform4fv(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 139 def glUniform4fv(location, count, value) end |
#glUniform4i(location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 140 def glUniform4i(location, v0, v1, v2, v3) end |
#glUniform4iv(location, count, value) ⇒ Object
141 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 141 def glUniform4iv(location, count, value) end |
#glUniformMatrix2fv(location, count, transpose, value) ⇒ Object
142 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 142 def glUniformMatrix2fv(location, count, transpose, value) end |
#glUniformMatrix3fv(location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 143 def glUniformMatrix3fv(location, count, transpose, value) end |
#glUniformMatrix4fv(location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 144 def glUniformMatrix4fv(location, count, transpose, value) end |
#glUseProgram(program) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 145 def glUseProgram(program) end |
#glValidateProgram(program) ⇒ Object
146 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 146 def glValidateProgram(program) end |
#glVertexAttrib1d(index, x) ⇒ Object
147 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 147 def glVertexAttrib1d(index, x) end |
#glVertexAttrib1dv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 148 def glVertexAttrib1dv(index, v) end |
#glVertexAttrib1f(index, x) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 149 def glVertexAttrib1f(index, x) end |
#glVertexAttrib1fv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 150 def glVertexAttrib1fv(index, v) end |
#glVertexAttrib1s(index, x) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 151 def glVertexAttrib1s(index, x) end |
#glVertexAttrib1sv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 152 def glVertexAttrib1sv(index, v) end |
#glVertexAttrib2d(index, x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 153 def glVertexAttrib2d(index, x, y) end |
#glVertexAttrib2dv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 154 def glVertexAttrib2dv(index, v) end |
#glVertexAttrib2f(index, x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 155 def glVertexAttrib2f(index, x, y) end |
#glVertexAttrib2fv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 156 def glVertexAttrib2fv(index, v) end |
#glVertexAttrib2s(index, x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 157 def glVertexAttrib2s(index, x, y) end |
#glVertexAttrib2sv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 158 def glVertexAttrib2sv(index, v) end |
#glVertexAttrib3d(index, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 159 def glVertexAttrib3d(index, x, y, z) end |
#glVertexAttrib3dv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 160 def glVertexAttrib3dv(index, v) end |
#glVertexAttrib3f(index, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 161 def glVertexAttrib3f(index, x, y, z) end |
#glVertexAttrib3fv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 162 def glVertexAttrib3fv(index, v) end |
#glVertexAttrib3s(index, x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 163 def glVertexAttrib3s(index, x, y, z) end |
#glVertexAttrib3sv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 164 def glVertexAttrib3sv(index, v) end |
#glVertexAttrib4bv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 165 def glVertexAttrib4bv(index, v) end |
#glVertexAttrib4d(index, x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 166 def glVertexAttrib4d(index, x, y, z, w) end |
#glVertexAttrib4dv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 167 def glVertexAttrib4dv(index, v) end |
#glVertexAttrib4f(index, x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 168 def glVertexAttrib4f(index, x, y, z, w) end |
#glVertexAttrib4fv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 169 def glVertexAttrib4fv(index, v) end |
#glVertexAttrib4iv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 170 def glVertexAttrib4iv(index, v) end |
#glVertexAttrib4Nbv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 171 def glVertexAttrib4Nbv(index, v) end |
#glVertexAttrib4Niv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 172 def glVertexAttrib4Niv(index, v) end |
#glVertexAttrib4Nsv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 173 def glVertexAttrib4Nsv(index, v) end |
#glVertexAttrib4Nub(index, x, y, z, w) ⇒ Object
174 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 174 def glVertexAttrib4Nub(index, x, y, z, w) end |
#glVertexAttrib4Nubv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 175 def glVertexAttrib4Nubv(index, v) end |
#glVertexAttrib4Nuiv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 176 def glVertexAttrib4Nuiv(index, v) end |
#glVertexAttrib4Nusv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 177 def glVertexAttrib4Nusv(index, v) end |
#glVertexAttrib4s(index, x, y, z, w) ⇒ Object
178 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 178 def glVertexAttrib4s(index, x, y, z, w) end |
#glVertexAttrib4sv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 179 def glVertexAttrib4sv(index, v) end |
#glVertexAttrib4ubv(index, v) ⇒ Object
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# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 180 def glVertexAttrib4ubv(index, v) end |
#glVertexAttrib4uiv(index, v) ⇒ Object
181 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 181 def glVertexAttrib4uiv(index, v) end |
#glVertexAttrib4usv(index, v) ⇒ Object
182 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 182 def glVertexAttrib4usv(index, v) end |
#glVertexAttribPointer(index, size, type, normalized, stride, pointer) ⇒ Object
183 |
# File 'lib/opengl-definitions/versions/GL_VERSION_2_0.rb', line 183 def glVertexAttribPointer(index, size, type, normalized, stride, pointer) end |