Module: GL_VERSION_1_3::Compatibility::Functions
- Defined in:
- lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb
Constant Summary collapse
- Parameters =
{ glClientActiveTexture: [ :void, :GLenum ].freeze, glLoadTransposeMatrixd: [ :void, :pointer ].freeze, glLoadTransposeMatrixf: [ :void, :pointer ].freeze, glMultiTexCoord1d: [ :void, :GLenum, :GLdouble ].freeze, glMultiTexCoord1dv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord1f: [ :void, :GLenum, :GLfloat ].freeze, glMultiTexCoord1fv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord1i: [ :void, :GLenum, :GLint ].freeze, glMultiTexCoord1iv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord1s: [ :void, :GLenum, :GLshort ].freeze, glMultiTexCoord1sv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord2d: [ :void, :GLenum, :GLdouble, :GLdouble ].freeze, glMultiTexCoord2dv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord2f: [ :void, :GLenum, :GLfloat, :GLfloat ].freeze, glMultiTexCoord2fv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord2i: [ :void, :GLenum, :GLint, :GLint ].freeze, glMultiTexCoord2iv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord2s: [ :void, :GLenum, :GLshort, :GLshort ].freeze, glMultiTexCoord2sv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord3d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glMultiTexCoord3dv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord3f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glMultiTexCoord3fv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord3i: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, glMultiTexCoord3iv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord3s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, glMultiTexCoord3sv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord4d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMultiTexCoord4dv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord4f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glMultiTexCoord4fv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord4i: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, glMultiTexCoord4iv: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord4s: [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glMultiTexCoord4sv: [ :void, :GLenum, :pointer ].freeze, glMultTransposeMatrixd: [ :void, :pointer ].freeze, glMultTransposeMatrixf: [ :void, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glClientActiveTexture(texture) ⇒ Object
- #glLoadTransposeMatrixd(m) ⇒ Object
- #glLoadTransposeMatrixf(m) ⇒ Object
- #glMultiTexCoord1d(target, s) ⇒ Object
- #glMultiTexCoord1dv(target, v) ⇒ Object
- #glMultiTexCoord1f(target, s) ⇒ Object
- #glMultiTexCoord1fv(target, v) ⇒ Object
- #glMultiTexCoord1i(target, s) ⇒ Object
- #glMultiTexCoord1iv(target, v) ⇒ Object
- #glMultiTexCoord1s(target, s) ⇒ Object
- #glMultiTexCoord1sv(target, v) ⇒ Object
- #glMultiTexCoord2d(target, s, t) ⇒ Object
- #glMultiTexCoord2dv(target, v) ⇒ Object
- #glMultiTexCoord2f(target, s, t) ⇒ Object
- #glMultiTexCoord2fv(target, v) ⇒ Object
- #glMultiTexCoord2i(target, s, t) ⇒ Object
- #glMultiTexCoord2iv(target, v) ⇒ Object
- #glMultiTexCoord2s(target, s, t) ⇒ Object
- #glMultiTexCoord2sv(target, v) ⇒ Object
- #glMultiTexCoord3d(target, s, t, r) ⇒ Object
- #glMultiTexCoord3dv(target, v) ⇒ Object
- #glMultiTexCoord3f(target, s, t, r) ⇒ Object
- #glMultiTexCoord3fv(target, v) ⇒ Object
- #glMultiTexCoord3i(target, s, t, r) ⇒ Object
- #glMultiTexCoord3iv(target, v) ⇒ Object
- #glMultiTexCoord3s(target, s, t, r) ⇒ Object
- #glMultiTexCoord3sv(target, v) ⇒ Object
- #glMultiTexCoord4d(target, s, t, r, q) ⇒ Object
- #glMultiTexCoord4dv(target, v) ⇒ Object
- #glMultiTexCoord4f(target, s, t, r, q) ⇒ Object
- #glMultiTexCoord4fv(target, v) ⇒ Object
- #glMultiTexCoord4i(target, s, t, r, q) ⇒ Object
- #glMultiTexCoord4iv(target, v) ⇒ Object
- #glMultiTexCoord4s(target, s, t, r, q) ⇒ Object
- #glMultiTexCoord4sv(target, v) ⇒ Object
- #glMultTransposeMatrixd(m) ⇒ Object
- #glMultTransposeMatrixf(m) ⇒ Object
Instance Method Details
#glClientActiveTexture(texture) ⇒ Object
4 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 4 def glClientActiveTexture(texture) end |
#glLoadTransposeMatrixd(m) ⇒ Object
5 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 5 def glLoadTransposeMatrixd(m) end |
#glLoadTransposeMatrixf(m) ⇒ Object
6 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 6 def glLoadTransposeMatrixf(m) end |
#glMultiTexCoord1d(target, s) ⇒ Object
7 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 7 def glMultiTexCoord1d(target, s) end |
#glMultiTexCoord1dv(target, v) ⇒ Object
8 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 8 def glMultiTexCoord1dv(target, v) end |
#glMultiTexCoord1f(target, s) ⇒ Object
9 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 9 def glMultiTexCoord1f(target, s) end |
#glMultiTexCoord1fv(target, v) ⇒ Object
10 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 10 def glMultiTexCoord1fv(target, v) end |
#glMultiTexCoord1i(target, s) ⇒ Object
11 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 11 def glMultiTexCoord1i(target, s) end |
#glMultiTexCoord1iv(target, v) ⇒ Object
12 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 12 def glMultiTexCoord1iv(target, v) end |
#glMultiTexCoord1s(target, s) ⇒ Object
13 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 13 def glMultiTexCoord1s(target, s) end |
#glMultiTexCoord1sv(target, v) ⇒ Object
14 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 14 def glMultiTexCoord1sv(target, v) end |
#glMultiTexCoord2d(target, s, t) ⇒ Object
15 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 15 def glMultiTexCoord2d(target, s, t) end |
#glMultiTexCoord2dv(target, v) ⇒ Object
16 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 16 def glMultiTexCoord2dv(target, v) end |
#glMultiTexCoord2f(target, s, t) ⇒ Object
17 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 17 def glMultiTexCoord2f(target, s, t) end |
#glMultiTexCoord2fv(target, v) ⇒ Object
18 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 18 def glMultiTexCoord2fv(target, v) end |
#glMultiTexCoord2i(target, s, t) ⇒ Object
19 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 19 def glMultiTexCoord2i(target, s, t) end |
#glMultiTexCoord2iv(target, v) ⇒ Object
20 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 20 def glMultiTexCoord2iv(target, v) end |
#glMultiTexCoord2s(target, s, t) ⇒ Object
21 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 21 def glMultiTexCoord2s(target, s, t) end |
#glMultiTexCoord2sv(target, v) ⇒ Object
22 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 22 def glMultiTexCoord2sv(target, v) end |
#glMultiTexCoord3d(target, s, t, r) ⇒ Object
23 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 23 def glMultiTexCoord3d(target, s, t, r) end |
#glMultiTexCoord3dv(target, v) ⇒ Object
24 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 24 def glMultiTexCoord3dv(target, v) end |
#glMultiTexCoord3f(target, s, t, r) ⇒ Object
25 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 25 def glMultiTexCoord3f(target, s, t, r) end |
#glMultiTexCoord3fv(target, v) ⇒ Object
26 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 26 def glMultiTexCoord3fv(target, v) end |
#glMultiTexCoord3i(target, s, t, r) ⇒ Object
27 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 27 def glMultiTexCoord3i(target, s, t, r) end |
#glMultiTexCoord3iv(target, v) ⇒ Object
28 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 28 def glMultiTexCoord3iv(target, v) end |
#glMultiTexCoord3s(target, s, t, r) ⇒ Object
29 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 29 def glMultiTexCoord3s(target, s, t, r) end |
#glMultiTexCoord3sv(target, v) ⇒ Object
30 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 30 def glMultiTexCoord3sv(target, v) end |
#glMultiTexCoord4d(target, s, t, r, q) ⇒ Object
31 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 31 def glMultiTexCoord4d(target, s, t, r, q) end |
#glMultiTexCoord4dv(target, v) ⇒ Object
32 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 32 def glMultiTexCoord4dv(target, v) end |
#glMultiTexCoord4f(target, s, t, r, q) ⇒ Object
33 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 33 def glMultiTexCoord4f(target, s, t, r, q) end |
#glMultiTexCoord4fv(target, v) ⇒ Object
34 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 34 def glMultiTexCoord4fv(target, v) end |
#glMultiTexCoord4i(target, s, t, r, q) ⇒ Object
35 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 35 def glMultiTexCoord4i(target, s, t, r, q) end |
#glMultiTexCoord4iv(target, v) ⇒ Object
36 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 36 def glMultiTexCoord4iv(target, v) end |
#glMultiTexCoord4s(target, s, t, r, q) ⇒ Object
37 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 37 def glMultiTexCoord4s(target, s, t, r, q) end |
#glMultiTexCoord4sv(target, v) ⇒ Object
38 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 38 def glMultiTexCoord4sv(target, v) end |
#glMultTransposeMatrixd(m) ⇒ Object
39 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 39 def glMultTransposeMatrixd(m) end |
#glMultTransposeMatrixf(m) ⇒ Object
40 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_3.rb', line 40 def glMultTransposeMatrixf(m) end |