Module: GL_VERSION_1_1::Functions
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_1_1.rb
Constant Summary collapse
- Parameters =
{ glBindTexture: [ :void, :GLenum, :GLuint ].freeze, glCopyTexImage1D: [ :void, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze, glCopyTexImage2D: [ :void, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze, glCopyTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze, glCopyTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glDeleteTextures: [ :void, :GLsizei, :pointer ].freeze, glDrawArrays: [ :void, :GLenum, :GLint, :GLsizei ].freeze, glDrawElements: [ :void, :GLenum, :GLsizei, :GLenum, :pointer ].freeze, glGenTextures: [ :void, :GLsizei, :pointer ].freeze, glIsTexture: [ :GLboolean, :GLuint ].freeze, glPolygonOffset: [ :void, :GLfloat, :GLfloat ].freeze, glTexSubImage1D: [ :void, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glTexSubImage2D: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glBindTexture(target, texture) ⇒ Object
- #glCopyTexImage1D(target, level, internalformat, x, y, width, border) ⇒ Object
- #glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) ⇒ Object
- #glCopyTexSubImage1D(target, level, xoffset, x, y, width) ⇒ Object
- #glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
- #glDeleteTextures(n, textures) ⇒ Object
- #glDrawArrays(mode, first, count) ⇒ Object
- #glDrawElements(mode, count, type, indices) ⇒ Object
- #glGenTextures(n, textures) ⇒ Object
- #glIsTexture(texture) ⇒ Object
- #glPolygonOffset(factor, units) ⇒ Object
- #glTexSubImage1D(target, level, xoffset, width, format, type, pixels) ⇒ Object
- #glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
Instance Method Details
#glBindTexture(target, texture) ⇒ Object
5 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 5 def glBindTexture(target, texture) end |
#glCopyTexImage1D(target, level, internalformat, x, y, width, border) ⇒ Object
6 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 6 def glCopyTexImage1D(target, level, internalformat, x, y, width, border) end |
#glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) ⇒ Object
7 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 7 def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) end |
#glCopyTexSubImage1D(target, level, xoffset, x, y, width) ⇒ Object
8 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 8 def glCopyTexSubImage1D(target, level, xoffset, x, y, width) end |
#glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
9 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 9 def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) end |
#glDeleteTextures(n, textures) ⇒ Object
10 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 10 def glDeleteTextures(n, textures) end |
#glDrawArrays(mode, first, count) ⇒ Object
11 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 11 def glDrawArrays(mode, first, count) end |
#glDrawElements(mode, count, type, indices) ⇒ Object
12 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 12 def glDrawElements(mode, count, type, indices) end |
#glGenTextures(n, textures) ⇒ Object
13 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 13 def glGenTextures(n, textures) end |
#glIsTexture(texture) ⇒ Object
14 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 14 def glIsTexture(texture) end |
#glPolygonOffset(factor, units) ⇒ Object
15 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 15 def glPolygonOffset(factor, units) end |
#glTexSubImage1D(target, level, xoffset, width, format, type, pixels) ⇒ Object
16 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 16 def glTexSubImage1D(target, level, xoffset, width, format, type, pixels) end |
#glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
17 |
# File 'lib/opengl-definitions/versions/GL_VERSION_1_1.rb', line 17 def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) end |