Module: GL_VERSION_1_1::Compatibility::Functions
- Defined in:
- lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb
Constant Summary collapse
- Parameters =
{ glAreTexturesResident: [ :GLboolean, :GLsizei, :pointer, :pointer ].freeze, glArrayElement: [ :void, :GLint ].freeze, glColorPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze, glDisableClientState: [ :void, :GLenum ].freeze, glEdgeFlagPointer: [ :void, :GLsizei, :pointer ].freeze, glEnableClientState: [ :void, :GLenum ].freeze, glGetPointerv: [ :void, :GLenum, :pointer ].freeze, glIndexPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glIndexub: [ :void, :GLubyte ].freeze, glIndexubv: [ :void, :pointer ].freeze, glInterleavedArrays: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glMapGrid1d: [ :void, :GLint, :GLdouble, :GLdouble ].freeze, glMapGrid1f: [ :void, :GLint, :GLfloat, :GLfloat ].freeze, glMapGrid2d: [ :void, :GLint, :GLdouble, :GLdouble, :GLint, :GLdouble, :GLdouble ].freeze, glMapGrid2f: [ :void, :GLint, :GLfloat, :GLfloat, :GLint, :GLfloat, :GLfloat ].freeze, glNormalPointer: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glPopClientAttrib: [ :void ].freeze, glPrioritizeTextures: [ :void, :GLsizei, :pointer, :pointer ].freeze, glPushClientAttrib: [ :void, :GLbitfield ].freeze, glTexCoordPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze, glVertexPointer: [ :void, :GLint, :GLenum, :GLsizei, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glAreTexturesResident(n, textures, residences) ⇒ Object
- #glArrayElement(i) ⇒ Object
- #glColorPointer(size, type, stride, pointer) ⇒ Object
- #glDisableClientState(array) ⇒ Object
- #glEdgeFlagPointer(stride, pointer) ⇒ Object
- #glEnableClientState(array) ⇒ Object
- #glGetPointerv(pname, params) ⇒ Object
- #glIndexPointer(type, stride, pointer) ⇒ Object
- #glIndexub(c) ⇒ Object
- #glIndexubv(c) ⇒ Object
- #glInterleavedArrays(format, stride, pointer) ⇒ Object
- #glMapGrid1d(un, u1, u2) ⇒ Object
- #glMapGrid1f(un, u1, u2) ⇒ Object
- #glMapGrid2d(un, u1, u2, vn, v1, v2) ⇒ Object
- #glMapGrid2f(un, u1, u2, vn, v1, v2) ⇒ Object
- #glNormalPointer(type, stride, pointer) ⇒ Object
- #glPopClientAttrib ⇒ Object
- #glPrioritizeTextures(n, textures, priorities) ⇒ Object
- #glPushClientAttrib(mask) ⇒ Object
- #glTexCoordPointer(size, type, stride, pointer) ⇒ Object
- #glVertexPointer(size, type, stride, pointer) ⇒ Object
Instance Method Details
#glAreTexturesResident(n, textures, residences) ⇒ Object
6 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 6 def glAreTexturesResident(n, textures, residences) end |
#glArrayElement(i) ⇒ Object
7 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 7 def glArrayElement(i) end |
#glColorPointer(size, type, stride, pointer) ⇒ Object
8 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 8 def glColorPointer(size, type, stride, pointer) end |
#glDisableClientState(array) ⇒ Object
9 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 9 def glDisableClientState(array) end |
#glEdgeFlagPointer(stride, pointer) ⇒ Object
10 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 10 def glEdgeFlagPointer(stride, pointer) end |
#glEnableClientState(array) ⇒ Object
11 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 11 def glEnableClientState(array) end |
#glGetPointerv(pname, params) ⇒ Object
12 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 12 def glGetPointerv(pname, params) end |
#glIndexPointer(type, stride, pointer) ⇒ Object
13 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 13 def glIndexPointer(type, stride, pointer) end |
#glIndexub(c) ⇒ Object
14 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 14 def glIndexub(c) end |
#glIndexubv(c) ⇒ Object
15 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 15 def glIndexubv(c) end |
#glInterleavedArrays(format, stride, pointer) ⇒ Object
16 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 16 def glInterleavedArrays(format, stride, pointer) end |
#glMapGrid1d(un, u1, u2) ⇒ Object
17 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 17 def glMapGrid1d(un, u1, u2) end |
#glMapGrid1f(un, u1, u2) ⇒ Object
18 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 18 def glMapGrid1f(un, u1, u2) end |
#glMapGrid2d(un, u1, u2, vn, v1, v2) ⇒ Object
19 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 19 def glMapGrid2d(un, u1, u2, vn, v1, v2) end |
#glMapGrid2f(un, u1, u2, vn, v1, v2) ⇒ Object
20 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 20 def glMapGrid2f(un, u1, u2, vn, v1, v2) end |
#glNormalPointer(type, stride, pointer) ⇒ Object
21 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 21 def glNormalPointer(type, stride, pointer) end |
#glPopClientAttrib ⇒ Object
22 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 22 def glPopClientAttrib() end |
#glPrioritizeTextures(n, textures, priorities) ⇒ Object
23 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 23 def glPrioritizeTextures(n, textures, priorities) end |
#glPushClientAttrib(mask) ⇒ Object
24 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 24 def glPushClientAttrib(mask) end |
#glTexCoordPointer(size, type, stride, pointer) ⇒ Object
25 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 25 def glTexCoordPointer(size, type, stride, pointer) end |
#glVertexPointer(size, type, stride, pointer) ⇒ Object
26 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_1.rb', line 26 def glVertexPointer(size, type, stride, pointer) end |