Module: GL_VERSION_1_0::Compatibility::Functions
- Defined in:
- lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb
Constant Summary collapse
- Parameters =
{ glAccum: [ :void, :GLenum, :GLfloat ].freeze, glAlphaFunc: [ :void, :GLenum, :GLfloat ].freeze, glBegin: [ :void, :GLenum ].freeze, glBitmap: [ :void, :GLsizei, :GLsizei, :GLfloat, :GLfloat, :GLfloat, :GLfloat, :pointer ].freeze, glCallList: [ :void, :GLuint ].freeze, glCallLists: [ :void, :GLsizei, :GLenum, :pointer ].freeze, glClearAccum: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glClearIndex: [ :void, :GLfloat ].freeze, glClipPlane: [ :void, :GLenum, :pointer ].freeze, glColor3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze, glColor3bv: [ :void, :pointer ].freeze, glColor3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glColor3dv: [ :void, :pointer ].freeze, glColor3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glColor3fv: [ :void, :pointer ].freeze, glColor3i: [ :void, :GLint, :GLint, :GLint ].freeze, glColor3iv: [ :void, :pointer ].freeze, glColor3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glColor3sv: [ :void, :pointer ].freeze, glColor3ub: [ :void, :GLubyte, :GLubyte, :GLubyte ].freeze, glColor3ubv: [ :void, :pointer ].freeze, glColor3ui: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glColor3uiv: [ :void, :pointer ].freeze, glColor3us: [ :void, :GLushort, :GLushort, :GLushort ].freeze, glColor3usv: [ :void, :pointer ].freeze, glColor4b: [ :void, :GLbyte, :GLbyte, :GLbyte, :GLbyte ].freeze, glColor4bv: [ :void, :pointer ].freeze, glColor4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glColor4dv: [ :void, :pointer ].freeze, glColor4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glColor4fv: [ :void, :pointer ].freeze, glColor4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glColor4iv: [ :void, :pointer ].freeze, glColor4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glColor4sv: [ :void, :pointer ].freeze, glColor4ub: [ :void, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze, glColor4ubv: [ :void, :pointer ].freeze, glColor4ui: [ :void, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glColor4uiv: [ :void, :pointer ].freeze, glColor4us: [ :void, :GLushort, :GLushort, :GLushort, :GLushort ].freeze, glColor4usv: [ :void, :pointer ].freeze, glColorMaterial: [ :void, :GLenum, :GLenum ].freeze, glCopyPixels: [ :void, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum ].freeze, glDeleteLists: [ :void, :GLuint, :GLsizei ].freeze, glDrawPixels: [ :void, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glEdgeFlag: [ :void, :GLboolean ].freeze, glEdgeFlagv: [ :void, :pointer ].freeze, glEnd: [ :void ].freeze, glEndList: [ :void ].freeze, glEvalCoord1d: [ :void, :GLdouble ].freeze, glEvalCoord1dv: [ :void, :pointer ].freeze, glEvalCoord1f: [ :void, :GLfloat ].freeze, glEvalCoord1fv: [ :void, :pointer ].freeze, glEvalCoord2d: [ :void, :GLdouble, :GLdouble ].freeze, glEvalCoord2dv: [ :void, :pointer ].freeze, glEvalCoord2f: [ :void, :GLfloat, :GLfloat ].freeze, glEvalCoord2fv: [ :void, :pointer ].freeze, glEvalMesh1: [ :void, :GLenum, :GLint, :GLint ].freeze, glEvalMesh2: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, glEvalPoint1: [ :void, :GLint ].freeze, glEvalPoint2: [ :void, :GLint, :GLint ].freeze, glFeedbackBuffer: [ :void, :GLsizei, :GLenum, :pointer ].freeze, glFogf: [ :void, :GLenum, :GLfloat ].freeze, glFogfv: [ :void, :GLenum, :pointer ].freeze, glFogi: [ :void, :GLenum, :GLint ].freeze, glFogiv: [ :void, :GLenum, :pointer ].freeze, glFrustum: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glGenLists: [ :GLuint, :GLsizei ].freeze, glGetClipPlane: [ :void, :GLenum, :pointer ].freeze, glGetLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetMapdv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetMapfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetMapiv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetPixelMapfv: [ :void, :GLenum, :pointer ].freeze, glGetPixelMapuiv: [ :void, :GLenum, :pointer ].freeze, glGetPixelMapusv: [ :void, :GLenum, :pointer ].freeze, glGetPolygonStipple: [ :void, :pointer ].freeze, glGetTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glIndexd: [ :void, :GLdouble ].freeze, glIndexdv: [ :void, :pointer ].freeze, glIndexf: [ :void, :GLfloat ].freeze, glIndexfv: [ :void, :pointer ].freeze, glIndexi: [ :void, :GLint ].freeze, glIndexiv: [ :void, :pointer ].freeze, glIndexs: [ :void, :GLshort ].freeze, glIndexsv: [ :void, :pointer ].freeze, glIndexMask: [ :void, :GLuint ].freeze, glInitNames: [ :void ].freeze, glIsList: [ :GLboolean, :GLuint ].freeze, glLightf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze, glLightfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glLighti: [ :void, :GLenum, :GLenum, :GLint ].freeze, glLightiv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glLightModelf: [ :void, :GLenum, :GLfloat ].freeze, glLightModelfv: [ :void, :GLenum, :pointer ].freeze, glLightModeli: [ :void, :GLenum, :GLint ].freeze, glLightModeliv: [ :void, :GLenum, :pointer ].freeze, glLineStipple: [ :void, :GLint, :GLushort ].freeze, glListBase: [ :void, :GLuint ].freeze, glLoadIdentity: [ :void ].freeze, glLoadMatrixd: [ :void, :pointer ].freeze, glLoadMatrixf: [ :void, :pointer ].freeze, glLoadName: [ :void, :GLuint ].freeze, glMap1d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze, glMap1f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze, glMap2d: [ :void, :GLenum, :GLdouble, :GLdouble, :GLint, :GLint, :GLdouble, :GLdouble, :GLint, :GLint, :pointer ].freeze, glMap2f: [ :void, :GLenum, :GLfloat, :GLfloat, :GLint, :GLint, :GLfloat, :GLfloat, :GLint, :GLint, :pointer ].freeze, glMaterialf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze, glMaterialfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glMateriali: [ :void, :GLenum, :GLenum, :GLint ].freeze, glMaterialiv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glMatrixMode: [ :void, :GLenum ].freeze, glMultMatrixd: [ :void, :pointer ].freeze, glMultMatrixf: [ :void, :pointer ].freeze, glNewList: [ :void, :GLuint, :GLenum ].freeze, glNormal3b: [ :void, :GLbyte, :GLbyte, :GLbyte ].freeze, glNormal3bv: [ :void, :pointer ].freeze, glNormal3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glNormal3dv: [ :void, :pointer ].freeze, glNormal3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glNormal3fv: [ :void, :pointer ].freeze, glNormal3i: [ :void, :GLint, :GLint, :GLint ].freeze, glNormal3iv: [ :void, :pointer ].freeze, glNormal3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glNormal3sv: [ :void, :pointer ].freeze, glOrtho: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glPassThrough: [ :void, :GLfloat ].freeze, glPixelMapfv: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glPixelMapuiv: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glPixelMapusv: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glPixelTransferf: [ :void, :GLenum, :GLfloat ].freeze, glPixelTransferi: [ :void, :GLenum, :GLint ].freeze, glPixelZoom: [ :void, :GLfloat, :GLfloat ].freeze, glPolygonStipple: [ :void, :pointer ].freeze, glPopAttrib: [ :void ].freeze, glPopMatrix: [ :void ].freeze, glPopName: [ :void ].freeze, glPushAttrib: [ :void, :GLbitfield ].freeze, glPushMatrix: [ :void ].freeze, glPushName: [ :void, :GLuint ].freeze, glRasterPos2d: [ :void, :GLdouble, :GLdouble ].freeze, glRasterPos2dv: [ :void, :pointer ].freeze, glRasterPos2f: [ :void, :GLfloat, :GLfloat ].freeze, glRasterPos2fv: [ :void, :pointer ].freeze, glRasterPos2i: [ :void, :GLint, :GLint ].freeze, glRasterPos2iv: [ :void, :pointer ].freeze, glRasterPos2s: [ :void, :GLshort, :GLshort ].freeze, glRasterPos2sv: [ :void, :pointer ].freeze, glRasterPos3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glRasterPos3dv: [ :void, :pointer ].freeze, glRasterPos3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glRasterPos3fv: [ :void, :pointer ].freeze, glRasterPos3i: [ :void, :GLint, :GLint, :GLint ].freeze, glRasterPos3iv: [ :void, :pointer ].freeze, glRasterPos3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glRasterPos3sv: [ :void, :pointer ].freeze, glRasterPos4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glRasterPos4dv: [ :void, :pointer ].freeze, glRasterPos4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glRasterPos4fv: [ :void, :pointer ].freeze, glRasterPos4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glRasterPos4iv: [ :void, :pointer ].freeze, glRasterPos4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glRasterPos4sv: [ :void, :pointer ].freeze, glRectd: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glRectdv: [ :void, :pointer, :pointer ].freeze, glRectf: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glRectfv: [ :void, :pointer, :pointer ].freeze, glRecti: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glRectiv: [ :void, :pointer, :pointer ].freeze, glRects: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glRectsv: [ :void, :pointer, :pointer ].freeze, glRenderMode: [ :GLint, :GLenum ].freeze, glRotated: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glRotatef: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glScaled: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glScalef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glSelectBuffer: [ :void, :GLsizei, :pointer ].freeze, glShadeModel: [ :void, :GLenum ].freeze, glTexCoord1d: [ :void, :GLdouble ].freeze, glTexCoord1dv: [ :void, :pointer ].freeze, glTexCoord1f: [ :void, :GLfloat ].freeze, glTexCoord1fv: [ :void, :pointer ].freeze, glTexCoord1i: [ :void, :GLint ].freeze, glTexCoord1iv: [ :void, :pointer ].freeze, glTexCoord1s: [ :void, :GLshort ].freeze, glTexCoord1sv: [ :void, :pointer ].freeze, glTexCoord2d: [ :void, :GLdouble, :GLdouble ].freeze, glTexCoord2dv: [ :void, :pointer ].freeze, glTexCoord2f: [ :void, :GLfloat, :GLfloat ].freeze, glTexCoord2fv: [ :void, :pointer ].freeze, glTexCoord2i: [ :void, :GLint, :GLint ].freeze, glTexCoord2iv: [ :void, :pointer ].freeze, glTexCoord2s: [ :void, :GLshort, :GLshort ].freeze, glTexCoord2sv: [ :void, :pointer ].freeze, glTexCoord3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glTexCoord3dv: [ :void, :pointer ].freeze, glTexCoord3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glTexCoord3fv: [ :void, :pointer ].freeze, glTexCoord3i: [ :void, :GLint, :GLint, :GLint ].freeze, glTexCoord3iv: [ :void, :pointer ].freeze, glTexCoord3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glTexCoord3sv: [ :void, :pointer ].freeze, glTexCoord4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glTexCoord4dv: [ :void, :pointer ].freeze, glTexCoord4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glTexCoord4fv: [ :void, :pointer ].freeze, glTexCoord4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glTexCoord4iv: [ :void, :pointer ].freeze, glTexCoord4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glTexCoord4sv: [ :void, :pointer ].freeze, glTexEnvf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze, glTexEnvfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTexEnvi: [ :void, :GLenum, :GLenum, :GLint ].freeze, glTexEnviv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTexGend: [ :void, :GLenum, :GLenum, :GLdouble ].freeze, glTexGendv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTexGenf: [ :void, :GLenum, :GLenum, :GLfloat ].freeze, glTexGenfv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTexGeni: [ :void, :GLenum, :GLenum, :GLint ].freeze, glTexGeniv: [ :void, :GLenum, :GLenum, :pointer ].freeze, glTranslated: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glTranslatef: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertex2d: [ :void, :GLdouble, :GLdouble ].freeze, glVertex2dv: [ :void, :pointer ].freeze, glVertex2f: [ :void, :GLfloat, :GLfloat ].freeze, glVertex2fv: [ :void, :pointer ].freeze, glVertex2i: [ :void, :GLint, :GLint ].freeze, glVertex2iv: [ :void, :pointer ].freeze, glVertex2s: [ :void, :GLshort, :GLshort ].freeze, glVertex2sv: [ :void, :pointer ].freeze, glVertex3d: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertex3dv: [ :void, :pointer ].freeze, glVertex3f: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertex3fv: [ :void, :pointer ].freeze, glVertex3i: [ :void, :GLint, :GLint, :GLint ].freeze, glVertex3iv: [ :void, :pointer ].freeze, glVertex3s: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glVertex3sv: [ :void, :pointer ].freeze, glVertex4d: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertex4dv: [ :void, :pointer ].freeze, glVertex4f: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertex4fv: [ :void, :pointer ].freeze, glVertex4i: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glVertex4iv: [ :void, :pointer ].freeze, glVertex4s: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glVertex4sv: [ :void, :pointer ].freeze }.freeze
Instance Method Summary collapse
- #glAccum(op, value) ⇒ Object
- #glAlphaFunc(func, ref) ⇒ Object
- #glBegin(mode) ⇒ Object
- #glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap) ⇒ Object
- #glCallList(list) ⇒ Object
- #glCallLists(n, type, lists) ⇒ Object
- #glClearAccum(red, green, blue, alpha) ⇒ Object
- #glClearIndex(c) ⇒ Object
- #glClipPlane(plane, equation) ⇒ Object
- #glColor3b(red, green, blue) ⇒ Object
- #glColor3bv(v) ⇒ Object
- #glColor3d(red, green, blue) ⇒ Object
- #glColor3dv(v) ⇒ Object
- #glColor3f(red, green, blue) ⇒ Object
- #glColor3fv(v) ⇒ Object
- #glColor3i(red, green, blue) ⇒ Object
- #glColor3iv(v) ⇒ Object
- #glColor3s(red, green, blue) ⇒ Object
- #glColor3sv(v) ⇒ Object
- #glColor3ub(red, green, blue) ⇒ Object
- #glColor3ubv(v) ⇒ Object
- #glColor3ui(red, green, blue) ⇒ Object
- #glColor3uiv(v) ⇒ Object
- #glColor3us(red, green, blue) ⇒ Object
- #glColor3usv(v) ⇒ Object
- #glColor4b(red, green, blue, alpha) ⇒ Object
- #glColor4bv(v) ⇒ Object
- #glColor4d(red, green, blue, alpha) ⇒ Object
- #glColor4dv(v) ⇒ Object
- #glColor4f(red, green, blue, alpha) ⇒ Object
- #glColor4fv(v) ⇒ Object
- #glColor4i(red, green, blue, alpha) ⇒ Object
- #glColor4iv(v) ⇒ Object
- #glColor4s(red, green, blue, alpha) ⇒ Object
- #glColor4sv(v) ⇒ Object
- #glColor4ub(red, green, blue, alpha) ⇒ Object
- #glColor4ubv(v) ⇒ Object
- #glColor4ui(red, green, blue, alpha) ⇒ Object
- #glColor4uiv(v) ⇒ Object
- #glColor4us(red, green, blue, alpha) ⇒ Object
- #glColor4usv(v) ⇒ Object
- #glColorMaterial(face, mode) ⇒ Object
- #glCopyPixels(x, y, width, height, type) ⇒ Object
- #glDeleteLists(list, range) ⇒ Object
- #glDrawPixels(width, height, format, type, pixels) ⇒ Object
- #glEdgeFlag(flag) ⇒ Object
- #glEdgeFlagv(flag) ⇒ Object
- #glEnd ⇒ Object
- #glEndList ⇒ Object
- #glEvalCoord1d(u) ⇒ Object
- #glEvalCoord1dv(u) ⇒ Object
- #glEvalCoord1f(u) ⇒ Object
- #glEvalCoord1fv(u) ⇒ Object
- #glEvalCoord2d(u, v) ⇒ Object
- #glEvalCoord2dv(u) ⇒ Object
- #glEvalCoord2f(u, v) ⇒ Object
- #glEvalCoord2fv(u) ⇒ Object
- #glEvalMesh1(mode, i1, i2) ⇒ Object
- #glEvalMesh2(mode, i1, i2, j1, j2) ⇒ Object
- #glEvalPoint1(i) ⇒ Object
- #glEvalPoint2(i, j) ⇒ Object
- #glFeedbackBuffer(size, type, buffer) ⇒ Object
- #glFogf(pname, param) ⇒ Object
- #glFogfv(pname, params) ⇒ Object
- #glFogi(pname, param) ⇒ Object
- #glFogiv(pname, params) ⇒ Object
- #glFrustum(left, right, bottom, top, zNear, zFar) ⇒ Object
- #glGenLists(range) ⇒ Object
- #glGetClipPlane(plane, equation) ⇒ Object
- #glGetLightfv(light, pname, params) ⇒ Object
- #glGetLightiv(light, pname, params) ⇒ Object
- #glGetMapdv(target, query, v) ⇒ Object
- #glGetMapfv(target, query, v) ⇒ Object
- #glGetMapiv(target, query, v) ⇒ Object
- #glGetMaterialfv(face, pname, params) ⇒ Object
- #glGetMaterialiv(face, pname, params) ⇒ Object
- #glGetPixelMapfv(map, values) ⇒ Object
- #glGetPixelMapuiv(map, values) ⇒ Object
- #glGetPixelMapusv(map, values) ⇒ Object
- #glGetPolygonStipple(mask) ⇒ Object
- #glGetTexEnvfv(target, pname, params) ⇒ Object
- #glGetTexEnviv(target, pname, params) ⇒ Object
- #glGetTexGenfv(coord, pname, params) ⇒ Object
- #glGetTexGeniv(coord, pname, params) ⇒ Object
- #glIndexd(c) ⇒ Object
- #glIndexdv(c) ⇒ Object
- #glIndexf(c) ⇒ Object
- #glIndexfv(c) ⇒ Object
- #glIndexi(c) ⇒ Object
- #glIndexiv(c) ⇒ Object
- #glIndexMask(mask) ⇒ Object
- #glIndexs(c) ⇒ Object
- #glIndexsv(c) ⇒ Object
- #glInitNames ⇒ Object
- #glIsList(list) ⇒ Object
- #glLightf(light, pname, param) ⇒ Object
- #glLightfv(light, pname, params) ⇒ Object
- #glLighti(light, pname, param) ⇒ Object
- #glLightiv(light, pname, params) ⇒ Object
- #glLightModelf(pname, param) ⇒ Object
- #glLightModelfv(pname, params) ⇒ Object
- #glLightModeli(pname, param) ⇒ Object
- #glLightModeliv(pname, params) ⇒ Object
- #glLineStipple(factor, pattern) ⇒ Object
- #glListBase(base) ⇒ Object
- #glLoadIdentity ⇒ Object
- #glLoadMatrixd(m) ⇒ Object
- #glLoadMatrixf(m) ⇒ Object
- #glLoadName(name) ⇒ Object
- #glMap1d(target, u1, u2, stride, order, points) ⇒ Object
- #glMap1f(target, u1, u2, stride, order, points) ⇒ Object
- #glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ⇒ Object
- #glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ⇒ Object
- #glMaterialf(face, pname, param) ⇒ Object
- #glMaterialfv(face, pname, params) ⇒ Object
- #glMateriali(face, pname, param) ⇒ Object
- #glMaterialiv(face, pname, params) ⇒ Object
- #glMatrixMode(mode) ⇒ Object
- #glMultMatrixd(m) ⇒ Object
- #glMultMatrixf(m) ⇒ Object
- #glNewList(list, mode) ⇒ Object
- #glNormal3b(nx, ny, nz) ⇒ Object
- #glNormal3bv(v) ⇒ Object
- #glNormal3d(nx, ny, nz) ⇒ Object
- #glNormal3dv(v) ⇒ Object
- #glNormal3f(nx, ny, nz) ⇒ Object
- #glNormal3fv(v) ⇒ Object
- #glNormal3i(nx, ny, nz) ⇒ Object
- #glNormal3iv(v) ⇒ Object
- #glNormal3s(nx, ny, nz) ⇒ Object
- #glNormal3sv(v) ⇒ Object
- #glOrtho(left, right, bottom, top, zNear, zFar) ⇒ Object
- #glPassThrough(token) ⇒ Object
- #glPixelMapfv(map, mapsize, values) ⇒ Object
- #glPixelMapuiv(map, mapsize, values) ⇒ Object
- #glPixelMapusv(map, mapsize, values) ⇒ Object
- #glPixelTransferf(pname, param) ⇒ Object
- #glPixelTransferi(pname, param) ⇒ Object
- #glPixelZoom(xfactor, yfactor) ⇒ Object
- #glPolygonStipple(mask) ⇒ Object
- #glPopAttrib ⇒ Object
- #glPopMatrix ⇒ Object
- #glPopName ⇒ Object
- #glPushAttrib(mask) ⇒ Object
- #glPushMatrix ⇒ Object
- #glPushName(name) ⇒ Object
- #glRasterPos2d(x, y) ⇒ Object
- #glRasterPos2dv(v) ⇒ Object
- #glRasterPos2f(x, y) ⇒ Object
- #glRasterPos2fv(v) ⇒ Object
- #glRasterPos2i(x, y) ⇒ Object
- #glRasterPos2iv(v) ⇒ Object
- #glRasterPos2s(x, y) ⇒ Object
- #glRasterPos2sv(v) ⇒ Object
- #glRasterPos3d(x, y, z) ⇒ Object
- #glRasterPos3dv(v) ⇒ Object
- #glRasterPos3f(x, y, z) ⇒ Object
- #glRasterPos3fv(v) ⇒ Object
- #glRasterPos3i(x, y, z) ⇒ Object
- #glRasterPos3iv(v) ⇒ Object
- #glRasterPos3s(x, y, z) ⇒ Object
- #glRasterPos3sv(v) ⇒ Object
- #glRasterPos4d(x, y, z, w) ⇒ Object
- #glRasterPos4dv(v) ⇒ Object
- #glRasterPos4f(x, y, z, w) ⇒ Object
- #glRasterPos4fv(v) ⇒ Object
- #glRasterPos4i(x, y, z, w) ⇒ Object
- #glRasterPos4iv(v) ⇒ Object
- #glRasterPos4s(x, y, z, w) ⇒ Object
- #glRasterPos4sv(v) ⇒ Object
- #glRectd(x1, y1, x2, y2) ⇒ Object
- #glRectdv(v1, v2) ⇒ Object
- #glRectf(x1, y1, x2, y2) ⇒ Object
- #glRectfv(v1, v2) ⇒ Object
- #glRecti(x1, y1, x2, y2) ⇒ Object
- #glRectiv(v1, v2) ⇒ Object
- #glRects(x1, y1, x2, y2) ⇒ Object
- #glRectsv(v1, v2) ⇒ Object
- #glRenderMode(mode) ⇒ Object
- #glRotated(angle, x, y, z) ⇒ Object
- #glRotatef(angle, x, y, z) ⇒ Object
- #glScaled(x, y, z) ⇒ Object
- #glScalef(x, y, z) ⇒ Object
- #glSelectBuffer(size, buffer) ⇒ Object
- #glShadeModel(mode) ⇒ Object
- #glTexCoord1d(s) ⇒ Object
- #glTexCoord1dv(v) ⇒ Object
- #glTexCoord1f(s) ⇒ Object
- #glTexCoord1fv(v) ⇒ Object
- #glTexCoord1i(s) ⇒ Object
- #glTexCoord1iv(v) ⇒ Object
- #glTexCoord1s(s) ⇒ Object
- #glTexCoord1sv(v) ⇒ Object
- #glTexCoord2d(s, t) ⇒ Object
- #glTexCoord2dv(v) ⇒ Object
- #glTexCoord2f(s, t) ⇒ Object
- #glTexCoord2fv(v) ⇒ Object
- #glTexCoord2i(s, t) ⇒ Object
- #glTexCoord2iv(v) ⇒ Object
- #glTexCoord2s(s, t) ⇒ Object
- #glTexCoord2sv(v) ⇒ Object
- #glTexCoord3d(s, t, r) ⇒ Object
- #glTexCoord3dv(v) ⇒ Object
- #glTexCoord3f(s, t, r) ⇒ Object
- #glTexCoord3fv(v) ⇒ Object
- #glTexCoord3i(s, t, r) ⇒ Object
- #glTexCoord3iv(v) ⇒ Object
- #glTexCoord3s(s, t, r) ⇒ Object
- #glTexCoord3sv(v) ⇒ Object
- #glTexCoord4d(s, t, r, q) ⇒ Object
- #glTexCoord4dv(v) ⇒ Object
- #glTexCoord4f(s, t, r, q) ⇒ Object
- #glTexCoord4fv(v) ⇒ Object
- #glTexCoord4i(s, t, r, q) ⇒ Object
- #glTexCoord4iv(v) ⇒ Object
- #glTexCoord4s(s, t, r, q) ⇒ Object
- #glTexCoord4sv(v) ⇒ Object
- #glTexEnvf(target, pname, param) ⇒ Object
- #glTexEnvfv(target, pname, params) ⇒ Object
- #glTexEnvi(target, pname, param) ⇒ Object
- #glTexEnviv(target, pname, params) ⇒ Object
- #glTexGend(coord, pname, param) ⇒ Object
- #glTexGendv(coord, pname, params) ⇒ Object
- #glTexGenf(coord, pname, param) ⇒ Object
- #glTexGenfv(coord, pname, params) ⇒ Object
- #glTexGeni(coord, pname, param) ⇒ Object
- #glTexGeniv(coord, pname, params) ⇒ Object
- #glTranslated(x, y, z) ⇒ Object
- #glTranslatef(x, y, z) ⇒ Object
- #glVertex2d(x, y) ⇒ Object
- #glVertex2dv(v) ⇒ Object
- #glVertex2f(x, y) ⇒ Object
- #glVertex2fv(v) ⇒ Object
- #glVertex2i(x, y) ⇒ Object
- #glVertex2iv(v) ⇒ Object
- #glVertex2s(x, y) ⇒ Object
- #glVertex2sv(v) ⇒ Object
- #glVertex3d(x, y, z) ⇒ Object
- #glVertex3dv(v) ⇒ Object
- #glVertex3f(x, y, z) ⇒ Object
- #glVertex3fv(v) ⇒ Object
- #glVertex3i(x, y, z) ⇒ Object
- #glVertex3iv(v) ⇒ Object
- #glVertex3s(x, y, z) ⇒ Object
- #glVertex3sv(v) ⇒ Object
- #glVertex4d(x, y, z, w) ⇒ Object
- #glVertex4dv(v) ⇒ Object
- #glVertex4f(x, y, z, w) ⇒ Object
- #glVertex4fv(v) ⇒ Object
- #glVertex4i(x, y, z, w) ⇒ Object
- #glVertex4iv(v) ⇒ Object
- #glVertex4s(x, y, z, w) ⇒ Object
- #glVertex4sv(v) ⇒ Object
Instance Method Details
#glAccum(op, value) ⇒ Object
6 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 6 def glAccum(op, value) end |
#glAlphaFunc(func, ref) ⇒ Object
7 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 7 def glAlphaFunc(func, ref) end |
#glBegin(mode) ⇒ Object
8 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 8 def glBegin(mode) end |
#glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap) ⇒ Object
9 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 9 def glBitmap(width, height, xorig, yorig, xmove, ymove, bitmap) end |
#glCallList(list) ⇒ Object
10 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 10 def glCallList(list) end |
#glCallLists(n, type, lists) ⇒ Object
11 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 11 def glCallLists(n, type, lists) end |
#glClearAccum(red, green, blue, alpha) ⇒ Object
12 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 12 def glClearAccum(red, green, blue, alpha) end |
#glClearIndex(c) ⇒ Object
13 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 13 def glClearIndex(c) end |
#glClipPlane(plane, equation) ⇒ Object
14 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 14 def glClipPlane(plane, equation) end |
#glColor3b(red, green, blue) ⇒ Object
15 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 15 def glColor3b(red, green, blue) end |
#glColor3bv(v) ⇒ Object
16 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 16 def glColor3bv(v) end |
#glColor3d(red, green, blue) ⇒ Object
17 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 17 def glColor3d(red, green, blue) end |
#glColor3dv(v) ⇒ Object
18 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 18 def glColor3dv(v) end |
#glColor3f(red, green, blue) ⇒ Object
19 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 19 def glColor3f(red, green, blue) end |
#glColor3fv(v) ⇒ Object
20 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 20 def glColor3fv(v) end |
#glColor3i(red, green, blue) ⇒ Object
21 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 21 def glColor3i(red, green, blue) end |
#glColor3iv(v) ⇒ Object
22 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 22 def glColor3iv(v) end |
#glColor3s(red, green, blue) ⇒ Object
23 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 23 def glColor3s(red, green, blue) end |
#glColor3sv(v) ⇒ Object
24 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 24 def glColor3sv(v) end |
#glColor3ub(red, green, blue) ⇒ Object
25 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 25 def glColor3ub(red, green, blue) end |
#glColor3ubv(v) ⇒ Object
26 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 26 def glColor3ubv(v) end |
#glColor3ui(red, green, blue) ⇒ Object
27 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 27 def glColor3ui(red, green, blue) end |
#glColor3uiv(v) ⇒ Object
28 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 28 def glColor3uiv(v) end |
#glColor3us(red, green, blue) ⇒ Object
29 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 29 def glColor3us(red, green, blue) end |
#glColor3usv(v) ⇒ Object
30 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 30 def glColor3usv(v) end |
#glColor4b(red, green, blue, alpha) ⇒ Object
31 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 31 def glColor4b(red, green, blue, alpha) end |
#glColor4bv(v) ⇒ Object
32 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 32 def glColor4bv(v) end |
#glColor4d(red, green, blue, alpha) ⇒ Object
33 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 33 def glColor4d(red, green, blue, alpha) end |
#glColor4dv(v) ⇒ Object
34 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 34 def glColor4dv(v) end |
#glColor4f(red, green, blue, alpha) ⇒ Object
35 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 35 def glColor4f(red, green, blue, alpha) end |
#glColor4fv(v) ⇒ Object
36 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 36 def glColor4fv(v) end |
#glColor4i(red, green, blue, alpha) ⇒ Object
37 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 37 def glColor4i(red, green, blue, alpha) end |
#glColor4iv(v) ⇒ Object
38 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 38 def glColor4iv(v) end |
#glColor4s(red, green, blue, alpha) ⇒ Object
39 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 39 def glColor4s(red, green, blue, alpha) end |
#glColor4sv(v) ⇒ Object
40 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 40 def glColor4sv(v) end |
#glColor4ub(red, green, blue, alpha) ⇒ Object
41 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 41 def glColor4ub(red, green, blue, alpha) end |
#glColor4ubv(v) ⇒ Object
42 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 42 def glColor4ubv(v) end |
#glColor4ui(red, green, blue, alpha) ⇒ Object
43 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 43 def glColor4ui(red, green, blue, alpha) end |
#glColor4uiv(v) ⇒ Object
44 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 44 def glColor4uiv(v) end |
#glColor4us(red, green, blue, alpha) ⇒ Object
45 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 45 def glColor4us(red, green, blue, alpha) end |
#glColor4usv(v) ⇒ Object
46 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 46 def glColor4usv(v) end |
#glColorMaterial(face, mode) ⇒ Object
47 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 47 def glColorMaterial(face, mode) end |
#glCopyPixels(x, y, width, height, type) ⇒ Object
48 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 48 def glCopyPixels(x, y, width, height, type) end |
#glDeleteLists(list, range) ⇒ Object
49 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 49 def glDeleteLists(list, range) end |
#glDrawPixels(width, height, format, type, pixels) ⇒ Object
50 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 50 def glDrawPixels(width, height, format, type, pixels) end |
#glEdgeFlag(flag) ⇒ Object
51 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 51 def glEdgeFlag(flag) end |
#glEdgeFlagv(flag) ⇒ Object
52 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 52 def glEdgeFlagv(flag) end |
#glEnd ⇒ Object
53 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 53 def glEnd() end |
#glEndList ⇒ Object
54 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 54 def glEndList() end |
#glEvalCoord1d(u) ⇒ Object
55 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 55 def glEvalCoord1d(u) end |
#glEvalCoord1dv(u) ⇒ Object
56 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 56 def glEvalCoord1dv(u) end |
#glEvalCoord1f(u) ⇒ Object
57 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 57 def glEvalCoord1f(u) end |
#glEvalCoord1fv(u) ⇒ Object
58 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 58 def glEvalCoord1fv(u) end |
#glEvalCoord2d(u, v) ⇒ Object
59 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 59 def glEvalCoord2d(u, v) end |
#glEvalCoord2dv(u) ⇒ Object
60 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 60 def glEvalCoord2dv(u) end |
#glEvalCoord2f(u, v) ⇒ Object
61 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 61 def glEvalCoord2f(u, v) end |
#glEvalCoord2fv(u) ⇒ Object
62 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 62 def glEvalCoord2fv(u) end |
#glEvalMesh1(mode, i1, i2) ⇒ Object
63 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 63 def glEvalMesh1(mode, i1, i2) end |
#glEvalMesh2(mode, i1, i2, j1, j2) ⇒ Object
64 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 64 def glEvalMesh2(mode, i1, i2, j1, j2) end |
#glEvalPoint1(i) ⇒ Object
65 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 65 def glEvalPoint1(i) end |
#glEvalPoint2(i, j) ⇒ Object
66 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 66 def glEvalPoint2(i, j) end |
#glFeedbackBuffer(size, type, buffer) ⇒ Object
67 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 67 def glFeedbackBuffer(size, type, buffer) end |
#glFogf(pname, param) ⇒ Object
68 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 68 def glFogf(pname, param) end |
#glFogfv(pname, params) ⇒ Object
69 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 69 def glFogfv(pname, params) end |
#glFogi(pname, param) ⇒ Object
70 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 70 def glFogi(pname, param) end |
#glFogiv(pname, params) ⇒ Object
71 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 71 def glFogiv(pname, params) end |
#glFrustum(left, right, bottom, top, zNear, zFar) ⇒ Object
72 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 72 def glFrustum(left, right, bottom, top, zNear, zFar) end |
#glGenLists(range) ⇒ Object
73 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 73 def glGenLists(range) end |
#glGetClipPlane(plane, equation) ⇒ Object
74 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 74 def glGetClipPlane(plane, equation) end |
#glGetLightfv(light, pname, params) ⇒ Object
75 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 75 def glGetLightfv(light, pname, params) end |
#glGetLightiv(light, pname, params) ⇒ Object
76 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 76 def glGetLightiv(light, pname, params) end |
#glGetMapdv(target, query, v) ⇒ Object
77 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 77 def glGetMapdv(target, query, v) end |
#glGetMapfv(target, query, v) ⇒ Object
78 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 78 def glGetMapfv(target, query, v) end |
#glGetMapiv(target, query, v) ⇒ Object
79 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 79 def glGetMapiv(target, query, v) end |
#glGetMaterialfv(face, pname, params) ⇒ Object
80 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 80 def glGetMaterialfv(face, pname, params) end |
#glGetMaterialiv(face, pname, params) ⇒ Object
81 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 81 def glGetMaterialiv(face, pname, params) end |
#glGetPixelMapfv(map, values) ⇒ Object
82 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 82 def glGetPixelMapfv(map, values) end |
#glGetPixelMapuiv(map, values) ⇒ Object
83 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 83 def glGetPixelMapuiv(map, values) end |
#glGetPixelMapusv(map, values) ⇒ Object
84 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 84 def glGetPixelMapusv(map, values) end |
#glGetPolygonStipple(mask) ⇒ Object
85 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 85 def glGetPolygonStipple(mask) end |
#glGetTexEnvfv(target, pname, params) ⇒ Object
86 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 86 def glGetTexEnvfv(target, pname, params) end |
#glGetTexEnviv(target, pname, params) ⇒ Object
87 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 87 def glGetTexEnviv(target, pname, params) end |
#glGetTexGenfv(coord, pname, params) ⇒ Object
88 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 88 def glGetTexGenfv(coord, pname, params) end |
#glGetTexGeniv(coord, pname, params) ⇒ Object
89 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 89 def glGetTexGeniv(coord, pname, params) end |
#glIndexd(c) ⇒ Object
90 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 90 def glIndexd(c) end |
#glIndexdv(c) ⇒ Object
91 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 91 def glIndexdv(c) end |
#glIndexf(c) ⇒ Object
92 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 92 def glIndexf(c) end |
#glIndexfv(c) ⇒ Object
93 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 93 def glIndexfv(c) end |
#glIndexi(c) ⇒ Object
94 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 94 def glIndexi(c) end |
#glIndexiv(c) ⇒ Object
95 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 95 def glIndexiv(c) end |
#glIndexMask(mask) ⇒ Object
96 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 96 def glIndexMask(mask) end |
#glIndexs(c) ⇒ Object
97 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 97 def glIndexs(c) end |
#glIndexsv(c) ⇒ Object
98 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 98 def glIndexsv(c) end |
#glInitNames ⇒ Object
99 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 99 def glInitNames() end |
#glIsList(list) ⇒ Object
100 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 100 def glIsList(list) end |
#glLightf(light, pname, param) ⇒ Object
101 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 101 def glLightf(light, pname, param) end |
#glLightfv(light, pname, params) ⇒ Object
102 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 102 def glLightfv(light, pname, params) end |
#glLighti(light, pname, param) ⇒ Object
103 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 103 def glLighti(light, pname, param) end |
#glLightiv(light, pname, params) ⇒ Object
104 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 104 def glLightiv(light, pname, params) end |
#glLightModelf(pname, param) ⇒ Object
105 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 105 def glLightModelf(pname, param) end |
#glLightModelfv(pname, params) ⇒ Object
106 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 106 def glLightModelfv(pname, params) end |
#glLightModeli(pname, param) ⇒ Object
107 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 107 def glLightModeli(pname, param) end |
#glLightModeliv(pname, params) ⇒ Object
108 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 108 def glLightModeliv(pname, params) end |
#glLineStipple(factor, pattern) ⇒ Object
109 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 109 def glLineStipple(factor, pattern) end |
#glListBase(base) ⇒ Object
110 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 110 def glListBase(base) end |
#glLoadIdentity ⇒ Object
111 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 111 def glLoadIdentity() end |
#glLoadMatrixd(m) ⇒ Object
112 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 112 def glLoadMatrixd(m) end |
#glLoadMatrixf(m) ⇒ Object
113 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 113 def glLoadMatrixf(m) end |
#glLoadName(name) ⇒ Object
114 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 114 def glLoadName(name) end |
#glMap1d(target, u1, u2, stride, order, points) ⇒ Object
115 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 115 def glMap1d(target, u1, u2, stride, order, points) end |
#glMap1f(target, u1, u2, stride, order, points) ⇒ Object
116 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 116 def glMap1f(target, u1, u2, stride, order, points) end |
#glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ⇒ Object
117 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 117 def glMap2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end |
#glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) ⇒ Object
118 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 118 def glMap2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points) end |
#glMaterialf(face, pname, param) ⇒ Object
119 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 119 def glMaterialf(face, pname, param) end |
#glMaterialfv(face, pname, params) ⇒ Object
120 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 120 def glMaterialfv(face, pname, params) end |
#glMateriali(face, pname, param) ⇒ Object
121 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 121 def glMateriali(face, pname, param) end |
#glMaterialiv(face, pname, params) ⇒ Object
122 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 122 def glMaterialiv(face, pname, params) end |
#glMatrixMode(mode) ⇒ Object
123 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 123 def glMatrixMode(mode) end |
#glMultMatrixd(m) ⇒ Object
124 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 124 def glMultMatrixd(m) end |
#glMultMatrixf(m) ⇒ Object
125 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 125 def glMultMatrixf(m) end |
#glNewList(list, mode) ⇒ Object
126 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 126 def glNewList(list, mode) end |
#glNormal3b(nx, ny, nz) ⇒ Object
127 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 127 def glNormal3b(nx, ny, nz) end |
#glNormal3bv(v) ⇒ Object
128 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 128 def glNormal3bv(v) end |
#glNormal3d(nx, ny, nz) ⇒ Object
129 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 129 def glNormal3d(nx, ny, nz) end |
#glNormal3dv(v) ⇒ Object
130 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 130 def glNormal3dv(v) end |
#glNormal3f(nx, ny, nz) ⇒ Object
131 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 131 def glNormal3f(nx, ny, nz) end |
#glNormal3fv(v) ⇒ Object
132 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 132 def glNormal3fv(v) end |
#glNormal3i(nx, ny, nz) ⇒ Object
133 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 133 def glNormal3i(nx, ny, nz) end |
#glNormal3iv(v) ⇒ Object
134 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 134 def glNormal3iv(v) end |
#glNormal3s(nx, ny, nz) ⇒ Object
135 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 135 def glNormal3s(nx, ny, nz) end |
#glNormal3sv(v) ⇒ Object
136 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 136 def glNormal3sv(v) end |
#glOrtho(left, right, bottom, top, zNear, zFar) ⇒ Object
137 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 137 def glOrtho(left, right, bottom, top, zNear, zFar) end |
#glPassThrough(token) ⇒ Object
138 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 138 def glPassThrough(token) end |
#glPixelMapfv(map, mapsize, values) ⇒ Object
139 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 139 def glPixelMapfv(map, mapsize, values) end |
#glPixelMapuiv(map, mapsize, values) ⇒ Object
140 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 140 def glPixelMapuiv(map, mapsize, values) end |
#glPixelMapusv(map, mapsize, values) ⇒ Object
141 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 141 def glPixelMapusv(map, mapsize, values) end |
#glPixelTransferf(pname, param) ⇒ Object
142 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 142 def glPixelTransferf(pname, param) end |
#glPixelTransferi(pname, param) ⇒ Object
143 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 143 def glPixelTransferi(pname, param) end |
#glPixelZoom(xfactor, yfactor) ⇒ Object
144 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 144 def glPixelZoom(xfactor, yfactor) end |
#glPolygonStipple(mask) ⇒ Object
145 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 145 def glPolygonStipple(mask) end |
#glPopAttrib ⇒ Object
146 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 146 def glPopAttrib() end |
#glPopMatrix ⇒ Object
147 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 147 def glPopMatrix() end |
#glPopName ⇒ Object
148 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 148 def glPopName() end |
#glPushAttrib(mask) ⇒ Object
149 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 149 def glPushAttrib(mask) end |
#glPushMatrix ⇒ Object
150 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 150 def glPushMatrix() end |
#glPushName(name) ⇒ Object
151 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 151 def glPushName(name) end |
#glRasterPos2d(x, y) ⇒ Object
152 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 152 def glRasterPos2d(x, y) end |
#glRasterPos2dv(v) ⇒ Object
153 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 153 def glRasterPos2dv(v) end |
#glRasterPos2f(x, y) ⇒ Object
154 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 154 def glRasterPos2f(x, y) end |
#glRasterPos2fv(v) ⇒ Object
155 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 155 def glRasterPos2fv(v) end |
#glRasterPos2i(x, y) ⇒ Object
156 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 156 def glRasterPos2i(x, y) end |
#glRasterPos2iv(v) ⇒ Object
157 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 157 def glRasterPos2iv(v) end |
#glRasterPos2s(x, y) ⇒ Object
158 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 158 def glRasterPos2s(x, y) end |
#glRasterPos2sv(v) ⇒ Object
159 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 159 def glRasterPos2sv(v) end |
#glRasterPos3d(x, y, z) ⇒ Object
160 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 160 def glRasterPos3d(x, y, z) end |
#glRasterPos3dv(v) ⇒ Object
161 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 161 def glRasterPos3dv(v) end |
#glRasterPos3f(x, y, z) ⇒ Object
162 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 162 def glRasterPos3f(x, y, z) end |
#glRasterPos3fv(v) ⇒ Object
163 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 163 def glRasterPos3fv(v) end |
#glRasterPos3i(x, y, z) ⇒ Object
164 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 164 def glRasterPos3i(x, y, z) end |
#glRasterPos3iv(v) ⇒ Object
165 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 165 def glRasterPos3iv(v) end |
#glRasterPos3s(x, y, z) ⇒ Object
166 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 166 def glRasterPos3s(x, y, z) end |
#glRasterPos3sv(v) ⇒ Object
167 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 167 def glRasterPos3sv(v) end |
#glRasterPos4d(x, y, z, w) ⇒ Object
168 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 168 def glRasterPos4d(x, y, z, w) end |
#glRasterPos4dv(v) ⇒ Object
169 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 169 def glRasterPos4dv(v) end |
#glRasterPos4f(x, y, z, w) ⇒ Object
170 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 170 def glRasterPos4f(x, y, z, w) end |
#glRasterPos4fv(v) ⇒ Object
171 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 171 def glRasterPos4fv(v) end |
#glRasterPos4i(x, y, z, w) ⇒ Object
172 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 172 def glRasterPos4i(x, y, z, w) end |
#glRasterPos4iv(v) ⇒ Object
173 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 173 def glRasterPos4iv(v) end |
#glRasterPos4s(x, y, z, w) ⇒ Object
174 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 174 def glRasterPos4s(x, y, z, w) end |
#glRasterPos4sv(v) ⇒ Object
175 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 175 def glRasterPos4sv(v) end |
#glRectd(x1, y1, x2, y2) ⇒ Object
176 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 176 def glRectd(x1, y1, x2, y2) end |
#glRectdv(v1, v2) ⇒ Object
177 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 177 def glRectdv(v1, v2) end |
#glRectf(x1, y1, x2, y2) ⇒ Object
178 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 178 def glRectf(x1, y1, x2, y2) end |
#glRectfv(v1, v2) ⇒ Object
179 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 179 def glRectfv(v1, v2) end |
#glRecti(x1, y1, x2, y2) ⇒ Object
180 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 180 def glRecti(x1, y1, x2, y2) end |
#glRectiv(v1, v2) ⇒ Object
181 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 181 def glRectiv(v1, v2) end |
#glRects(x1, y1, x2, y2) ⇒ Object
182 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 182 def glRects(x1, y1, x2, y2) end |
#glRectsv(v1, v2) ⇒ Object
183 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 183 def glRectsv(v1, v2) end |
#glRenderMode(mode) ⇒ Object
184 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 184 def glRenderMode(mode) end |
#glRotated(angle, x, y, z) ⇒ Object
185 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 185 def glRotated(angle, x, y, z) end |
#glRotatef(angle, x, y, z) ⇒ Object
186 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 186 def glRotatef(angle, x, y, z) end |
#glScaled(x, y, z) ⇒ Object
187 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 187 def glScaled(x, y, z) end |
#glScalef(x, y, z) ⇒ Object
188 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 188 def glScalef(x, y, z) end |
#glSelectBuffer(size, buffer) ⇒ Object
189 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 189 def glSelectBuffer(size, buffer) end |
#glShadeModel(mode) ⇒ Object
190 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 190 def glShadeModel(mode) end |
#glTexCoord1d(s) ⇒ Object
191 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 191 def glTexCoord1d(s) end |
#glTexCoord1dv(v) ⇒ Object
192 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 192 def glTexCoord1dv(v) end |
#glTexCoord1f(s) ⇒ Object
193 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 193 def glTexCoord1f(s) end |
#glTexCoord1fv(v) ⇒ Object
194 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 194 def glTexCoord1fv(v) end |
#glTexCoord1i(s) ⇒ Object
195 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 195 def glTexCoord1i(s) end |
#glTexCoord1iv(v) ⇒ Object
196 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 196 def glTexCoord1iv(v) end |
#glTexCoord1s(s) ⇒ Object
197 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 197 def glTexCoord1s(s) end |
#glTexCoord1sv(v) ⇒ Object
198 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 198 def glTexCoord1sv(v) end |
#glTexCoord2d(s, t) ⇒ Object
199 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 199 def glTexCoord2d(s, t) end |
#glTexCoord2dv(v) ⇒ Object
200 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 200 def glTexCoord2dv(v) end |
#glTexCoord2f(s, t) ⇒ Object
201 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 201 def glTexCoord2f(s, t) end |
#glTexCoord2fv(v) ⇒ Object
202 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 202 def glTexCoord2fv(v) end |
#glTexCoord2i(s, t) ⇒ Object
203 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 203 def glTexCoord2i(s, t) end |
#glTexCoord2iv(v) ⇒ Object
204 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 204 def glTexCoord2iv(v) end |
#glTexCoord2s(s, t) ⇒ Object
205 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 205 def glTexCoord2s(s, t) end |
#glTexCoord2sv(v) ⇒ Object
206 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 206 def glTexCoord2sv(v) end |
#glTexCoord3d(s, t, r) ⇒ Object
207 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 207 def glTexCoord3d(s, t, r) end |
#glTexCoord3dv(v) ⇒ Object
208 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 208 def glTexCoord3dv(v) end |
#glTexCoord3f(s, t, r) ⇒ Object
209 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 209 def glTexCoord3f(s, t, r) end |
#glTexCoord3fv(v) ⇒ Object
210 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 210 def glTexCoord3fv(v) end |
#glTexCoord3i(s, t, r) ⇒ Object
211 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 211 def glTexCoord3i(s, t, r) end |
#glTexCoord3iv(v) ⇒ Object
212 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 212 def glTexCoord3iv(v) end |
#glTexCoord3s(s, t, r) ⇒ Object
213 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 213 def glTexCoord3s(s, t, r) end |
#glTexCoord3sv(v) ⇒ Object
214 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 214 def glTexCoord3sv(v) end |
#glTexCoord4d(s, t, r, q) ⇒ Object
215 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 215 def glTexCoord4d(s, t, r, q) end |
#glTexCoord4dv(v) ⇒ Object
216 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 216 def glTexCoord4dv(v) end |
#glTexCoord4f(s, t, r, q) ⇒ Object
217 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 217 def glTexCoord4f(s, t, r, q) end |
#glTexCoord4fv(v) ⇒ Object
218 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 218 def glTexCoord4fv(v) end |
#glTexCoord4i(s, t, r, q) ⇒ Object
219 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 219 def glTexCoord4i(s, t, r, q) end |
#glTexCoord4iv(v) ⇒ Object
220 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 220 def glTexCoord4iv(v) end |
#glTexCoord4s(s, t, r, q) ⇒ Object
221 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 221 def glTexCoord4s(s, t, r, q) end |
#glTexCoord4sv(v) ⇒ Object
222 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 222 def glTexCoord4sv(v) end |
#glTexEnvf(target, pname, param) ⇒ Object
223 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 223 def glTexEnvf(target, pname, param) end |
#glTexEnvfv(target, pname, params) ⇒ Object
224 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 224 def glTexEnvfv(target, pname, params) end |
#glTexEnvi(target, pname, param) ⇒ Object
225 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 225 def glTexEnvi(target, pname, param) end |
#glTexEnviv(target, pname, params) ⇒ Object
226 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 226 def glTexEnviv(target, pname, params) end |
#glTexGend(coord, pname, param) ⇒ Object
227 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 227 def glTexGend(coord, pname, param) end |
#glTexGendv(coord, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 228 def glTexGendv(coord, pname, params) end |
#glTexGenf(coord, pname, param) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 229 def glTexGenf(coord, pname, param) end |
#glTexGenfv(coord, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 230 def glTexGenfv(coord, pname, params) end |
#glTexGeni(coord, pname, param) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 231 def glTexGeni(coord, pname, param) end |
#glTexGeniv(coord, pname, params) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 232 def glTexGeniv(coord, pname, params) end |
#glTranslated(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 233 def glTranslated(x, y, z) end |
#glTranslatef(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 234 def glTranslatef(x, y, z) end |
#glVertex2d(x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 235 def glVertex2d(x, y) end |
#glVertex2dv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 236 def glVertex2dv(v) end |
#glVertex2f(x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 237 def glVertex2f(x, y) end |
#glVertex2fv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 238 def glVertex2fv(v) end |
#glVertex2i(x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 239 def glVertex2i(x, y) end |
#glVertex2iv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 240 def glVertex2iv(v) end |
#glVertex2s(x, y) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 241 def glVertex2s(x, y) end |
#glVertex2sv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 242 def glVertex2sv(v) end |
#glVertex3d(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 243 def glVertex3d(x, y, z) end |
#glVertex3dv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 244 def glVertex3dv(v) end |
#glVertex3f(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 245 def glVertex3f(x, y, z) end |
#glVertex3fv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 246 def glVertex3fv(v) end |
#glVertex3i(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 247 def glVertex3i(x, y, z) end |
#glVertex3iv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 248 def glVertex3iv(v) end |
#glVertex3s(x, y, z) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 249 def glVertex3s(x, y, z) end |
#glVertex3sv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 250 def glVertex3sv(v) end |
#glVertex4d(x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 251 def glVertex4d(x, y, z, w) end |
#glVertex4dv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 252 def glVertex4dv(v) end |
#glVertex4f(x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 253 def glVertex4f(x, y, z, w) end |
#glVertex4fv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 254 def glVertex4fv(v) end |
#glVertex4i(x, y, z, w) ⇒ Object
255 |
# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 255 def glVertex4i(x, y, z, w) end |
#glVertex4iv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 256 def glVertex4iv(v) end |
#glVertex4s(x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 257 def glVertex4s(x, y, z, w) end |
#glVertex4sv(v) ⇒ Object
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# File 'lib/opengl-definitions/versions/compatibility/GL_VERSION_1_0.rb', line 258 def glVertex4sv(v) end |