Module: GL_NV_viewport_array::Functions

Defined in:
lib/opengl-definitions/extensions/GL_NV_viewport_array.rb

Constant Summary collapse

Parameters =
{
  glViewportArrayvNV:     [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glViewportIndexedfNV:   [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glViewportIndexedfvNV:  [ :void, :GLuint, :pointer ].freeze,
  glScissorArrayvNV:      [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glScissorIndexedNV:     [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
  glScissorIndexedvNV:    [ :void, :GLuint, :pointer ].freeze,
  glDepthRangeArrayfvNV:  [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glDepthRangeIndexedfNV: [ :void, :GLuint, :GLfloat, :GLfloat ].freeze,
  glGetFloati_vNV:        [ :void, :GLenum, :GLuint, :pointer ].freeze,
  glEnableiNV:            [ :void, :GLenum, :GLuint ].freeze,
  glDisableiNV:           [ :void, :GLenum, :GLuint ].freeze,
  glIsEnablediNV:         [ :GLboolean, :GLenum, :GLuint ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glDepthRangeArrayfvNV(first, count, v) ⇒ Object



20
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 20

def glDepthRangeArrayfvNV(first, count, v) end

#glDepthRangeIndexedfNV(index, n, f) ⇒ Object



21
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 21

def glDepthRangeIndexedfNV(index, n, f) end

#glDisableiNV(target, index) ⇒ Object



24
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 24

def glDisableiNV(target, index) end

#glEnableiNV(target, index) ⇒ Object



23
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 23

def glEnableiNV(target, index) end

#glGetFloati_vNV(target, index, data) ⇒ Object



22
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 22

def glGetFloati_vNV(target, index, data) end

#glIsEnablediNV(target, index) ⇒ Object



25
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 25

def glIsEnablediNV(target, index) end

#glScissorArrayvNV(first, count, v) ⇒ Object



17
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 17

def glScissorArrayvNV(first, count, v) end

#glScissorIndexedNV(index, left, bottom, width, height) ⇒ Object



18
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 18

def glScissorIndexedNV(index, left, bottom, width, height) end

#glScissorIndexedvNV(index, v) ⇒ Object



19
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 19

def glScissorIndexedvNV(index, v) end

#glViewportArrayvNV(first, count, v) ⇒ Object



14
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 14

def glViewportArrayvNV(first, count, v) end

#glViewportIndexedfNV(index, x, y, w, h) ⇒ Object



15
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 15

def glViewportIndexedfNV(index, x, y, w, h) end

#glViewportIndexedfvNV(index, v) ⇒ Object



16
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 16

def glViewportIndexedfvNV(index, v) end