Module: GL_NV_viewport_array::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_viewport_array.rb
Constant Summary collapse
- Parameters =
{ glViewportArrayvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glViewportIndexedfNV: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glViewportIndexedfvNV: [ :void, :GLuint, :pointer ].freeze, glScissorArrayvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glScissorIndexedNV: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glScissorIndexedvNV: [ :void, :GLuint, :pointer ].freeze, glDepthRangeArrayfvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glDepthRangeIndexedfNV: [ :void, :GLuint, :GLfloat, :GLfloat ].freeze, glGetFloati_vNV: [ :void, :GLenum, :GLuint, :pointer ].freeze, glEnableiNV: [ :void, :GLenum, :GLuint ].freeze, glDisableiNV: [ :void, :GLenum, :GLuint ].freeze, glIsEnablediNV: [ :GLboolean, :GLenum, :GLuint ].freeze, }.freeze
Instance Method Summary collapse
- #glDepthRangeArrayfvNV(first, count, v) ⇒ Object
- #glDepthRangeIndexedfNV(index, n, f) ⇒ Object
- #glDisableiNV(target, index) ⇒ Object
- #glEnableiNV(target, index) ⇒ Object
- #glGetFloati_vNV(target, index, data) ⇒ Object
- #glIsEnablediNV(target, index) ⇒ Object
- #glScissorArrayvNV(first, count, v) ⇒ Object
- #glScissorIndexedNV(index, left, bottom, width, height) ⇒ Object
- #glScissorIndexedvNV(index, v) ⇒ Object
- #glViewportArrayvNV(first, count, v) ⇒ Object
- #glViewportIndexedfNV(index, x, y, w, h) ⇒ Object
- #glViewportIndexedfvNV(index, v) ⇒ Object
Instance Method Details
#glDepthRangeArrayfvNV(first, count, v) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 20 def glDepthRangeArrayfvNV(first, count, v) end |
#glDepthRangeIndexedfNV(index, n, f) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 21 def glDepthRangeIndexedfNV(index, n, f) end |
#glDisableiNV(target, index) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 24 def glDisableiNV(target, index) end |
#glEnableiNV(target, index) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 23 def glEnableiNV(target, index) end |
#glGetFloati_vNV(target, index, data) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 22 def glGetFloati_vNV(target, index, data) end |
#glIsEnablediNV(target, index) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 25 def glIsEnablediNV(target, index) end |
#glScissorArrayvNV(first, count, v) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 17 def glScissorArrayvNV(first, count, v) end |
#glScissorIndexedNV(index, left, bottom, width, height) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 18 def glScissorIndexedNV(index, left, bottom, width, height) end |
#glScissorIndexedvNV(index, v) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 19 def glScissorIndexedvNV(index, v) end |
#glViewportArrayvNV(first, count, v) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 14 def glViewportArrayvNV(first, count, v) end |
#glViewportIndexedfNV(index, x, y, w, h) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 15 def glViewportIndexedfNV(index, x, y, w, h) end |
#glViewportIndexedfvNV(index, v) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_NV_viewport_array.rb', line 16 def glViewportIndexedfvNV(index, v) end |