Module: GL_NV_vertex_program::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_vertex_program.rb
Constant Summary collapse
- Parameters =
{ glAreProgramsResidentNV: [ :GLboolean, :GLsizei, :pointer, :pointer ].freeze, glBindProgramNV: [ :void, :GLenum, :GLuint ].freeze, glDeleteProgramsNV: [ :void, :GLsizei, :pointer ].freeze, glExecuteProgramNV: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGenProgramsNV: [ :void, :GLsizei, :pointer ].freeze, glGetProgramParameterdvNV: [ :void, :GLenum, :GLuint, :GLenum, :pointer ].freeze, glGetProgramParameterfvNV: [ :void, :GLenum, :GLuint, :GLenum, :pointer ].freeze, glGetProgramivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetProgramStringNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetTrackMatrixivNV: [ :void, :GLenum, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribdvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribfvNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribivNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexAttribPointervNV: [ :void, :GLuint, :GLenum, :pointer ].freeze, glIsProgramNV: [ :GLboolean, :GLuint ].freeze, glLoadProgramNV: [ :void, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glProgramParameter4dNV: [ :void, :GLenum, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glProgramParameter4dvNV: [ :void, :GLenum, :GLuint, :pointer ].freeze, glProgramParameter4fNV: [ :void, :GLenum, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glProgramParameter4fvNV: [ :void, :GLenum, :GLuint, :pointer ].freeze, glProgramParameters4dvNV: [ :void, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glProgramParameters4fvNV: [ :void, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glRequestResidentProgramsNV: [ :void, :GLsizei, :pointer ].freeze, glTrackMatrixNV: [ :void, :GLenum, :GLuint, :GLenum, :GLenum ].freeze, glVertexAttribPointerNV: [ :void, :GLuint, :GLint, :GLenum, :GLsizei, :pointer ].freeze, glVertexAttrib1dNV: [ :void, :GLuint, :GLdouble ].freeze, glVertexAttrib1dvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib1fNV: [ :void, :GLuint, :GLfloat ].freeze, glVertexAttrib1fvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib1sNV: [ :void, :GLuint, :GLshort ].freeze, glVertexAttrib1svNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2dNV: [ :void, :GLuint, :GLdouble, :GLdouble ].freeze, glVertexAttrib2dvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2fNV: [ :void, :GLuint, :GLfloat, :GLfloat ].freeze, glVertexAttrib2fvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2sNV: [ :void, :GLuint, :GLshort, :GLshort ].freeze, glVertexAttrib2svNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3dNV: [ :void, :GLuint, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexAttrib3dvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3fNV: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexAttrib3fvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3sNV: [ :void, :GLuint, :GLshort, :GLshort, :GLshort ].freeze, glVertexAttrib3svNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4dNV: [ :void, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexAttrib4dvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4fNV: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexAttrib4fvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4sNV: [ :void, :GLuint, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glVertexAttrib4svNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4ubNV: [ :void, :GLuint, :GLubyte, :GLubyte, :GLubyte, :GLubyte ].freeze, glVertexAttrib4ubvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttribs1dvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs1fvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs1svNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs2dvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs2fvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs2svNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs3dvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs3fvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs3svNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs4dvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs4fvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs4svNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs4ubvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glAreProgramsResidentNV(n, programs, residences) ⇒ Object
- #glBindProgramNV(target, id) ⇒ Object
- #glDeleteProgramsNV(n, programs) ⇒ Object
- #glExecuteProgramNV(target, id, params) ⇒ Object
- #glGenProgramsNV(n, programs) ⇒ Object
- #glGetProgramivNV(id, pname, params) ⇒ Object
- #glGetProgramParameterdvNV(target, index, pname, params) ⇒ Object
- #glGetProgramParameterfvNV(target, index, pname, params) ⇒ Object
- #glGetProgramStringNV(id, pname, program) ⇒ Object
- #glGetTrackMatrixivNV(target, address, pname, params) ⇒ Object
- #glGetVertexAttribdvNV(index, pname, params) ⇒ Object
- #glGetVertexAttribfvNV(index, pname, params) ⇒ Object
- #glGetVertexAttribivNV(index, pname, params) ⇒ Object
- #glGetVertexAttribPointervNV(index, pname, pointer) ⇒ Object
- #glIsProgramNV(id) ⇒ Object
- #glLoadProgramNV(target, id, len, program) ⇒ Object
- #glProgramParameter4dNV(target, index, x, y, z, w) ⇒ Object
- #glProgramParameter4dvNV(target, index, v) ⇒ Object
- #glProgramParameter4fNV(target, index, x, y, z, w) ⇒ Object
- #glProgramParameter4fvNV(target, index, v) ⇒ Object
- #glProgramParameters4dvNV(target, index, count, v) ⇒ Object
- #glProgramParameters4fvNV(target, index, count, v) ⇒ Object
- #glRequestResidentProgramsNV(n, programs) ⇒ Object
- #glTrackMatrixNV(target, address, matrix, transform) ⇒ Object
- #glVertexAttrib1dNV(index, x) ⇒ Object
- #glVertexAttrib1dvNV(index, v) ⇒ Object
- #glVertexAttrib1fNV(index, x) ⇒ Object
- #glVertexAttrib1fvNV(index, v) ⇒ Object
- #glVertexAttrib1sNV(index, x) ⇒ Object
- #glVertexAttrib1svNV(index, v) ⇒ Object
- #glVertexAttrib2dNV(index, x, y) ⇒ Object
- #glVertexAttrib2dvNV(index, v) ⇒ Object
- #glVertexAttrib2fNV(index, x, y) ⇒ Object
- #glVertexAttrib2fvNV(index, v) ⇒ Object
- #glVertexAttrib2sNV(index, x, y) ⇒ Object
- #glVertexAttrib2svNV(index, v) ⇒ Object
- #glVertexAttrib3dNV(index, x, y, z) ⇒ Object
- #glVertexAttrib3dvNV(index, v) ⇒ Object
- #glVertexAttrib3fNV(index, x, y, z) ⇒ Object
- #glVertexAttrib3fvNV(index, v) ⇒ Object
- #glVertexAttrib3sNV(index, x, y, z) ⇒ Object
- #glVertexAttrib3svNV(index, v) ⇒ Object
- #glVertexAttrib4dNV(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4dvNV(index, v) ⇒ Object
- #glVertexAttrib4fNV(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4fvNV(index, v) ⇒ Object
- #glVertexAttrib4sNV(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4svNV(index, v) ⇒ Object
- #glVertexAttrib4ubNV(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4ubvNV(index, v) ⇒ Object
- #glVertexAttribPointerNV(index, fsize, type, stride, pointer) ⇒ Object
- #glVertexAttribs1dvNV(index, count, v) ⇒ Object
- #glVertexAttribs1fvNV(index, count, v) ⇒ Object
- #glVertexAttribs1svNV(index, count, v) ⇒ Object
- #glVertexAttribs2dvNV(index, count, v) ⇒ Object
- #glVertexAttribs2fvNV(index, count, v) ⇒ Object
- #glVertexAttribs2svNV(index, count, v) ⇒ Object
- #glVertexAttribs3dvNV(index, count, v) ⇒ Object
- #glVertexAttribs3fvNV(index, count, v) ⇒ Object
- #glVertexAttribs3svNV(index, count, v) ⇒ Object
- #glVertexAttribs4dvNV(index, count, v) ⇒ Object
- #glVertexAttribs4fvNV(index, count, v) ⇒ Object
- #glVertexAttribs4svNV(index, count, v) ⇒ Object
- #glVertexAttribs4ubvNV(index, count, v) ⇒ Object
Instance Method Details
#glAreProgramsResidentNV(n, programs, residences) ⇒ Object
89 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 89 def glAreProgramsResidentNV(n, programs, residences) end |
#glBindProgramNV(target, id) ⇒ Object
90 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 90 def glBindProgramNV(target, id) end |
#glDeleteProgramsNV(n, programs) ⇒ Object
91 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 91 def glDeleteProgramsNV(n, programs) end |
#glExecuteProgramNV(target, id, params) ⇒ Object
92 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 92 def glExecuteProgramNV(target, id, params) end |
#glGenProgramsNV(n, programs) ⇒ Object
93 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 93 def glGenProgramsNV(n, programs) end |
#glGetProgramivNV(id, pname, params) ⇒ Object
96 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 96 def glGetProgramivNV(id, pname, params) end |
#glGetProgramParameterdvNV(target, index, pname, params) ⇒ Object
94 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 94 def glGetProgramParameterdvNV(target, index, pname, params) end |
#glGetProgramParameterfvNV(target, index, pname, params) ⇒ Object
95 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 95 def glGetProgramParameterfvNV(target, index, pname, params) end |
#glGetProgramStringNV(id, pname, program) ⇒ Object
97 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 97 def glGetProgramStringNV(id, pname, program) end |
#glGetTrackMatrixivNV(target, address, pname, params) ⇒ Object
98 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 98 def glGetTrackMatrixivNV(target, address, pname, params) end |
#glGetVertexAttribdvNV(index, pname, params) ⇒ Object
99 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 99 def glGetVertexAttribdvNV(index, pname, params) end |
#glGetVertexAttribfvNV(index, pname, params) ⇒ Object
100 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 100 def glGetVertexAttribfvNV(index, pname, params) end |
#glGetVertexAttribivNV(index, pname, params) ⇒ Object
101 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 101 def glGetVertexAttribivNV(index, pname, params) end |
#glGetVertexAttribPointervNV(index, pname, pointer) ⇒ Object
102 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 102 def glGetVertexAttribPointervNV(index, pname, pointer) end |
#glIsProgramNV(id) ⇒ Object
103 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 103 def glIsProgramNV(id) end |
#glLoadProgramNV(target, id, len, program) ⇒ Object
104 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 104 def glLoadProgramNV(target, id, len, program) end |
#glProgramParameter4dNV(target, index, x, y, z, w) ⇒ Object
105 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 105 def glProgramParameter4dNV(target, index, x, y, z, w) end |
#glProgramParameter4dvNV(target, index, v) ⇒ Object
106 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 106 def glProgramParameter4dvNV(target, index, v) end |
#glProgramParameter4fNV(target, index, x, y, z, w) ⇒ Object
107 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 107 def glProgramParameter4fNV(target, index, x, y, z, w) end |
#glProgramParameter4fvNV(target, index, v) ⇒ Object
108 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 108 def glProgramParameter4fvNV(target, index, v) end |
#glProgramParameters4dvNV(target, index, count, v) ⇒ Object
109 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 109 def glProgramParameters4dvNV(target, index, count, v) end |
#glProgramParameters4fvNV(target, index, count, v) ⇒ Object
110 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 110 def glProgramParameters4fvNV(target, index, count, v) end |
#glRequestResidentProgramsNV(n, programs) ⇒ Object
111 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 111 def glRequestResidentProgramsNV(n, programs) end |
#glTrackMatrixNV(target, address, matrix, transform) ⇒ Object
112 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 112 def glTrackMatrixNV(target, address, matrix, transform) end |
#glVertexAttrib1dNV(index, x) ⇒ Object
114 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 114 def glVertexAttrib1dNV(index, x) end |
#glVertexAttrib1dvNV(index, v) ⇒ Object
115 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 115 def glVertexAttrib1dvNV(index, v) end |
#glVertexAttrib1fNV(index, x) ⇒ Object
116 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 116 def glVertexAttrib1fNV(index, x) end |
#glVertexAttrib1fvNV(index, v) ⇒ Object
117 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 117 def glVertexAttrib1fvNV(index, v) end |
#glVertexAttrib1sNV(index, x) ⇒ Object
118 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 118 def glVertexAttrib1sNV(index, x) end |
#glVertexAttrib1svNV(index, v) ⇒ Object
119 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 119 def glVertexAttrib1svNV(index, v) end |
#glVertexAttrib2dNV(index, x, y) ⇒ Object
120 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 120 def glVertexAttrib2dNV(index, x, y) end |
#glVertexAttrib2dvNV(index, v) ⇒ Object
121 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 121 def glVertexAttrib2dvNV(index, v) end |
#glVertexAttrib2fNV(index, x, y) ⇒ Object
122 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 122 def glVertexAttrib2fNV(index, x, y) end |
#glVertexAttrib2fvNV(index, v) ⇒ Object
123 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 123 def glVertexAttrib2fvNV(index, v) end |
#glVertexAttrib2sNV(index, x, y) ⇒ Object
124 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 124 def glVertexAttrib2sNV(index, x, y) end |
#glVertexAttrib2svNV(index, v) ⇒ Object
125 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 125 def glVertexAttrib2svNV(index, v) end |
#glVertexAttrib3dNV(index, x, y, z) ⇒ Object
126 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 126 def glVertexAttrib3dNV(index, x, y, z) end |
#glVertexAttrib3dvNV(index, v) ⇒ Object
127 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 127 def glVertexAttrib3dvNV(index, v) end |
#glVertexAttrib3fNV(index, x, y, z) ⇒ Object
128 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 128 def glVertexAttrib3fNV(index, x, y, z) end |
#glVertexAttrib3fvNV(index, v) ⇒ Object
129 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 129 def glVertexAttrib3fvNV(index, v) end |
#glVertexAttrib3sNV(index, x, y, z) ⇒ Object
130 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 130 def glVertexAttrib3sNV(index, x, y, z) end |
#glVertexAttrib3svNV(index, v) ⇒ Object
131 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 131 def glVertexAttrib3svNV(index, v) end |
#glVertexAttrib4dNV(index, x, y, z, w) ⇒ Object
132 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 132 def glVertexAttrib4dNV(index, x, y, z, w) end |
#glVertexAttrib4dvNV(index, v) ⇒ Object
133 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 133 def glVertexAttrib4dvNV(index, v) end |
#glVertexAttrib4fNV(index, x, y, z, w) ⇒ Object
134 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 134 def glVertexAttrib4fNV(index, x, y, z, w) end |
#glVertexAttrib4fvNV(index, v) ⇒ Object
135 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 135 def glVertexAttrib4fvNV(index, v) end |
#glVertexAttrib4sNV(index, x, y, z, w) ⇒ Object
136 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 136 def glVertexAttrib4sNV(index, x, y, z, w) end |
#glVertexAttrib4svNV(index, v) ⇒ Object
137 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 137 def glVertexAttrib4svNV(index, v) end |
#glVertexAttrib4ubNV(index, x, y, z, w) ⇒ Object
138 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 138 def glVertexAttrib4ubNV(index, x, y, z, w) end |
#glVertexAttrib4ubvNV(index, v) ⇒ Object
139 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 139 def glVertexAttrib4ubvNV(index, v) end |
#glVertexAttribPointerNV(index, fsize, type, stride, pointer) ⇒ Object
113 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 113 def glVertexAttribPointerNV(index, fsize, type, stride, pointer) end |
#glVertexAttribs1dvNV(index, count, v) ⇒ Object
140 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 140 def glVertexAttribs1dvNV(index, count, v) end |
#glVertexAttribs1fvNV(index, count, v) ⇒ Object
141 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 141 def glVertexAttribs1fvNV(index, count, v) end |
#glVertexAttribs1svNV(index, count, v) ⇒ Object
142 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 142 def glVertexAttribs1svNV(index, count, v) end |
#glVertexAttribs2dvNV(index, count, v) ⇒ Object
143 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 143 def glVertexAttribs2dvNV(index, count, v) end |
#glVertexAttribs2fvNV(index, count, v) ⇒ Object
144 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 144 def glVertexAttribs2fvNV(index, count, v) end |
#glVertexAttribs2svNV(index, count, v) ⇒ Object
145 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 145 def glVertexAttribs2svNV(index, count, v) end |
#glVertexAttribs3dvNV(index, count, v) ⇒ Object
146 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 146 def glVertexAttribs3dvNV(index, count, v) end |
#glVertexAttribs3fvNV(index, count, v) ⇒ Object
147 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 147 def glVertexAttribs3fvNV(index, count, v) end |
#glVertexAttribs3svNV(index, count, v) ⇒ Object
148 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 148 def glVertexAttribs3svNV(index, count, v) end |
#glVertexAttribs4dvNV(index, count, v) ⇒ Object
149 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 149 def glVertexAttribs4dvNV(index, count, v) end |
#glVertexAttribs4fvNV(index, count, v) ⇒ Object
150 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 150 def glVertexAttribs4fvNV(index, count, v) end |
#glVertexAttribs4svNV(index, count, v) ⇒ Object
151 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 151 def glVertexAttribs4svNV(index, count, v) end |
#glVertexAttribs4ubvNV(index, count, v) ⇒ Object
152 |
# File 'lib/opengl-definitions/extensions/GL_NV_vertex_program.rb', line 152 def glVertexAttribs4ubvNV(index, count, v) end |