Module: GL_NV_texture_multisample::Functions

Defined in:
lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb

Constant Summary collapse

Parameters =
{
  glTexImage2DMultisampleCoverageNV:     [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  glTexImage3DMultisampleCoverageNV:     [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
  glTextureImage2DMultisampleNV:         [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  glTextureImage3DMultisampleNV:         [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
  glTextureImage2DMultisampleCoverageNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze,
  glTextureImage3DMultisampleCoverageNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object



8
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 8

def glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end

#glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object



9
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 9

def glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end

#glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object



12
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 12

def glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end

#glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) ⇒ Object



10
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 10

def glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) end

#glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object



13
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 13

def glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end

#glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object



11
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 11

def glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) end