Module: GL_NV_texture_multisample::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb
Constant Summary collapse
- Parameters =
{ glTexImage2DMultisampleCoverageNV: [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, glTexImage3DMultisampleCoverageNV: [ :void, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, glTextureImage2DMultisampleNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, glTextureImage3DMultisampleNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, glTextureImage2DMultisampleCoverageNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLboolean ].freeze, glTextureImage3DMultisampleCoverageNV: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, }.freeze
Instance Method Summary collapse
- #glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
- #glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
- #glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
- #glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
- #glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
- #glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
Instance Method Details
#glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
8 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 8 def glTexImage2DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end |
#glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
9 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 9 def glTexImage3DMultisampleCoverageNV(target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end |
#glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 12 def glTextureImage2DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, fixedSampleLocations) end |
#glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) ⇒ Object
10 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 10 def glTextureImage2DMultisampleNV(texture, target, samples, internalFormat, width, height, fixedSampleLocations) end |
#glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
13 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 13 def glTextureImage3DMultisampleCoverageNV(texture, target, coverageSamples, colorSamples, internalFormat, width, height, depth, fixedSampleLocations) end |
#glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) ⇒ Object
11 |
# File 'lib/opengl-definitions/extensions/GL_NV_texture_multisample.rb', line 11 def glTextureImage3DMultisampleNV(texture, target, samples, internalFormat, width, height, depth, fixedSampleLocations) end |