Module: GL_NV_non_square_matrices::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb
Constant Summary collapse
- Parameters =
{ glUniformMatrix2x3fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix3x2fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix2x4fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix4x2fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix3x4fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glUniformMatrix4x3fvNV: [ :void, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glUniformMatrix2x3fvNV(location, count, transpose, value) ⇒ Object
- #glUniformMatrix2x4fvNV(location, count, transpose, value) ⇒ Object
- #glUniformMatrix3x2fvNV(location, count, transpose, value) ⇒ Object
- #glUniformMatrix3x4fvNV(location, count, transpose, value) ⇒ Object
- #glUniformMatrix4x2fvNV(location, count, transpose, value) ⇒ Object
- #glUniformMatrix4x3fvNV(location, count, transpose, value) ⇒ Object
Instance Method Details
#glUniformMatrix2x3fvNV(location, count, transpose, value) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 12 def glUniformMatrix2x3fvNV(location, count, transpose, value) end |
#glUniformMatrix2x4fvNV(location, count, transpose, value) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 14 def glUniformMatrix2x4fvNV(location, count, transpose, value) end |
#glUniformMatrix3x2fvNV(location, count, transpose, value) ⇒ Object
13 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 13 def glUniformMatrix3x2fvNV(location, count, transpose, value) end |
#glUniformMatrix3x4fvNV(location, count, transpose, value) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 16 def glUniformMatrix3x4fvNV(location, count, transpose, value) end |
#glUniformMatrix4x2fvNV(location, count, transpose, value) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 15 def glUniformMatrix4x2fvNV(location, count, transpose, value) end |
#glUniformMatrix4x3fvNV(location, count, transpose, value) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_NV_non_square_matrices.rb', line 17 def glUniformMatrix4x3fvNV(location, count, transpose, value) end |