Module: GL_NV_half_float::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_half_float.rb
Constant Summary collapse
- Parameters =
{ glVertex2hNV: [ :void, :GLhalfNV, :GLhalfNV ].freeze, glVertex2hvNV: [ :void, :pointer ].freeze, glVertex3hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glVertex3hvNV: [ :void, :pointer ].freeze, glVertex4hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glVertex4hvNV: [ :void, :pointer ].freeze, glNormal3hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glNormal3hvNV: [ :void, :pointer ].freeze, glColor3hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glColor3hvNV: [ :void, :pointer ].freeze, glColor4hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glColor4hvNV: [ :void, :pointer ].freeze, glTexCoord1hNV: [ :void, :GLhalfNV ].freeze, glTexCoord1hvNV: [ :void, :pointer ].freeze, glTexCoord2hNV: [ :void, :GLhalfNV, :GLhalfNV ].freeze, glTexCoord2hvNV: [ :void, :pointer ].freeze, glTexCoord3hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glTexCoord3hvNV: [ :void, :pointer ].freeze, glTexCoord4hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glTexCoord4hvNV: [ :void, :pointer ].freeze, glMultiTexCoord1hNV: [ :void, :GLenum, :GLhalfNV ].freeze, glMultiTexCoord1hvNV: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord2hNV: [ :void, :GLenum, :GLhalfNV, :GLhalfNV ].freeze, glMultiTexCoord2hvNV: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord3hNV: [ :void, :GLenum, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glMultiTexCoord3hvNV: [ :void, :GLenum, :pointer ].freeze, glMultiTexCoord4hNV: [ :void, :GLenum, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glMultiTexCoord4hvNV: [ :void, :GLenum, :pointer ].freeze, glFogCoordhNV: [ :void, :GLhalfNV ].freeze, glFogCoordhvNV: [ :void, :pointer ].freeze, glSecondaryColor3hNV: [ :void, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glSecondaryColor3hvNV: [ :void, :pointer ].freeze, glVertexWeighthNV: [ :void, :GLhalfNV ].freeze, glVertexWeighthvNV: [ :void, :pointer ].freeze, glVertexAttrib1hNV: [ :void, :GLuint, :GLhalfNV ].freeze, glVertexAttrib1hvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib2hNV: [ :void, :GLuint, :GLhalfNV, :GLhalfNV ].freeze, glVertexAttrib2hvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib3hNV: [ :void, :GLuint, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glVertexAttrib3hvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttrib4hNV: [ :void, :GLuint, :GLhalfNV, :GLhalfNV, :GLhalfNV, :GLhalfNV ].freeze, glVertexAttrib4hvNV: [ :void, :GLuint, :pointer ].freeze, glVertexAttribs1hvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs2hvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs3hvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glVertexAttribs4hvNV: [ :void, :GLuint, :GLsizei, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glColor3hNV(red, green, blue) ⇒ Object
- #glColor3hvNV(v) ⇒ Object
- #glColor4hNV(red, green, blue, alpha) ⇒ Object
- #glColor4hvNV(v) ⇒ Object
- #glFogCoordhNV(fog) ⇒ Object
- #glFogCoordhvNV(fog) ⇒ Object
- #glMultiTexCoord1hNV(target, s) ⇒ Object
- #glMultiTexCoord1hvNV(target, v) ⇒ Object
- #glMultiTexCoord2hNV(target, s, t) ⇒ Object
- #glMultiTexCoord2hvNV(target, v) ⇒ Object
- #glMultiTexCoord3hNV(target, s, t, r) ⇒ Object
- #glMultiTexCoord3hvNV(target, v) ⇒ Object
- #glMultiTexCoord4hNV(target, s, t, r, q) ⇒ Object
- #glMultiTexCoord4hvNV(target, v) ⇒ Object
- #glNormal3hNV(nx, ny, nz) ⇒ Object
- #glNormal3hvNV(v) ⇒ Object
- #glSecondaryColor3hNV(red, green, blue) ⇒ Object
- #glSecondaryColor3hvNV(v) ⇒ Object
- #glTexCoord1hNV(s) ⇒ Object
- #glTexCoord1hvNV(v) ⇒ Object
- #glTexCoord2hNV(s, t) ⇒ Object
- #glTexCoord2hvNV(v) ⇒ Object
- #glTexCoord3hNV(s, t, r) ⇒ Object
- #glTexCoord3hvNV(v) ⇒ Object
- #glTexCoord4hNV(s, t, r, q) ⇒ Object
- #glTexCoord4hvNV(v) ⇒ Object
- #glVertex2hNV(x, y) ⇒ Object
- #glVertex2hvNV(v) ⇒ Object
- #glVertex3hNV(x, y, z) ⇒ Object
- #glVertex3hvNV(v) ⇒ Object
- #glVertex4hNV(x, y, z, w) ⇒ Object
- #glVertex4hvNV(v) ⇒ Object
- #glVertexAttrib1hNV(index, x) ⇒ Object
- #glVertexAttrib1hvNV(index, v) ⇒ Object
- #glVertexAttrib2hNV(index, x, y) ⇒ Object
- #glVertexAttrib2hvNV(index, v) ⇒ Object
- #glVertexAttrib3hNV(index, x, y, z) ⇒ Object
- #glVertexAttrib3hvNV(index, v) ⇒ Object
- #glVertexAttrib4hNV(index, x, y, z, w) ⇒ Object
- #glVertexAttrib4hvNV(index, v) ⇒ Object
- #glVertexAttribs1hvNV(index, n, v) ⇒ Object
- #glVertexAttribs2hvNV(index, n, v) ⇒ Object
- #glVertexAttribs3hvNV(index, n, v) ⇒ Object
- #glVertexAttribs4hvNV(index, n, v) ⇒ Object
- #glVertexWeighthNV(weight) ⇒ Object
- #glVertexWeighthvNV(weight) ⇒ Object
Instance Method Details
#glColor3hNV(red, green, blue) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 15 def glColor3hNV(red, green, blue) end |
#glColor3hvNV(v) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 16 def glColor3hvNV(v) end |
#glColor4hNV(red, green, blue, alpha) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 17 def glColor4hNV(red, green, blue, alpha) end |
#glColor4hvNV(v) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 18 def glColor4hvNV(v) end |
#glFogCoordhNV(fog) ⇒ Object
35 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 35 def glFogCoordhNV(fog) end |
#glFogCoordhvNV(fog) ⇒ Object
36 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 36 def glFogCoordhvNV(fog) end |
#glMultiTexCoord1hNV(target, s) ⇒ Object
27 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 27 def glMultiTexCoord1hNV(target, s) end |
#glMultiTexCoord1hvNV(target, v) ⇒ Object
28 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 28 def glMultiTexCoord1hvNV(target, v) end |
#glMultiTexCoord2hNV(target, s, t) ⇒ Object
29 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 29 def glMultiTexCoord2hNV(target, s, t) end |
#glMultiTexCoord2hvNV(target, v) ⇒ Object
30 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 30 def glMultiTexCoord2hvNV(target, v) end |
#glMultiTexCoord3hNV(target, s, t, r) ⇒ Object
31 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 31 def glMultiTexCoord3hNV(target, s, t, r) end |
#glMultiTexCoord3hvNV(target, v) ⇒ Object
32 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 32 def glMultiTexCoord3hvNV(target, v) end |
#glMultiTexCoord4hNV(target, s, t, r, q) ⇒ Object
33 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 33 def glMultiTexCoord4hNV(target, s, t, r, q) end |
#glMultiTexCoord4hvNV(target, v) ⇒ Object
34 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 34 def glMultiTexCoord4hvNV(target, v) end |
#glNormal3hNV(nx, ny, nz) ⇒ Object
13 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 13 def glNormal3hNV(nx, ny, nz) end |
#glNormal3hvNV(v) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 14 def glNormal3hvNV(v) end |
#glSecondaryColor3hNV(red, green, blue) ⇒ Object
37 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 37 def glSecondaryColor3hNV(red, green, blue) end |
#glSecondaryColor3hvNV(v) ⇒ Object
38 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 38 def glSecondaryColor3hvNV(v) end |
#glTexCoord1hNV(s) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 19 def glTexCoord1hNV(s) end |
#glTexCoord1hvNV(v) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 20 def glTexCoord1hvNV(v) end |
#glTexCoord2hNV(s, t) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 21 def glTexCoord2hNV(s, t) end |
#glTexCoord2hvNV(v) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 22 def glTexCoord2hvNV(v) end |
#glTexCoord3hNV(s, t, r) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 23 def glTexCoord3hNV(s, t, r) end |
#glTexCoord3hvNV(v) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 24 def glTexCoord3hvNV(v) end |
#glTexCoord4hNV(s, t, r, q) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 25 def glTexCoord4hNV(s, t, r, q) end |
#glTexCoord4hvNV(v) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 26 def glTexCoord4hvNV(v) end |
#glVertex2hNV(x, y) ⇒ Object
7 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 7 def glVertex2hNV(x, y) end |
#glVertex2hvNV(v) ⇒ Object
8 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 8 def glVertex2hvNV(v) end |
#glVertex3hNV(x, y, z) ⇒ Object
9 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 9 def glVertex3hNV(x, y, z) end |
#glVertex3hvNV(v) ⇒ Object
10 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 10 def glVertex3hvNV(v) end |
#glVertex4hNV(x, y, z, w) ⇒ Object
11 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 11 def glVertex4hNV(x, y, z, w) end |
#glVertex4hvNV(v) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 12 def glVertex4hvNV(v) end |
#glVertexAttrib1hNV(index, x) ⇒ Object
41 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 41 def glVertexAttrib1hNV(index, x) end |
#glVertexAttrib1hvNV(index, v) ⇒ Object
42 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 42 def glVertexAttrib1hvNV(index, v) end |
#glVertexAttrib2hNV(index, x, y) ⇒ Object
43 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 43 def glVertexAttrib2hNV(index, x, y) end |
#glVertexAttrib2hvNV(index, v) ⇒ Object
44 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 44 def glVertexAttrib2hvNV(index, v) end |
#glVertexAttrib3hNV(index, x, y, z) ⇒ Object
45 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 45 def glVertexAttrib3hNV(index, x, y, z) end |
#glVertexAttrib3hvNV(index, v) ⇒ Object
46 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 46 def glVertexAttrib3hvNV(index, v) end |
#glVertexAttrib4hNV(index, x, y, z, w) ⇒ Object
47 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 47 def glVertexAttrib4hNV(index, x, y, z, w) end |
#glVertexAttrib4hvNV(index, v) ⇒ Object
48 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 48 def glVertexAttrib4hvNV(index, v) end |
#glVertexAttribs1hvNV(index, n, v) ⇒ Object
49 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 49 def glVertexAttribs1hvNV(index, n, v) end |
#glVertexAttribs2hvNV(index, n, v) ⇒ Object
50 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 50 def glVertexAttribs2hvNV(index, n, v) end |
#glVertexAttribs3hvNV(index, n, v) ⇒ Object
51 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 51 def glVertexAttribs3hvNV(index, n, v) end |
#glVertexAttribs4hvNV(index, n, v) ⇒ Object
52 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 52 def glVertexAttribs4hvNV(index, n, v) end |
#glVertexWeighthNV(weight) ⇒ Object
39 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 39 def glVertexWeighthNV(weight) end |
#glVertexWeighthvNV(weight) ⇒ Object
40 |
# File 'lib/opengl-definitions/extensions/GL_NV_half_float.rb', line 40 def glVertexWeighthvNV(weight) end |