Module: GL_NV_geometry_program4::Functions

Defined in:
lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb

Constant Summary collapse

Parameters =
{
  glProgramVertexLimitNV:       [ :void, :GLenum, :GLint ].freeze,
  glFramebufferTextureEXT:      [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze,
  glFramebufferTextureLayerEXT: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze,
  glFramebufferTextureFaceEXT:  [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLenum ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glFramebufferTextureEXT(target, attachment, texture, level) ⇒ Object



23
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 23

def glFramebufferTextureEXT(target, attachment, texture, level) end

#glFramebufferTextureFaceEXT(target, attachment, texture, level, face) ⇒ Object



25
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 25

def glFramebufferTextureFaceEXT(target, attachment, texture, level, face) end

#glFramebufferTextureLayerEXT(target, attachment, texture, level, layer) ⇒ Object



24
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 24

def glFramebufferTextureLayerEXT(target, attachment, texture, level, layer) end

#glProgramVertexLimitNV(target, limit) ⇒ Object



22
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 22

def glProgramVertexLimitNV(target, limit) end