Module: GL_NV_geometry_program4::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb
Constant Summary collapse
- Parameters =
{ glProgramVertexLimitNV: [ :void, :GLenum, :GLint ].freeze, glFramebufferTextureEXT: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze, glFramebufferTextureLayerEXT: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze, glFramebufferTextureFaceEXT: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLenum ].freeze, }.freeze
Instance Method Summary collapse
- #glFramebufferTextureEXT(target, attachment, texture, level) ⇒ Object
- #glFramebufferTextureFaceEXT(target, attachment, texture, level, face) ⇒ Object
- #glFramebufferTextureLayerEXT(target, attachment, texture, level, layer) ⇒ Object
- #glProgramVertexLimitNV(target, limit) ⇒ Object
Instance Method Details
#glFramebufferTextureEXT(target, attachment, texture, level) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 23 def glFramebufferTextureEXT(target, , texture, level) end |
#glFramebufferTextureFaceEXT(target, attachment, texture, level, face) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 25 def glFramebufferTextureFaceEXT(target, , texture, level, face) end |
#glFramebufferTextureLayerEXT(target, attachment, texture, level, layer) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 24 def glFramebufferTextureLayerEXT(target, , texture, level, layer) end |
#glProgramVertexLimitNV(target, limit) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_NV_geometry_program4.rb', line 22 def glProgramVertexLimitNV(target, limit) end |