Module: GL_NV_depth_buffer_float::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_depth_buffer_float.rb
Constant Summary collapse
- Parameters =
{ glDepthRangedNV: [ :void, :GLdouble, :GLdouble ].freeze, glClearDepthdNV: [ :void, :GLdouble ].freeze, glDepthBoundsdNV: [ :void, :GLdouble, :GLdouble ].freeze, }.freeze
Instance Method Summary collapse
- #glClearDepthdNV(depth) ⇒ Object
- #glDepthBoundsdNV(zmin, zmax) ⇒ Object
- #glDepthRangedNV(zNear, zFar) ⇒ Object
Instance Method Details
#glClearDepthdNV(depth) ⇒ Object
11 |
# File 'lib/opengl-definitions/extensions/GL_NV_depth_buffer_float.rb', line 11 def glClearDepthdNV(depth) end |
#glDepthBoundsdNV(zmin, zmax) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_NV_depth_buffer_float.rb', line 12 def glDepthBoundsdNV(zmin, zmax) end |
#glDepthRangedNV(zNear, zFar) ⇒ Object
10 |
# File 'lib/opengl-definitions/extensions/GL_NV_depth_buffer_float.rb', line 10 def glDepthRangedNV(zNear, zFar) end |