Module: GL_NV_bindless_multi_draw_indirect_count::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect_count.rb
Constant Summary collapse
- Parameters =
{ glMultiDrawArraysIndirectBindlessCountNV: [ :void, :GLenum, :pointer, :GLsizei, :GLsizei, :GLsizei, :GLint ].freeze, glMultiDrawElementsIndirectBindlessCountNV: [ :void, :GLenum, :GLenum, :pointer, :GLsizei, :GLsizei, :GLsizei, :GLint ].freeze, }.freeze
Instance Method Summary collapse
- #glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) ⇒ Object
- #glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) ⇒ Object
Instance Method Details
#glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) ⇒ Object
3 |
# File 'lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect_count.rb', line 3 def glMultiDrawArraysIndirectBindlessCountNV(mode, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) end |
#glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) ⇒ Object
4 |
# File 'lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect_count.rb', line 4 def glMultiDrawElementsIndirectBindlessCountNV(mode, type, indirect, drawCount, maxDrawCount, stride, vertexBufferCount) end |