Module: GL_NV_bindless_multi_draw_indirect::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect.rb
Constant Summary collapse
- Parameters =
{ glMultiDrawArraysIndirectBindlessNV: [ :void, :GLenum, :pointer, :GLsizei, :GLsizei, :GLint ].freeze, glMultiDrawElementsIndirectBindlessNV: [ :void, :GLenum, :GLenum, :pointer, :GLsizei, :GLsizei, :GLint ].freeze, }.freeze
Instance Method Summary collapse
- #glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount) ⇒ Object
- #glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount) ⇒ Object
Instance Method Details
#glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount) ⇒ Object
3 |
# File 'lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect.rb', line 3 def glMultiDrawArraysIndirectBindlessNV(mode, indirect, drawCount, stride, vertexBufferCount) end |
#glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount) ⇒ Object
4 |
# File 'lib/opengl-definitions/extensions/GL_NV_bindless_multi_draw_indirect.rb', line 4 def glMultiDrawElementsIndirectBindlessNV(mode, type, indirect, drawCount, stride, vertexBufferCount) end |