Module: GL_MESA_window_pos::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_MESA_window_pos.rb
Constant Summary collapse
- Parameters =
{ glWindowPos2dMESA: [ :void, :GLdouble, :GLdouble ].freeze, glWindowPos2dvMESA: [ :void, :pointer ].freeze, glWindowPos2fMESA: [ :void, :GLfloat, :GLfloat ].freeze, glWindowPos2fvMESA: [ :void, :pointer ].freeze, glWindowPos2iMESA: [ :void, :GLint, :GLint ].freeze, glWindowPos2ivMESA: [ :void, :pointer ].freeze, glWindowPos2sMESA: [ :void, :GLshort, :GLshort ].freeze, glWindowPos2svMESA: [ :void, :pointer ].freeze, glWindowPos3dMESA: [ :void, :GLdouble, :GLdouble, :GLdouble ].freeze, glWindowPos3dvMESA: [ :void, :pointer ].freeze, glWindowPos3fMESA: [ :void, :GLfloat, :GLfloat, :GLfloat ].freeze, glWindowPos3fvMESA: [ :void, :pointer ].freeze, glWindowPos3iMESA: [ :void, :GLint, :GLint, :GLint ].freeze, glWindowPos3ivMESA: [ :void, :pointer ].freeze, glWindowPos3sMESA: [ :void, :GLshort, :GLshort, :GLshort ].freeze, glWindowPos3svMESA: [ :void, :pointer ].freeze, glWindowPos4dMESA: [ :void, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glWindowPos4dvMESA: [ :void, :pointer ].freeze, glWindowPos4fMESA: [ :void, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glWindowPos4fvMESA: [ :void, :pointer ].freeze, glWindowPos4iMESA: [ :void, :GLint, :GLint, :GLint, :GLint ].freeze, glWindowPos4ivMESA: [ :void, :pointer ].freeze, glWindowPos4sMESA: [ :void, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glWindowPos4svMESA: [ :void, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glWindowPos2dMESA(x, y) ⇒ Object
- #glWindowPos2dvMESA(v) ⇒ Object
- #glWindowPos2fMESA(x, y) ⇒ Object
- #glWindowPos2fvMESA(v) ⇒ Object
- #glWindowPos2iMESA(x, y) ⇒ Object
- #glWindowPos2ivMESA(v) ⇒ Object
- #glWindowPos2sMESA(x, y) ⇒ Object
- #glWindowPos2svMESA(v) ⇒ Object
- #glWindowPos3dMESA(x, y, z) ⇒ Object
- #glWindowPos3dvMESA(v) ⇒ Object
- #glWindowPos3fMESA(x, y, z) ⇒ Object
- #glWindowPos3fvMESA(v) ⇒ Object
- #glWindowPos3iMESA(x, y, z) ⇒ Object
- #glWindowPos3ivMESA(v) ⇒ Object
- #glWindowPos3sMESA(x, y, z) ⇒ Object
- #glWindowPos3svMESA(v) ⇒ Object
- #glWindowPos4dMESA(x, y, z, w) ⇒ Object
- #glWindowPos4dvMESA(v) ⇒ Object
- #glWindowPos4fMESA(x, y, z, w) ⇒ Object
- #glWindowPos4fvMESA(v) ⇒ Object
- #glWindowPos4iMESA(x, y, z, w) ⇒ Object
- #glWindowPos4ivMESA(v) ⇒ Object
- #glWindowPos4sMESA(x, y, z, w) ⇒ Object
- #glWindowPos4svMESA(v) ⇒ Object
Instance Method Details
#glWindowPos2dMESA(x, y) ⇒ Object
3 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 3 def glWindowPos2dMESA(x, y) end |
#glWindowPos2dvMESA(v) ⇒ Object
4 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 4 def glWindowPos2dvMESA(v) end |
#glWindowPos2fMESA(x, y) ⇒ Object
5 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 5 def glWindowPos2fMESA(x, y) end |
#glWindowPos2fvMESA(v) ⇒ Object
6 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 6 def glWindowPos2fvMESA(v) end |
#glWindowPos2iMESA(x, y) ⇒ Object
7 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 7 def glWindowPos2iMESA(x, y) end |
#glWindowPos2ivMESA(v) ⇒ Object
8 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 8 def glWindowPos2ivMESA(v) end |
#glWindowPos2sMESA(x, y) ⇒ Object
9 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 9 def glWindowPos2sMESA(x, y) end |
#glWindowPos2svMESA(v) ⇒ Object
10 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 10 def glWindowPos2svMESA(v) end |
#glWindowPos3dMESA(x, y, z) ⇒ Object
11 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 11 def glWindowPos3dMESA(x, y, z) end |
#glWindowPos3dvMESA(v) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 12 def glWindowPos3dvMESA(v) end |
#glWindowPos3fMESA(x, y, z) ⇒ Object
13 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 13 def glWindowPos3fMESA(x, y, z) end |
#glWindowPos3fvMESA(v) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 14 def glWindowPos3fvMESA(v) end |
#glWindowPos3iMESA(x, y, z) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 15 def glWindowPos3iMESA(x, y, z) end |
#glWindowPos3ivMESA(v) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 16 def glWindowPos3ivMESA(v) end |
#glWindowPos3sMESA(x, y, z) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 17 def glWindowPos3sMESA(x, y, z) end |
#glWindowPos3svMESA(v) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 18 def glWindowPos3svMESA(v) end |
#glWindowPos4dMESA(x, y, z, w) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 19 def glWindowPos4dMESA(x, y, z, w) end |
#glWindowPos4dvMESA(v) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 20 def glWindowPos4dvMESA(v) end |
#glWindowPos4fMESA(x, y, z, w) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 21 def glWindowPos4fMESA(x, y, z, w) end |
#glWindowPos4fvMESA(v) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 22 def glWindowPos4fvMESA(v) end |
#glWindowPos4iMESA(x, y, z, w) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 23 def glWindowPos4iMESA(x, y, z, w) end |
#glWindowPos4ivMESA(v) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 24 def glWindowPos4ivMESA(v) end |
#glWindowPos4sMESA(x, y, z, w) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 25 def glWindowPos4sMESA(x, y, z, w) end |
#glWindowPos4svMESA(v) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_MESA_window_pos.rb', line 26 def glWindowPos4svMESA(v) end |