Module: GL_EXT_vertex_shader::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb
Constant Summary collapse
- Parameters =
{ glBeginVertexShaderEXT: [ :void ].freeze, glEndVertexShaderEXT: [ :void ].freeze, glBindVertexShaderEXT: [ :void, :GLuint ].freeze, glGenVertexShadersEXT: [ :GLuint, :GLuint ].freeze, glDeleteVertexShaderEXT: [ :void, :GLuint ].freeze, glShaderOp1EXT: [ :void, :GLenum, :GLuint, :GLuint ].freeze, glShaderOp2EXT: [ :void, :GLenum, :GLuint, :GLuint, :GLuint ].freeze, glShaderOp3EXT: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glSwizzleEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glWriteMaskEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLenum, :GLenum, :GLenum ].freeze, glInsertComponentEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glExtractComponentEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glGenSymbolsEXT: [ :GLuint, :GLenum, :GLenum, :GLenum, :GLuint ].freeze, glSetInvariantEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glSetLocalConstantEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glVariantbvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantsvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantivEXT: [ :void, :GLuint, :pointer ].freeze, glVariantfvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantdvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantubvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantusvEXT: [ :void, :GLuint, :pointer ].freeze, glVariantuivEXT: [ :void, :GLuint, :pointer ].freeze, glVariantPointerEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glEnableVariantClientStateEXT: [ :void, :GLuint ].freeze, glDisableVariantClientStateEXT: [ :void, :GLuint ].freeze, glBindLightParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindMaterialParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindTexGenParameterEXT: [ :GLuint, :GLenum, :GLenum, :GLenum ].freeze, glBindTextureUnitParameterEXT: [ :GLuint, :GLenum, :GLenum ].freeze, glBindParameterEXT: [ :GLuint, :GLenum ].freeze, glIsVariantEnabledEXT: [ :GLboolean, :GLuint, :GLenum ].freeze, glGetVariantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetInvariantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantBooleanvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetLocalConstantFloatvEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glBeginVertexShaderEXT ⇒ Object
- #glBindLightParameterEXT(light, value) ⇒ Object
- #glBindMaterialParameterEXT(face, value) ⇒ Object
- #glBindParameterEXT(value) ⇒ Object
- #glBindTexGenParameterEXT(unit, coord, value) ⇒ Object
- #glBindTextureUnitParameterEXT(unit, value) ⇒ Object
- #glBindVertexShaderEXT(id) ⇒ Object
- #glDeleteVertexShaderEXT(id) ⇒ Object
- #glDisableVariantClientStateEXT(id) ⇒ Object
- #glEnableVariantClientStateEXT(id) ⇒ Object
- #glEndVertexShaderEXT ⇒ Object
- #glExtractComponentEXT(res, src, num) ⇒ Object
- #glGenSymbolsEXT(datatype, storagetype, range, components) ⇒ Object
- #glGenVertexShadersEXT(range) ⇒ Object
- #glGetInvariantBooleanvEXT(id, value, data) ⇒ Object
- #glGetInvariantFloatvEXT(id, value, data) ⇒ Object
- #glGetInvariantIntegervEXT(id, value, data) ⇒ Object
- #glGetLocalConstantBooleanvEXT(id, value, data) ⇒ Object
- #glGetLocalConstantFloatvEXT(id, value, data) ⇒ Object
- #glGetLocalConstantIntegervEXT(id, value, data) ⇒ Object
- #glGetVariantBooleanvEXT(id, value, data) ⇒ Object
- #glGetVariantFloatvEXT(id, value, data) ⇒ Object
- #glGetVariantIntegervEXT(id, value, data) ⇒ Object
- #glGetVariantPointervEXT(id, value, data) ⇒ Object
- #glInsertComponentEXT(res, src, num) ⇒ Object
- #glIsVariantEnabledEXT(id, cap) ⇒ Object
- #glSetInvariantEXT(id, type, addr) ⇒ Object
- #glSetLocalConstantEXT(id, type, addr) ⇒ Object
- #glShaderOp1EXT(op, res, arg1) ⇒ Object
- #glShaderOp2EXT(op, res, arg1, arg2) ⇒ Object
- #glShaderOp3EXT(op, res, arg1, arg2, arg3) ⇒ Object
- #glSwizzleEXT(res, in_, outX, outY, outZ, outW) ⇒ Object
- #glVariantbvEXT(id, addr) ⇒ Object
- #glVariantdvEXT(id, addr) ⇒ Object
- #glVariantfvEXT(id, addr) ⇒ Object
- #glVariantivEXT(id, addr) ⇒ Object
- #glVariantPointerEXT(id, type, stride, addr) ⇒ Object
- #glVariantsvEXT(id, addr) ⇒ Object
- #glVariantubvEXT(id, addr) ⇒ Object
- #glVariantuivEXT(id, addr) ⇒ Object
- #glVariantusvEXT(id, addr) ⇒ Object
- #glWriteMaskEXT(res, in_, outX, outY, outZ, outW) ⇒ Object
Instance Method Details
#glBeginVertexShaderEXT ⇒ Object
116 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 116 def glBeginVertexShaderEXT() end |
#glBindLightParameterEXT(light, value) ⇒ Object
142 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 142 def glBindLightParameterEXT(light, value) end |
#glBindMaterialParameterEXT(face, value) ⇒ Object
143 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 143 def glBindMaterialParameterEXT(face, value) end |
#glBindParameterEXT(value) ⇒ Object
146 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 146 def glBindParameterEXT(value) end |
#glBindTexGenParameterEXT(unit, coord, value) ⇒ Object
144 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 144 def glBindTexGenParameterEXT(unit, coord, value) end |
#glBindTextureUnitParameterEXT(unit, value) ⇒ Object
145 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 145 def glBindTextureUnitParameterEXT(unit, value) end |
#glBindVertexShaderEXT(id) ⇒ Object
118 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 118 def glBindVertexShaderEXT(id) end |
#glDeleteVertexShaderEXT(id) ⇒ Object
120 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 120 def glDeleteVertexShaderEXT(id) end |
#glDisableVariantClientStateEXT(id) ⇒ Object
141 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 141 def glDisableVariantClientStateEXT(id) end |
#glEnableVariantClientStateEXT(id) ⇒ Object
140 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 140 def glEnableVariantClientStateEXT(id) end |
#glEndVertexShaderEXT ⇒ Object
117 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 117 def glEndVertexShaderEXT() end |
#glExtractComponentEXT(res, src, num) ⇒ Object
127 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 127 def glExtractComponentEXT(res, src, num) end |
#glGenSymbolsEXT(datatype, storagetype, range, components) ⇒ Object
128 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 128 def glGenSymbolsEXT(datatype, storagetype, range, components) end |
#glGenVertexShadersEXT(range) ⇒ Object
119 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 119 def glGenVertexShadersEXT(range) end |
#glGetInvariantBooleanvEXT(id, value, data) ⇒ Object
152 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 152 def glGetInvariantBooleanvEXT(id, value, data) end |
#glGetInvariantFloatvEXT(id, value, data) ⇒ Object
154 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 154 def glGetInvariantFloatvEXT(id, value, data) end |
#glGetInvariantIntegervEXT(id, value, data) ⇒ Object
153 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 153 def glGetInvariantIntegervEXT(id, value, data) end |
#glGetLocalConstantBooleanvEXT(id, value, data) ⇒ Object
155 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 155 def glGetLocalConstantBooleanvEXT(id, value, data) end |
#glGetLocalConstantFloatvEXT(id, value, data) ⇒ Object
157 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 157 def glGetLocalConstantFloatvEXT(id, value, data) end |
#glGetLocalConstantIntegervEXT(id, value, data) ⇒ Object
156 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 156 def glGetLocalConstantIntegervEXT(id, value, data) end |
#glGetVariantBooleanvEXT(id, value, data) ⇒ Object
148 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 148 def glGetVariantBooleanvEXT(id, value, data) end |
#glGetVariantFloatvEXT(id, value, data) ⇒ Object
150 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 150 def glGetVariantFloatvEXT(id, value, data) end |
#glGetVariantIntegervEXT(id, value, data) ⇒ Object
149 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 149 def glGetVariantIntegervEXT(id, value, data) end |
#glGetVariantPointervEXT(id, value, data) ⇒ Object
151 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 151 def glGetVariantPointervEXT(id, value, data) end |
#glInsertComponentEXT(res, src, num) ⇒ Object
126 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 126 def glInsertComponentEXT(res, src, num) end |
#glIsVariantEnabledEXT(id, cap) ⇒ Object
147 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 147 def glIsVariantEnabledEXT(id, cap) end |
#glSetInvariantEXT(id, type, addr) ⇒ Object
129 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 129 def glSetInvariantEXT(id, type, addr) end |
#glSetLocalConstantEXT(id, type, addr) ⇒ Object
130 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 130 def glSetLocalConstantEXT(id, type, addr) end |
#glShaderOp1EXT(op, res, arg1) ⇒ Object
121 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 121 def glShaderOp1EXT(op, res, arg1) end |
#glShaderOp2EXT(op, res, arg1, arg2) ⇒ Object
122 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 122 def glShaderOp2EXT(op, res, arg1, arg2) end |
#glShaderOp3EXT(op, res, arg1, arg2, arg3) ⇒ Object
123 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 123 def glShaderOp3EXT(op, res, arg1, arg2, arg3) end |
#glSwizzleEXT(res, in_, outX, outY, outZ, outW) ⇒ Object
124 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 124 def glSwizzleEXT(res, in_, outX, outY, outZ, outW) end |
#glVariantbvEXT(id, addr) ⇒ Object
131 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 131 def glVariantbvEXT(id, addr) end |
#glVariantdvEXT(id, addr) ⇒ Object
135 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 135 def glVariantdvEXT(id, addr) end |
#glVariantfvEXT(id, addr) ⇒ Object
134 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 134 def glVariantfvEXT(id, addr) end |
#glVariantivEXT(id, addr) ⇒ Object
133 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 133 def glVariantivEXT(id, addr) end |
#glVariantPointerEXT(id, type, stride, addr) ⇒ Object
139 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 139 def glVariantPointerEXT(id, type, stride, addr) end |
#glVariantsvEXT(id, addr) ⇒ Object
132 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 132 def glVariantsvEXT(id, addr) end |
#glVariantubvEXT(id, addr) ⇒ Object
136 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 136 def glVariantubvEXT(id, addr) end |
#glVariantuivEXT(id, addr) ⇒ Object
138 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 138 def glVariantuivEXT(id, addr) end |
#glVariantusvEXT(id, addr) ⇒ Object
137 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 137 def glVariantusvEXT(id, addr) end |
#glWriteMaskEXT(res, in_, outX, outY, outZ, outW) ⇒ Object
125 |
# File 'lib/opengl-definitions/extensions/GL_EXT_vertex_shader.rb', line 125 def glWriteMaskEXT(res, in_, outX, outY, outZ, outW) end |