Module: GL_EXT_direct_state_access::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb
Constant Summary collapse
- Parameters =
{ glMatrixLoadfEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoaddEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultfEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultdEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadIdentityEXT: [ :void, :GLenum ].freeze, glMatrixRotatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixRotatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixScalefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixScaledEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixTranslatefEXT: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glMatrixTranslatedEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixFrustumEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixOrthoEXT: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glMatrixPopEXT: [ :void, :GLenum ].freeze, glMatrixPushEXT: [ :void, :GLenum ].freeze, glClientAttribDefaultEXT: [ :void, :GLbitfield ].freeze, glPushClientAttribDefaultEXT: [ :void, :GLbitfield ].freeze, glTextureParameterfEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLfloat ].freeze, glTextureParameterfvEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glTextureParameteriEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLint ].freeze, glTextureParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glCopyTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze, glCopyTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze, glCopyTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze, glCopyTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glGetTextureImageEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze, glGetTextureParameterfvEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetTextureParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetTextureLevelParameterfvEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :pointer ].freeze, glGetTextureLevelParameterivEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :pointer ].freeze, glTextureImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glCopyTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glBindMultiTextureEXT: [ :void, :GLenum, :GLenum, :GLuint ].freeze, glMultiTexCoordPointerEXT: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :pointer ].freeze, glMultiTexEnvfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze, glMultiTexEnvfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexEnviEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze, glMultiTexEnvivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexGendEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLdouble ].freeze, glMultiTexGendvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexGenfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze, glMultiTexGenfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexGeniEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze, glMultiTexGenivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexEnvfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexEnvivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexGendvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexGenfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexGenivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexParameteriEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLint ].freeze, glMultiTexParameterivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexParameterfEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLfloat ].freeze, glMultiTexParameterfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glCopyMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLint ].freeze, glCopyMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLint ].freeze, glCopyMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei ].freeze, glCopyMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glGetMultiTexImageEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexParameterfvEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexParameterivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexLevelParameterfvEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :pointer ].freeze, glGetMultiTexLevelParameterivEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :pointer ].freeze, glMultiTexImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLenum, :GLenum, :pointer ].freeze, glMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLenum, :pointer ].freeze, glCopyMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glEnableClientStateIndexedEXT: [ :void, :GLenum, :GLuint ].freeze, glDisableClientStateIndexedEXT: [ :void, :GLenum, :GLuint ].freeze, glGetFloatIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetDoubleIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetPointerIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glEnableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze, glDisableIndexedEXT: [ :void, :GLenum, :GLuint ].freeze, glIsEnabledIndexedEXT: [ :GLboolean, :GLenum, :GLuint ].freeze, glGetIntegerIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetBooleanIndexedvEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glCompressedTextureImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTextureImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTextureImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedTextureSubImage3DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedTextureSubImage2DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedTextureSubImage1DEXT: [ :void, :GLuint, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glGetCompressedTextureImageEXT: [ :void, :GLuint, :GLenum, :GLint, :pointer ].freeze, glCompressedMultiTexImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedMultiTexImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedMultiTexImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLenum, :GLsizei, :GLint, :GLsizei, :pointer ].freeze, glCompressedMultiTexSubImage3DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedMultiTexSubImage2DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glCompressedMultiTexSubImage1DEXT: [ :void, :GLenum, :GLenum, :GLint, :GLint, :GLsizei, :GLenum, :GLsizei, :pointer ].freeze, glGetCompressedMultiTexImageEXT: [ :void, :GLenum, :GLenum, :GLint, :pointer ].freeze, glMatrixLoadTransposefEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixLoadTransposedEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTransposefEXT: [ :void, :GLenum, :pointer ].freeze, glMatrixMultTransposedEXT: [ :void, :GLenum, :pointer ].freeze, glNamedBufferDataEXT: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLenum ].freeze, glNamedBufferSubDataEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze, glMapNamedBufferEXT: [ :pointer, :GLuint, :GLenum ].freeze, glUnmapNamedBufferEXT: [ :GLboolean, :GLuint ].freeze, glGetNamedBufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetNamedBufferPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetNamedBufferSubDataEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr, :pointer ].freeze, glProgramUniform1fEXT: [ :void, :GLuint, :GLint, :GLfloat ].freeze, glProgramUniform2fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat ].freeze, glProgramUniform3fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat, :GLfloat ].freeze, glProgramUniform4fEXT: [ :void, :GLuint, :GLint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glProgramUniform1iEXT: [ :void, :GLuint, :GLint, :GLint ].freeze, glProgramUniform2iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint ].freeze, glProgramUniform3iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze, glProgramUniform4iEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLint ].freeze, glProgramUniform1fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform1ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4ivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniformMatrix2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix2x3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3x2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix2x4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4x2fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3x4fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4x3fvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glTextureBufferEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze, glMultiTexBufferEXT: [ :void, :GLenum, :GLenum, :GLenum, :GLuint ].freeze, glTextureParameterIivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glTextureParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetTextureParameterIivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetTextureParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glMultiTexParameterIivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glMultiTexParameterIuivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexParameterIivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glGetMultiTexParameterIuivEXT: [ :void, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glProgramUniform1uiEXT: [ :void, :GLuint, :GLint, :GLuint ].freeze, glProgramUniform2uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint ].freeze, glProgramUniform3uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint, :GLuint ].freeze, glProgramUniform4uiEXT: [ :void, :GLuint, :GLint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glProgramUniform1uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4uivEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glNamedProgramLocalParameters4fvEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glNamedProgramLocalParameterI4iEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint, :GLint, :GLint ].freeze, glNamedProgramLocalParameterI4ivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glNamedProgramLocalParametersI4ivEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glNamedProgramLocalParameterI4uiEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glNamedProgramLocalParameterI4uivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glNamedProgramLocalParametersI4uivEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLsizei, :pointer ].freeze, glGetNamedProgramLocalParameterIivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glGetNamedProgramLocalParameterIuivEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glEnableClientStateiEXT: [ :void, :GLenum, :GLuint ].freeze, glDisableClientStateiEXT: [ :void, :GLenum, :GLuint ].freeze, glGetFloati_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetDoublei_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetPointeri_vEXT: [ :void, :GLenum, :GLuint, :pointer ].freeze, glNamedProgramStringEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLsizei, :pointer ].freeze, glNamedProgramLocalParameter4dEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glNamedProgramLocalParameter4dvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glNamedProgramLocalParameter4fEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glNamedProgramLocalParameter4fvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glGetNamedProgramLocalParameterdvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glGetNamedProgramLocalParameterfvEXT: [ :void, :GLuint, :GLenum, :GLuint, :pointer ].freeze, glGetNamedProgramivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGetNamedProgramStringEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glNamedRenderbufferStorageEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLsizei ].freeze, glGetNamedRenderbufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glNamedRenderbufferStorageMultisampleEXT: [ :void, :GLuint, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze, glNamedRenderbufferStorageMultisampleCoverageEXT: [ :void, :GLuint, :GLsizei, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze, glCheckNamedFramebufferStatusEXT: [ :GLenum, :GLuint, :GLenum ].freeze, glNamedFramebufferTexture1DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint ].freeze, glNamedFramebufferTexture2DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint ].freeze, glNamedFramebufferTexture3DEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze, glNamedFramebufferRenderbufferEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint ].freeze, glGetNamedFramebufferAttachmentParameterivEXT: [ :void, :GLuint, :GLenum, :GLenum, :pointer ].freeze, glGenerateTextureMipmapEXT: [ :void, :GLuint, :GLenum ].freeze, glGenerateMultiTexMipmapEXT: [ :void, :GLenum, :GLenum ].freeze, glFramebufferDrawBufferEXT: [ :void, :GLuint, :GLenum ].freeze, glFramebufferDrawBuffersEXT: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glFramebufferReadBufferEXT: [ :void, :GLuint, :GLenum ].freeze, glGetFramebufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glNamedCopyBufferSubDataEXT: [ :void, :GLuint, :GLuint, :GLintptr, :GLintptr, :GLsizeiptr ].freeze, glNamedFramebufferTextureEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint ].freeze, glNamedFramebufferTextureLayerEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLint ].freeze, glNamedFramebufferTextureFaceEXT: [ :void, :GLuint, :GLenum, :GLuint, :GLint, :GLenum ].freeze, glTextureRenderbufferEXT: [ :void, :GLuint, :GLenum, :GLuint ].freeze, glMultiTexRenderbufferEXT: [ :void, :GLenum, :GLenum, :GLuint ].freeze, glVertexArrayVertexOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayColorOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayEdgeFlagOffsetEXT: [ :void, :GLuint, :GLuint, :GLsizei, :GLintptr ].freeze, glVertexArrayIndexOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayNormalOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayTexCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayMultiTexCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayFogCoordOffsetEXT: [ :void, :GLuint, :GLuint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArraySecondaryColorOffsetEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glVertexArrayVertexAttribOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLsizei, :GLintptr ].freeze, glVertexArrayVertexAttribIOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glEnableVertexArrayEXT: [ :void, :GLuint, :GLenum ].freeze, glDisableVertexArrayEXT: [ :void, :GLuint, :GLenum ].freeze, glEnableVertexArrayAttribEXT: [ :void, :GLuint, :GLuint ].freeze, glDisableVertexArrayAttribEXT: [ :void, :GLuint, :GLuint ].freeze, glGetVertexArrayIntegervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexArrayPointervEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVertexArrayIntegeri_vEXT: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze, glGetVertexArrayPointeri_vEXT: [ :void, :GLuint, :GLuint, :GLenum, :pointer ].freeze, glMapNamedBufferRangeEXT: [ :pointer, :GLuint, :GLintptr, :GLsizeiptr, :GLbitfield ].freeze, glFlushMappedNamedBufferRangeEXT: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze, glNamedBufferStorageEXT: [ :void, :GLuint, :GLsizeiptr, :pointer, :GLbitfield ].freeze, glClearNamedBufferDataEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLenum, :pointer ].freeze, glClearNamedBufferSubDataEXT: [ :void, :GLuint, :GLenum, :GLsizeiptr, :GLsizeiptr, :GLenum, :GLenum, :pointer ].freeze, glNamedFramebufferParameteriEXT: [ :void, :GLuint, :GLenum, :GLint ].freeze, glGetNamedFramebufferParameterivEXT: [ :void, :GLuint, :GLenum, :pointer ].freeze, glProgramUniform1dEXT: [ :void, :GLuint, :GLint, :GLdouble ].freeze, glProgramUniform2dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble ].freeze, glProgramUniform3dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble, :GLdouble ].freeze, glProgramUniform4dEXT: [ :void, :GLuint, :GLint, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glProgramUniform1dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniformMatrix2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix2x3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix2x4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3x2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix3x4dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4x2dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glProgramUniformMatrix4x3dvEXT: [ :void, :GLuint, :GLint, :GLsizei, :GLboolean, :pointer ].freeze, glTextureBufferRangeEXT: [ :void, :GLuint, :GLenum, :GLenum, :GLuint, :GLintptr, :GLsizeiptr ].freeze, glTextureStorage1DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei ].freeze, glTextureStorage2DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei ].freeze, glTextureStorage3DEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei ].freeze, glTextureStorage2DMultisampleEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLboolean ].freeze, glTextureStorage3DMultisampleEXT: [ :void, :GLuint, :GLenum, :GLsizei, :GLenum, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, glVertexArrayBindVertexBufferEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLintptr, :GLsizei ].freeze, glVertexArrayVertexAttribFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLboolean, :GLuint ].freeze, glVertexArrayVertexAttribIFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze, glVertexArrayVertexAttribLFormatEXT: [ :void, :GLuint, :GLuint, :GLint, :GLenum, :GLuint ].freeze, glVertexArrayVertexAttribBindingEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glVertexArrayVertexBindingDivisorEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, glVertexArrayVertexAttribLOffsetEXT: [ :void, :GLuint, :GLuint, :GLuint, :GLint, :GLenum, :GLsizei, :GLintptr ].freeze, glTexturePageCommitmentEXT: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei, :GLboolean ].freeze, glVertexArrayVertexAttribDivisorEXT: [ :void, :GLuint, :GLuint, :GLuint ].freeze, }.freeze
Instance Method Summary collapse
- #glBindMultiTextureEXT(texunit, target, texture) ⇒ Object
- #glCheckNamedFramebufferStatusEXT(framebuffer, target) ⇒ Object
- #glClearNamedBufferDataEXT(buffer, internalformat, format, type, data) ⇒ Object
- #glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data) ⇒ Object
- #glClientAttribDefaultEXT(mask) ⇒ Object
- #glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits) ⇒ Object
- #glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits) ⇒ Object
- #glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits) ⇒ Object
- #glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits) ⇒ Object
- #glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits) ⇒ Object
- #glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) ⇒ Object
- #glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits) ⇒ Object
- #glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits) ⇒ Object
- #glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits) ⇒ Object
- #glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits) ⇒ Object
- #glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits) ⇒ Object
- #glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) ⇒ Object
- #glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border) ⇒ Object
- #glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border) ⇒ Object
- #glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width) ⇒ Object
- #glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
- #glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
- #glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border) ⇒ Object
- #glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border) ⇒ Object
- #glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width) ⇒ Object
- #glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
- #glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
- #glDisableClientStateiEXT(array, index) ⇒ Object
- #glDisableClientStateIndexedEXT(array, index) ⇒ Object
- #glDisableIndexedEXT(target, index) ⇒ Object
- #glDisableVertexArrayAttribEXT(vaobj, index) ⇒ Object
- #glDisableVertexArrayEXT(vaobj, array) ⇒ Object
- #glEnableClientStateiEXT(array, index) ⇒ Object
- #glEnableClientStateIndexedEXT(array, index) ⇒ Object
- #glEnableIndexedEXT(target, index) ⇒ Object
- #glEnableVertexArrayAttribEXT(vaobj, index) ⇒ Object
- #glEnableVertexArrayEXT(vaobj, array) ⇒ Object
- #glFlushMappedNamedBufferRangeEXT(buffer, offset, length) ⇒ Object
- #glFramebufferDrawBufferEXT(framebuffer, mode) ⇒ Object
- #glFramebufferDrawBuffersEXT(framebuffer, n, bufs) ⇒ Object
- #glFramebufferReadBufferEXT(framebuffer, mode) ⇒ Object
- #glGenerateMultiTexMipmapEXT(texunit, target) ⇒ Object
- #glGenerateTextureMipmapEXT(texture, target) ⇒ Object
- #glGetBooleanIndexedvEXT(target, index, data) ⇒ Object
- #glGetCompressedMultiTexImageEXT(texunit, target, lod, img) ⇒ Object
- #glGetCompressedTextureImageEXT(texture, target, lod, img) ⇒ Object
- #glGetDoublei_vEXT(pname, index, params) ⇒ Object
- #glGetDoubleIndexedvEXT(target, index, data) ⇒ Object
- #glGetFloati_vEXT(pname, index, params) ⇒ Object
- #glGetFloatIndexedvEXT(target, index, data) ⇒ Object
- #glGetFramebufferParameterivEXT(framebuffer, pname, params) ⇒ Object
- #glGetIntegerIndexedvEXT(target, index, data) ⇒ Object
- #glGetMultiTexEnvfvEXT(texunit, target, pname, params) ⇒ Object
- #glGetMultiTexEnvivEXT(texunit, target, pname, params) ⇒ Object
- #glGetMultiTexGendvEXT(texunit, coord, pname, params) ⇒ Object
- #glGetMultiTexGenfvEXT(texunit, coord, pname, params) ⇒ Object
- #glGetMultiTexGenivEXT(texunit, coord, pname, params) ⇒ Object
- #glGetMultiTexImageEXT(texunit, target, level, format, type, pixels) ⇒ Object
- #glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params) ⇒ Object
- #glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params) ⇒ Object
- #glGetMultiTexParameterfvEXT(texunit, target, pname, params) ⇒ Object
- #glGetMultiTexParameterIivEXT(texunit, target, pname, params) ⇒ Object
- #glGetMultiTexParameterIuivEXT(texunit, target, pname, params) ⇒ Object
- #glGetMultiTexParameterivEXT(texunit, target, pname, params) ⇒ Object
- #glGetNamedBufferParameterivEXT(buffer, pname, params) ⇒ Object
- #glGetNamedBufferPointervEXT(buffer, pname, params) ⇒ Object
- #glGetNamedBufferSubDataEXT(buffer, offset, size, data) ⇒ Object
- #glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params) ⇒ Object
- #glGetNamedFramebufferParameterivEXT(framebuffer, pname, params) ⇒ Object
- #glGetNamedProgramivEXT(program, target, pname, params) ⇒ Object
- #glGetNamedProgramLocalParameterdvEXT(program, target, index, params) ⇒ Object
- #glGetNamedProgramLocalParameterfvEXT(program, target, index, params) ⇒ Object
- #glGetNamedProgramLocalParameterIivEXT(program, target, index, params) ⇒ Object
- #glGetNamedProgramLocalParameterIuivEXT(program, target, index, params) ⇒ Object
- #glGetNamedProgramStringEXT(program, target, pname, string) ⇒ Object
- #glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params) ⇒ Object
- #glGetPointeri_vEXT(pname, index, params) ⇒ Object
- #glGetPointerIndexedvEXT(target, index, data) ⇒ Object
- #glGetTextureImageEXT(texture, target, level, format, type, pixels) ⇒ Object
- #glGetTextureLevelParameterfvEXT(texture, target, level, pname, params) ⇒ Object
- #glGetTextureLevelParameterivEXT(texture, target, level, pname, params) ⇒ Object
- #glGetTextureParameterfvEXT(texture, target, pname, params) ⇒ Object
- #glGetTextureParameterIivEXT(texture, target, pname, params) ⇒ Object
- #glGetTextureParameterIuivEXT(texture, target, pname, params) ⇒ Object
- #glGetTextureParameterivEXT(texture, target, pname, params) ⇒ Object
- #glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param) ⇒ Object
- #glGetVertexArrayIntegervEXT(vaobj, pname, param) ⇒ Object
- #glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param) ⇒ Object
- #glGetVertexArrayPointervEXT(vaobj, pname, param) ⇒ Object
- #glIsEnabledIndexedEXT(target, index) ⇒ Object
- #glMapNamedBufferEXT(buffer, access) ⇒ Object
- #glMapNamedBufferRangeEXT(buffer, offset, length, access) ⇒ Object
- #glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
- #glMatrixLoaddEXT(mode, m) ⇒ Object
- #glMatrixLoadfEXT(mode, m) ⇒ Object
- #glMatrixLoadIdentityEXT(mode) ⇒ Object
- #glMatrixLoadTransposedEXT(mode, m) ⇒ Object
- #glMatrixLoadTransposefEXT(mode, m) ⇒ Object
- #glMatrixMultdEXT(mode, m) ⇒ Object
- #glMatrixMultfEXT(mode, m) ⇒ Object
- #glMatrixMultTransposedEXT(mode, m) ⇒ Object
- #glMatrixMultTransposefEXT(mode, m) ⇒ Object
- #glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
- #glMatrixPopEXT(mode) ⇒ Object
- #glMatrixPushEXT(mode) ⇒ Object
- #glMatrixRotatedEXT(mode, angle, x, y, z) ⇒ Object
- #glMatrixRotatefEXT(mode, angle, x, y, z) ⇒ Object
- #glMatrixScaledEXT(mode, x, y, z) ⇒ Object
- #glMatrixScalefEXT(mode, x, y, z) ⇒ Object
- #glMatrixTranslatedEXT(mode, x, y, z) ⇒ Object
- #glMatrixTranslatefEXT(mode, x, y, z) ⇒ Object
- #glMultiTexBufferEXT(texunit, target, internalformat, buffer) ⇒ Object
- #glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer) ⇒ Object
- #glMultiTexEnvfEXT(texunit, target, pname, param) ⇒ Object
- #glMultiTexEnvfvEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexEnviEXT(texunit, target, pname, param) ⇒ Object
- #glMultiTexEnvivEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexGendEXT(texunit, coord, pname, param) ⇒ Object
- #glMultiTexGendvEXT(texunit, coord, pname, params) ⇒ Object
- #glMultiTexGenfEXT(texunit, coord, pname, param) ⇒ Object
- #glMultiTexGenfvEXT(texunit, coord, pname, params) ⇒ Object
- #glMultiTexGeniEXT(texunit, coord, pname, param) ⇒ Object
- #glMultiTexGenivEXT(texunit, coord, pname, params) ⇒ Object
- #glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels) ⇒ Object
- #glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
- #glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
- #glMultiTexParameterfEXT(texunit, target, pname, param) ⇒ Object
- #glMultiTexParameterfvEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexParameteriEXT(texunit, target, pname, param) ⇒ Object
- #glMultiTexParameterIivEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexParameterIuivEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexParameterivEXT(texunit, target, pname, params) ⇒ Object
- #glMultiTexRenderbufferEXT(texunit, target, renderbuffer) ⇒ Object
- #glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels) ⇒ Object
- #glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
- #glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
- #glNamedBufferDataEXT(buffer, size, data, usage) ⇒ Object
- #glNamedBufferStorageEXT(buffer, size, data, flags) ⇒ Object
- #glNamedBufferSubDataEXT(buffer, offset, size, data) ⇒ Object
- #glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size) ⇒ Object
- #glNamedFramebufferParameteriEXT(framebuffer, pname, param) ⇒ Object
- #glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer) ⇒ Object
- #glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level) ⇒ Object
- #glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level) ⇒ Object
- #glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset) ⇒ Object
- #glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level) ⇒ Object
- #glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face) ⇒ Object
- #glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer) ⇒ Object
- #glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w) ⇒ Object
- #glNamedProgramLocalParameter4dvEXT(program, target, index, params) ⇒ Object
- #glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w) ⇒ Object
- #glNamedProgramLocalParameter4fvEXT(program, target, index, params) ⇒ Object
- #glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w) ⇒ Object
- #glNamedProgramLocalParameterI4ivEXT(program, target, index, params) ⇒ Object
- #glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w) ⇒ Object
- #glNamedProgramLocalParameterI4uivEXT(program, target, index, params) ⇒ Object
- #glNamedProgramLocalParameters4fvEXT(program, target, index, count, params) ⇒ Object
- #glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params) ⇒ Object
- #glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params) ⇒ Object
- #glNamedProgramStringEXT(program, target, format, len, string) ⇒ Object
- #glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height) ⇒ Object
- #glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height) ⇒ Object
- #glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height) ⇒ Object
- #glProgramUniform1dEXT(program, location, x) ⇒ Object
- #glProgramUniform1dvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform1fEXT(program, location, v0) ⇒ Object
- #glProgramUniform1fvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform1iEXT(program, location, v0) ⇒ Object
- #glProgramUniform1ivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform1uiEXT(program, location, v0) ⇒ Object
- #glProgramUniform1uivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform2dEXT(program, location, x, y) ⇒ Object
- #glProgramUniform2dvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform2fEXT(program, location, v0, v1) ⇒ Object
- #glProgramUniform2fvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform2iEXT(program, location, v0, v1) ⇒ Object
- #glProgramUniform2ivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform2uiEXT(program, location, v0, v1) ⇒ Object
- #glProgramUniform2uivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform3dEXT(program, location, x, y, z) ⇒ Object
- #glProgramUniform3dvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform3fEXT(program, location, v0, v1, v2) ⇒ Object
- #glProgramUniform3fvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform3iEXT(program, location, v0, v1, v2) ⇒ Object
- #glProgramUniform3ivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform3uiEXT(program, location, v0, v1, v2) ⇒ Object
- #glProgramUniform3uivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform4dEXT(program, location, x, y, z, w) ⇒ Object
- #glProgramUniform4dvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform4fEXT(program, location, v0, v1, v2, v3) ⇒ Object
- #glProgramUniform4fvEXT(program, location, count, value) ⇒ Object
- #glProgramUniform4iEXT(program, location, v0, v1, v2, v3) ⇒ Object
- #glProgramUniform4ivEXT(program, location, count, value) ⇒ Object
- #glProgramUniform4uiEXT(program, location, v0, v1, v2, v3) ⇒ Object
- #glProgramUniform4uivEXT(program, location, count, value) ⇒ Object
- #glProgramUniformMatrix2dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix2fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value) ⇒ Object
- #glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value) ⇒ Object
- #glPushClientAttribDefaultEXT(mask) ⇒ Object
- #glTextureBufferEXT(texture, target, internalformat, buffer) ⇒ Object
- #glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size) ⇒ Object
- #glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels) ⇒ Object
- #glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
- #glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
- #glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit) ⇒ Object
- #glTextureParameterfEXT(texture, target, pname, param) ⇒ Object
- #glTextureParameterfvEXT(texture, target, pname, params) ⇒ Object
- #glTextureParameteriEXT(texture, target, pname, param) ⇒ Object
- #glTextureParameterIivEXT(texture, target, pname, params) ⇒ Object
- #glTextureParameterIuivEXT(texture, target, pname, params) ⇒ Object
- #glTextureParameterivEXT(texture, target, pname, params) ⇒ Object
- #glTextureRenderbufferEXT(texture, target, renderbuffer) ⇒ Object
- #glTextureStorage1DEXT(texture, target, levels, internalformat, width) ⇒ Object
- #glTextureStorage2DEXT(texture, target, levels, internalformat, width, height) ⇒ Object
- #glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations) ⇒ Object
- #glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth) ⇒ Object
- #glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations) ⇒ Object
- #glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels) ⇒ Object
- #glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
- #glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
- #glUnmapNamedBufferEXT(buffer) ⇒ Object
- #glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride) ⇒ Object
- #glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
- #glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset) ⇒ Object
- #glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
- #glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
- #glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset) ⇒ Object
- #glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
- #glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
- #glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
- #glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex) ⇒ Object
- #glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor) ⇒ Object
- #glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset) ⇒ Object
- #glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset) ⇒ Object
- #glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset) ⇒ Object
- #glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset) ⇒ Object
- #glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset) ⇒ Object
- #glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset) ⇒ Object
- #glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor) ⇒ Object
- #glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
Instance Method Details
#glBindMultiTextureEXT(texunit, target, texture) ⇒ Object
46 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 46 def glBindMultiTextureEXT(texunit, target, texture) end |
#glCheckNamedFramebufferStatusEXT(framebuffer, target) ⇒ Object
188 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 188 def glCheckNamedFramebufferStatusEXT(framebuffer, target) end |
#glClearNamedBufferDataEXT(buffer, internalformat, format, type, data) ⇒ Object
228 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 228 def glClearNamedBufferDataEXT(buffer, internalformat, format, type, data) end |
#glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data) ⇒ Object
229 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 229 def glClearNamedBufferSubDataEXT(buffer, internalformat, offset, size, format, type, data) end |
#glClientAttribDefaultEXT(mask) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 24 def glClientAttribDefaultEXT(mask) end |
#glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits) ⇒ Object
102 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 102 def glCompressedMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, imageSize, bits) end |
#glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits) ⇒ Object
101 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 101 def glCompressedMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, imageSize, bits) end |
#glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits) ⇒ Object
100 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 100 def glCompressedMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, imageSize, bits) end |
#glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits) ⇒ Object
105 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 105 def glCompressedMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, imageSize, bits) end |
#glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits) ⇒ Object
104 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 104 def glCompressedMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, imageSize, bits) end |
#glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) ⇒ Object
103 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 103 def glCompressedMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) end |
#glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits) ⇒ Object
95 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 95 def glCompressedTextureImage1DEXT(texture, target, level, internalformat, width, border, imageSize, bits) end |
#glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits) ⇒ Object
94 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 94 def glCompressedTextureImage2DEXT(texture, target, level, internalformat, width, height, border, imageSize, bits) end |
#glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits) ⇒ Object
93 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 93 def glCompressedTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, imageSize, bits) end |
#glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits) ⇒ Object
98 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 98 def glCompressedTextureSubImage1DEXT(texture, target, level, xoffset, width, format, imageSize, bits) end |
#glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits) ⇒ Object
97 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 97 def glCompressedTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, imageSize, bits) end |
#glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) ⇒ Object
96 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 96 def glCompressedTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, bits) end |
#glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border) ⇒ Object
71 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 71 def glCopyMultiTexImage1DEXT(texunit, target, level, internalformat, x, y, width, border) end |
#glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border) ⇒ Object
72 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 72 def glCopyMultiTexImage2DEXT(texunit, target, level, internalformat, x, y, width, height, border) end |
#glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width) ⇒ Object
73 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 73 def glCopyMultiTexSubImage1DEXT(texunit, target, level, xoffset, x, y, width) end |
#glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
74 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 74 def glCopyMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, x, y, width, height) end |
#glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
82 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 82 def glCopyMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, x, y, width, height) end |
#glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border) ⇒ Object
34 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 34 def glCopyTextureImage1DEXT(texture, target, level, internalformat, x, y, width, border) end |
#glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border) ⇒ Object
35 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 35 def glCopyTextureImage2DEXT(texture, target, level, internalformat, x, y, width, height, border) end |
#glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width) ⇒ Object
36 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 36 def glCopyTextureSubImage1DEXT(texture, target, level, xoffset, x, y, width) end |
#glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
37 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 37 def glCopyTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, x, y, width, height) end |
#glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
45 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 45 def glCopyTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, x, y, width, height) end |
#glDisableClientStateiEXT(array, index) ⇒ Object
171 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 171 def glDisableClientStateiEXT(array, index) end |
#glDisableClientStateIndexedEXT(array, index) ⇒ Object
84 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 84 def glDisableClientStateIndexedEXT(array, index) end |
#glDisableIndexedEXT(target, index) ⇒ Object
89 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 89 def glDisableIndexedEXT(target, index) end |
#glDisableVertexArrayAttribEXT(vaobj, index) ⇒ Object
220 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 220 def glDisableVertexArrayAttribEXT(vaobj, index) end |
#glDisableVertexArrayEXT(vaobj, array) ⇒ Object
218 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 218 def glDisableVertexArrayEXT(vaobj, array) end |
#glEnableClientStateiEXT(array, index) ⇒ Object
170 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 170 def glEnableClientStateiEXT(array, index) end |
#glEnableClientStateIndexedEXT(array, index) ⇒ Object
83 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 83 def glEnableClientStateIndexedEXT(array, index) end |
#glEnableIndexedEXT(target, index) ⇒ Object
88 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 88 def glEnableIndexedEXT(target, index) end |
#glEnableVertexArrayAttribEXT(vaobj, index) ⇒ Object
219 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 219 def glEnableVertexArrayAttribEXT(vaobj, index) end |
#glEnableVertexArrayEXT(vaobj, array) ⇒ Object
217 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 217 def glEnableVertexArrayEXT(vaobj, array) end |
#glFlushMappedNamedBufferRangeEXT(buffer, offset, length) ⇒ Object
226 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 226 def glFlushMappedNamedBufferRangeEXT(buffer, offset, length) end |
#glFramebufferDrawBufferEXT(framebuffer, mode) ⇒ Object
196 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 196 def glFramebufferDrawBufferEXT(framebuffer, mode) end |
#glFramebufferDrawBuffersEXT(framebuffer, n, bufs) ⇒ Object
197 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 197 def glFramebufferDrawBuffersEXT(framebuffer, n, bufs) end |
#glFramebufferReadBufferEXT(framebuffer, mode) ⇒ Object
198 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 198 def glFramebufferReadBufferEXT(framebuffer, mode) end |
#glGenerateMultiTexMipmapEXT(texunit, target) ⇒ Object
195 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 195 def glGenerateMultiTexMipmapEXT(texunit, target) end |
#glGenerateTextureMipmapEXT(texture, target) ⇒ Object
194 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 194 def glGenerateTextureMipmapEXT(texture, target) end |
#glGetBooleanIndexedvEXT(target, index, data) ⇒ Object
92 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 92 def glGetBooleanIndexedvEXT(target, index, data) end |
#glGetCompressedMultiTexImageEXT(texunit, target, lod, img) ⇒ Object
106 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 106 def glGetCompressedMultiTexImageEXT(texunit, target, lod, img) end |
#glGetCompressedTextureImageEXT(texture, target, lod, img) ⇒ Object
99 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 99 def glGetCompressedTextureImageEXT(texture, target, lod, img) end |
#glGetDoublei_vEXT(pname, index, params) ⇒ Object
173 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 173 def glGetDoublei_vEXT(pname, index, params) end |
#glGetDoubleIndexedvEXT(target, index, data) ⇒ Object
86 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 86 def glGetDoubleIndexedvEXT(target, index, data) end |
#glGetFloati_vEXT(pname, index, params) ⇒ Object
172 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 172 def glGetFloati_vEXT(pname, index, params) end |
#glGetFloatIndexedvEXT(target, index, data) ⇒ Object
85 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 85 def glGetFloatIndexedvEXT(target, index, data) end |
#glGetFramebufferParameterivEXT(framebuffer, pname, params) ⇒ Object
199 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 199 def glGetFramebufferParameterivEXT(framebuffer, pname, params) end |
#glGetIntegerIndexedvEXT(target, index, data) ⇒ Object
91 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 91 def glGetIntegerIndexedvEXT(target, index, data) end |
#glGetMultiTexEnvfvEXT(texunit, target, pname, params) ⇒ Object
58 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 58 def glGetMultiTexEnvfvEXT(texunit, target, pname, params) end |
#glGetMultiTexEnvivEXT(texunit, target, pname, params) ⇒ Object
59 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 59 def glGetMultiTexEnvivEXT(texunit, target, pname, params) end |
#glGetMultiTexGendvEXT(texunit, coord, pname, params) ⇒ Object
60 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 60 def glGetMultiTexGendvEXT(texunit, coord, pname, params) end |
#glGetMultiTexGenfvEXT(texunit, coord, pname, params) ⇒ Object
61 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 61 def glGetMultiTexGenfvEXT(texunit, coord, pname, params) end |
#glGetMultiTexGenivEXT(texunit, coord, pname, params) ⇒ Object
62 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 62 def glGetMultiTexGenivEXT(texunit, coord, pname, params) end |
#glGetMultiTexImageEXT(texunit, target, level, format, type, pixels) ⇒ Object
75 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 75 def glGetMultiTexImageEXT(texunit, target, level, format, type, pixels) end |
#glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params) ⇒ Object
78 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 78 def glGetMultiTexLevelParameterfvEXT(texunit, target, level, pname, params) end |
#glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params) ⇒ Object
79 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 79 def glGetMultiTexLevelParameterivEXT(texunit, target, level, pname, params) end |
#glGetMultiTexParameterfvEXT(texunit, target, pname, params) ⇒ Object
76 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 76 def glGetMultiTexParameterfvEXT(texunit, target, pname, params) end |
#glGetMultiTexParameterIivEXT(texunit, target, pname, params) ⇒ Object
151 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 151 def glGetMultiTexParameterIivEXT(texunit, target, pname, params) end |
#glGetMultiTexParameterIuivEXT(texunit, target, pname, params) ⇒ Object
152 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 152 def glGetMultiTexParameterIuivEXT(texunit, target, pname, params) end |
#glGetMultiTexParameterivEXT(texunit, target, pname, params) ⇒ Object
77 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 77 def glGetMultiTexParameterivEXT(texunit, target, pname, params) end |
#glGetNamedBufferParameterivEXT(buffer, pname, params) ⇒ Object
115 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 115 def glGetNamedBufferParameterivEXT(buffer, pname, params) end |
#glGetNamedBufferPointervEXT(buffer, pname, params) ⇒ Object
116 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 116 def glGetNamedBufferPointervEXT(buffer, pname, params) end |
#glGetNamedBufferSubDataEXT(buffer, offset, size, data) ⇒ Object
117 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 117 def glGetNamedBufferSubDataEXT(buffer, offset, size, data) end |
#glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, attachment, pname, params) ⇒ Object
193 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 193 def glGetNamedFramebufferAttachmentParameterivEXT(framebuffer, , pname, params) end |
#glGetNamedFramebufferParameterivEXT(framebuffer, pname, params) ⇒ Object
231 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 231 def glGetNamedFramebufferParameterivEXT(framebuffer, pname, params) end |
#glGetNamedProgramivEXT(program, target, pname, params) ⇒ Object
182 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 182 def glGetNamedProgramivEXT(program, target, pname, params) end |
#glGetNamedProgramLocalParameterdvEXT(program, target, index, params) ⇒ Object
180 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 180 def glGetNamedProgramLocalParameterdvEXT(program, target, index, params) end |
#glGetNamedProgramLocalParameterfvEXT(program, target, index, params) ⇒ Object
181 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 181 def glGetNamedProgramLocalParameterfvEXT(program, target, index, params) end |
#glGetNamedProgramLocalParameterIivEXT(program, target, index, params) ⇒ Object
168 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 168 def glGetNamedProgramLocalParameterIivEXT(program, target, index, params) end |
#glGetNamedProgramLocalParameterIuivEXT(program, target, index, params) ⇒ Object
169 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 169 def glGetNamedProgramLocalParameterIuivEXT(program, target, index, params) end |
#glGetNamedProgramStringEXT(program, target, pname, string) ⇒ Object
183 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 183 def glGetNamedProgramStringEXT(program, target, pname, string) end |
#glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params) ⇒ Object
185 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 185 def glGetNamedRenderbufferParameterivEXT(renderbuffer, pname, params) end |
#glGetPointeri_vEXT(pname, index, params) ⇒ Object
174 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 174 def glGetPointeri_vEXT(pname, index, params) end |
#glGetPointerIndexedvEXT(target, index, data) ⇒ Object
87 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 87 def glGetPointerIndexedvEXT(target, index, data) end |
#glGetTextureImageEXT(texture, target, level, format, type, pixels) ⇒ Object
38 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 38 def glGetTextureImageEXT(texture, target, level, format, type, pixels) end |
#glGetTextureLevelParameterfvEXT(texture, target, level, pname, params) ⇒ Object
41 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 41 def glGetTextureLevelParameterfvEXT(texture, target, level, pname, params) end |
#glGetTextureLevelParameterivEXT(texture, target, level, pname, params) ⇒ Object
42 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 42 def glGetTextureLevelParameterivEXT(texture, target, level, pname, params) end |
#glGetTextureParameterfvEXT(texture, target, pname, params) ⇒ Object
39 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 39 def glGetTextureParameterfvEXT(texture, target, pname, params) end |
#glGetTextureParameterIivEXT(texture, target, pname, params) ⇒ Object
147 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 147 def glGetTextureParameterIivEXT(texture, target, pname, params) end |
#glGetTextureParameterIuivEXT(texture, target, pname, params) ⇒ Object
148 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 148 def glGetTextureParameterIuivEXT(texture, target, pname, params) end |
#glGetTextureParameterivEXT(texture, target, pname, params) ⇒ Object
40 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 40 def glGetTextureParameterivEXT(texture, target, pname, params) end |
#glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param) ⇒ Object
223 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 223 def glGetVertexArrayIntegeri_vEXT(vaobj, index, pname, param) end |
#glGetVertexArrayIntegervEXT(vaobj, pname, param) ⇒ Object
221 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 221 def glGetVertexArrayIntegervEXT(vaobj, pname, param) end |
#glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param) ⇒ Object
224 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 224 def glGetVertexArrayPointeri_vEXT(vaobj, index, pname, param) end |
#glGetVertexArrayPointervEXT(vaobj, pname, param) ⇒ Object
222 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 222 def glGetVertexArrayPointervEXT(vaobj, pname, param) end |
#glIsEnabledIndexedEXT(target, index) ⇒ Object
90 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 90 def glIsEnabledIndexedEXT(target, index) end |
#glMapNamedBufferEXT(buffer, access) ⇒ Object
113 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 113 def glMapNamedBufferEXT(buffer, access) end |
#glMapNamedBufferRangeEXT(buffer, offset, length, access) ⇒ Object
225 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 225 def glMapNamedBufferRangeEXT(buffer, offset, length, access) end |
#glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 20 def glMatrixFrustumEXT(mode, left, right, bottom, top, zNear, zFar) end |
#glMatrixLoaddEXT(mode, m) ⇒ Object
10 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 10 def glMatrixLoaddEXT(mode, m) end |
#glMatrixLoadfEXT(mode, m) ⇒ Object
9 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 9 def glMatrixLoadfEXT(mode, m) end |
#glMatrixLoadIdentityEXT(mode) ⇒ Object
13 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 13 def glMatrixLoadIdentityEXT(mode) end |
#glMatrixLoadTransposedEXT(mode, m) ⇒ Object
108 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 108 def glMatrixLoadTransposedEXT(mode, m) end |
#glMatrixLoadTransposefEXT(mode, m) ⇒ Object
107 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 107 def glMatrixLoadTransposefEXT(mode, m) end |
#glMatrixMultdEXT(mode, m) ⇒ Object
12 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 12 def glMatrixMultdEXT(mode, m) end |
#glMatrixMultfEXT(mode, m) ⇒ Object
11 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 11 def glMatrixMultfEXT(mode, m) end |
#glMatrixMultTransposedEXT(mode, m) ⇒ Object
110 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 110 def glMatrixMultTransposedEXT(mode, m) end |
#glMatrixMultTransposefEXT(mode, m) ⇒ Object
109 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 109 def glMatrixMultTransposefEXT(mode, m) end |
#glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 21 def glMatrixOrthoEXT(mode, left, right, bottom, top, zNear, zFar) end |
#glMatrixPopEXT(mode) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 22 def glMatrixPopEXT(mode) end |
#glMatrixPushEXT(mode) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 23 def glMatrixPushEXT(mode) end |
#glMatrixRotatedEXT(mode, angle, x, y, z) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 15 def glMatrixRotatedEXT(mode, angle, x, y, z) end |
#glMatrixRotatefEXT(mode, angle, x, y, z) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 14 def glMatrixRotatefEXT(mode, angle, x, y, z) end |
#glMatrixScaledEXT(mode, x, y, z) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 17 def glMatrixScaledEXT(mode, x, y, z) end |
#glMatrixScalefEXT(mode, x, y, z) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 16 def glMatrixScalefEXT(mode, x, y, z) end |
#glMatrixTranslatedEXT(mode, x, y, z) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 19 def glMatrixTranslatedEXT(mode, x, y, z) end |
#glMatrixTranslatefEXT(mode, x, y, z) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 18 def glMatrixTranslatefEXT(mode, x, y, z) end |
#glMultiTexBufferEXT(texunit, target, internalformat, buffer) ⇒ Object
144 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 144 def glMultiTexBufferEXT(texunit, target, internalformat, buffer) end |
#glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer) ⇒ Object
47 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 47 def glMultiTexCoordPointerEXT(texunit, size, type, stride, pointer) end |
#glMultiTexEnvfEXT(texunit, target, pname, param) ⇒ Object
48 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 48 def glMultiTexEnvfEXT(texunit, target, pname, param) end |
#glMultiTexEnvfvEXT(texunit, target, pname, params) ⇒ Object
49 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 49 def glMultiTexEnvfvEXT(texunit, target, pname, params) end |
#glMultiTexEnviEXT(texunit, target, pname, param) ⇒ Object
50 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 50 def glMultiTexEnviEXT(texunit, target, pname, param) end |
#glMultiTexEnvivEXT(texunit, target, pname, params) ⇒ Object
51 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 51 def glMultiTexEnvivEXT(texunit, target, pname, params) end |
#glMultiTexGendEXT(texunit, coord, pname, param) ⇒ Object
52 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 52 def glMultiTexGendEXT(texunit, coord, pname, param) end |
#glMultiTexGendvEXT(texunit, coord, pname, params) ⇒ Object
53 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 53 def glMultiTexGendvEXT(texunit, coord, pname, params) end |
#glMultiTexGenfEXT(texunit, coord, pname, param) ⇒ Object
54 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 54 def glMultiTexGenfEXT(texunit, coord, pname, param) end |
#glMultiTexGenfvEXT(texunit, coord, pname, params) ⇒ Object
55 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 55 def glMultiTexGenfvEXT(texunit, coord, pname, params) end |
#glMultiTexGeniEXT(texunit, coord, pname, param) ⇒ Object
56 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 56 def glMultiTexGeniEXT(texunit, coord, pname, param) end |
#glMultiTexGenivEXT(texunit, coord, pname, params) ⇒ Object
57 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 57 def glMultiTexGenivEXT(texunit, coord, pname, params) end |
#glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels) ⇒ Object
67 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 67 def glMultiTexImage1DEXT(texunit, target, level, internalformat, width, border, format, type, pixels) end |
#glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
68 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 68 def glMultiTexImage2DEXT(texunit, target, level, internalformat, width, height, border, format, type, pixels) end |
#glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
80 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 80 def glMultiTexImage3DEXT(texunit, target, level, internalformat, width, height, depth, border, format, type, pixels) end |
#glMultiTexParameterfEXT(texunit, target, pname, param) ⇒ Object
65 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 65 def glMultiTexParameterfEXT(texunit, target, pname, param) end |
#glMultiTexParameterfvEXT(texunit, target, pname, params) ⇒ Object
66 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 66 def glMultiTexParameterfvEXT(texunit, target, pname, params) end |
#glMultiTexParameteriEXT(texunit, target, pname, param) ⇒ Object
63 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 63 def glMultiTexParameteriEXT(texunit, target, pname, param) end |
#glMultiTexParameterIivEXT(texunit, target, pname, params) ⇒ Object
149 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 149 def glMultiTexParameterIivEXT(texunit, target, pname, params) end |
#glMultiTexParameterIuivEXT(texunit, target, pname, params) ⇒ Object
150 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 150 def glMultiTexParameterIuivEXT(texunit, target, pname, params) end |
#glMultiTexParameterivEXT(texunit, target, pname, params) ⇒ Object
64 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 64 def glMultiTexParameterivEXT(texunit, target, pname, params) end |
#glMultiTexRenderbufferEXT(texunit, target, renderbuffer) ⇒ Object
205 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 205 def glMultiTexRenderbufferEXT(texunit, target, renderbuffer) end |
#glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels) ⇒ Object
69 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 69 def glMultiTexSubImage1DEXT(texunit, target, level, xoffset, width, format, type, pixels) end |
#glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
70 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 70 def glMultiTexSubImage2DEXT(texunit, target, level, xoffset, yoffset, width, height, format, type, pixels) end |
#glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
81 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 81 def glMultiTexSubImage3DEXT(texunit, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) end |
#glNamedBufferDataEXT(buffer, size, data, usage) ⇒ Object
111 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 111 def glNamedBufferDataEXT(buffer, size, data, usage) end |
#glNamedBufferStorageEXT(buffer, size, data, flags) ⇒ Object
227 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 227 def glNamedBufferStorageEXT(buffer, size, data, flags) end |
#glNamedBufferSubDataEXT(buffer, offset, size, data) ⇒ Object
112 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 112 def glNamedBufferSubDataEXT(buffer, offset, size, data) end |
#glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size) ⇒ Object
200 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 200 def glNamedCopyBufferSubDataEXT(readBuffer, writeBuffer, readOffset, writeOffset, size) end |
#glNamedFramebufferParameteriEXT(framebuffer, pname, param) ⇒ Object
230 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 230 def glNamedFramebufferParameteriEXT(framebuffer, pname, param) end |
#glNamedFramebufferRenderbufferEXT(framebuffer, attachment, renderbuffertarget, renderbuffer) ⇒ Object
192 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 192 def glNamedFramebufferRenderbufferEXT(framebuffer, , renderbuffertarget, renderbuffer) end |
#glNamedFramebufferTexture1DEXT(framebuffer, attachment, textarget, texture, level) ⇒ Object
189 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 189 def glNamedFramebufferTexture1DEXT(framebuffer, , textarget, texture, level) end |
#glNamedFramebufferTexture2DEXT(framebuffer, attachment, textarget, texture, level) ⇒ Object
190 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 190 def glNamedFramebufferTexture2DEXT(framebuffer, , textarget, texture, level) end |
#glNamedFramebufferTexture3DEXT(framebuffer, attachment, textarget, texture, level, zoffset) ⇒ Object
191 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 191 def glNamedFramebufferTexture3DEXT(framebuffer, , textarget, texture, level, zoffset) end |
#glNamedFramebufferTextureEXT(framebuffer, attachment, texture, level) ⇒ Object
201 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 201 def glNamedFramebufferTextureEXT(framebuffer, , texture, level) end |
#glNamedFramebufferTextureFaceEXT(framebuffer, attachment, texture, level, face) ⇒ Object
203 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 203 def glNamedFramebufferTextureFaceEXT(framebuffer, , texture, level, face) end |
#glNamedFramebufferTextureLayerEXT(framebuffer, attachment, texture, level, layer) ⇒ Object
202 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 202 def glNamedFramebufferTextureLayerEXT(framebuffer, , texture, level, layer) end |
#glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w) ⇒ Object
176 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 176 def glNamedProgramLocalParameter4dEXT(program, target, index, x, y, z, w) end |
#glNamedProgramLocalParameter4dvEXT(program, target, index, params) ⇒ Object
177 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 177 def glNamedProgramLocalParameter4dvEXT(program, target, index, params) end |
#glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w) ⇒ Object
178 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 178 def glNamedProgramLocalParameter4fEXT(program, target, index, x, y, z, w) end |
#glNamedProgramLocalParameter4fvEXT(program, target, index, params) ⇒ Object
179 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 179 def glNamedProgramLocalParameter4fvEXT(program, target, index, params) end |
#glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w) ⇒ Object
162 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 162 def glNamedProgramLocalParameterI4iEXT(program, target, index, x, y, z, w) end |
#glNamedProgramLocalParameterI4ivEXT(program, target, index, params) ⇒ Object
163 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 163 def glNamedProgramLocalParameterI4ivEXT(program, target, index, params) end |
#glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w) ⇒ Object
165 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 165 def glNamedProgramLocalParameterI4uiEXT(program, target, index, x, y, z, w) end |
#glNamedProgramLocalParameterI4uivEXT(program, target, index, params) ⇒ Object
166 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 166 def glNamedProgramLocalParameterI4uivEXT(program, target, index, params) end |
#glNamedProgramLocalParameters4fvEXT(program, target, index, count, params) ⇒ Object
161 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 161 def glNamedProgramLocalParameters4fvEXT(program, target, index, count, params) end |
#glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params) ⇒ Object
164 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 164 def glNamedProgramLocalParametersI4ivEXT(program, target, index, count, params) end |
#glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params) ⇒ Object
167 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 167 def glNamedProgramLocalParametersI4uivEXT(program, target, index, count, params) end |
#glNamedProgramStringEXT(program, target, format, len, string) ⇒ Object
175 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 175 def glNamedProgramStringEXT(program, target, format, len, string) end |
#glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height) ⇒ Object
184 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 184 def glNamedRenderbufferStorageEXT(renderbuffer, internalformat, width, height) end |
#glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height) ⇒ Object
187 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 187 def glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer, coverageSamples, colorSamples, internalformat, width, height) end |
#glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height) ⇒ Object
186 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 186 def glNamedRenderbufferStorageMultisampleEXT(renderbuffer, samples, internalformat, width, height) end |
#glProgramUniform1dEXT(program, location, x) ⇒ Object
232 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 232 def glProgramUniform1dEXT(program, location, x) end |
#glProgramUniform1dvEXT(program, location, count, value) ⇒ Object
236 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 236 def glProgramUniform1dvEXT(program, location, count, value) end |
#glProgramUniform1fEXT(program, location, v0) ⇒ Object
118 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 118 def glProgramUniform1fEXT(program, location, v0) end |
#glProgramUniform1fvEXT(program, location, count, value) ⇒ Object
126 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 126 def glProgramUniform1fvEXT(program, location, count, value) end |
#glProgramUniform1iEXT(program, location, v0) ⇒ Object
122 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 122 def glProgramUniform1iEXT(program, location, v0) end |
#glProgramUniform1ivEXT(program, location, count, value) ⇒ Object
130 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 130 def glProgramUniform1ivEXT(program, location, count, value) end |
#glProgramUniform1uiEXT(program, location, v0) ⇒ Object
153 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 153 def glProgramUniform1uiEXT(program, location, v0) end |
#glProgramUniform1uivEXT(program, location, count, value) ⇒ Object
157 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 157 def glProgramUniform1uivEXT(program, location, count, value) end |
#glProgramUniform2dEXT(program, location, x, y) ⇒ Object
233 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 233 def glProgramUniform2dEXT(program, location, x, y) end |
#glProgramUniform2dvEXT(program, location, count, value) ⇒ Object
237 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 237 def glProgramUniform2dvEXT(program, location, count, value) end |
#glProgramUniform2fEXT(program, location, v0, v1) ⇒ Object
119 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 119 def glProgramUniform2fEXT(program, location, v0, v1) end |
#glProgramUniform2fvEXT(program, location, count, value) ⇒ Object
127 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 127 def glProgramUniform2fvEXT(program, location, count, value) end |
#glProgramUniform2iEXT(program, location, v0, v1) ⇒ Object
123 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 123 def glProgramUniform2iEXT(program, location, v0, v1) end |
#glProgramUniform2ivEXT(program, location, count, value) ⇒ Object
131 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 131 def glProgramUniform2ivEXT(program, location, count, value) end |
#glProgramUniform2uiEXT(program, location, v0, v1) ⇒ Object
154 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 154 def glProgramUniform2uiEXT(program, location, v0, v1) end |
#glProgramUniform2uivEXT(program, location, count, value) ⇒ Object
158 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 158 def glProgramUniform2uivEXT(program, location, count, value) end |
#glProgramUniform3dEXT(program, location, x, y, z) ⇒ Object
234 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 234 def glProgramUniform3dEXT(program, location, x, y, z) end |
#glProgramUniform3dvEXT(program, location, count, value) ⇒ Object
238 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 238 def glProgramUniform3dvEXT(program, location, count, value) end |
#glProgramUniform3fEXT(program, location, v0, v1, v2) ⇒ Object
120 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 120 def glProgramUniform3fEXT(program, location, v0, v1, v2) end |
#glProgramUniform3fvEXT(program, location, count, value) ⇒ Object
128 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 128 def glProgramUniform3fvEXT(program, location, count, value) end |
#glProgramUniform3iEXT(program, location, v0, v1, v2) ⇒ Object
124 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 124 def glProgramUniform3iEXT(program, location, v0, v1, v2) end |
#glProgramUniform3ivEXT(program, location, count, value) ⇒ Object
132 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 132 def glProgramUniform3ivEXT(program, location, count, value) end |
#glProgramUniform3uiEXT(program, location, v0, v1, v2) ⇒ Object
155 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 155 def glProgramUniform3uiEXT(program, location, v0, v1, v2) end |
#glProgramUniform3uivEXT(program, location, count, value) ⇒ Object
159 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 159 def glProgramUniform3uivEXT(program, location, count, value) end |
#glProgramUniform4dEXT(program, location, x, y, z, w) ⇒ Object
235 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 235 def glProgramUniform4dEXT(program, location, x, y, z, w) end |
#glProgramUniform4dvEXT(program, location, count, value) ⇒ Object
239 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 239 def glProgramUniform4dvEXT(program, location, count, value) end |
#glProgramUniform4fEXT(program, location, v0, v1, v2, v3) ⇒ Object
121 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 121 def glProgramUniform4fEXT(program, location, v0, v1, v2, v3) end |
#glProgramUniform4fvEXT(program, location, count, value) ⇒ Object
129 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 129 def glProgramUniform4fvEXT(program, location, count, value) end |
#glProgramUniform4iEXT(program, location, v0, v1, v2, v3) ⇒ Object
125 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 125 def glProgramUniform4iEXT(program, location, v0, v1, v2, v3) end |
#glProgramUniform4ivEXT(program, location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 133 def glProgramUniform4ivEXT(program, location, count, value) end |
#glProgramUniform4uiEXT(program, location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 156 def glProgramUniform4uiEXT(program, location, v0, v1, v2, v3) end |
#glProgramUniform4uivEXT(program, location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 160 def glProgramUniform4uivEXT(program, location, count, value) end |
#glProgramUniformMatrix2dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 240 def glProgramUniformMatrix2dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix2fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 134 def glProgramUniformMatrix2fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 243 def glProgramUniformMatrix2x3dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 137 def glProgramUniformMatrix2x3fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 244 def glProgramUniformMatrix2x4dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 139 def glProgramUniformMatrix2x4fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 241 def glProgramUniformMatrix3dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 135 def glProgramUniformMatrix3fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 245 def glProgramUniformMatrix3x2dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 138 def glProgramUniformMatrix3x2fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 246 def glProgramUniformMatrix3x4dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 141 def glProgramUniformMatrix3x4fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4dvEXT(program, location, count, transpose, value) ⇒ Object
242 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 242 def glProgramUniformMatrix4dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4fvEXT(program, location, count, transpose, value) ⇒ Object
136 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 136 def glProgramUniformMatrix4fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value) ⇒ Object
247 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 247 def glProgramUniformMatrix4x2dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 140 def glProgramUniformMatrix4x2fvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value) ⇒ Object
248 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 248 def glProgramUniformMatrix4x3dvEXT(program, location, count, transpose, value) end |
#glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 142 def glProgramUniformMatrix4x3fvEXT(program, location, count, transpose, value) end |
#glPushClientAttribDefaultEXT(mask) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 25 def glPushClientAttribDefaultEXT(mask) end |
#glTextureBufferEXT(texture, target, internalformat, buffer) ⇒ Object
143 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 143 def glTextureBufferEXT(texture, target, internalformat, buffer) end |
#glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 249 def glTextureBufferRangeEXT(texture, target, internalformat, buffer, offset, size) end |
#glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels) ⇒ Object
30 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 30 def glTextureImage1DEXT(texture, target, level, internalformat, width, border, format, type, pixels) end |
#glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
31 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 31 def glTextureImage2DEXT(texture, target, level, internalformat, width, height, border, format, type, pixels) end |
#glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
43 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 43 def glTextureImage3DEXT(texture, target, level, internalformat, width, height, depth, border, format, type, pixels) end |
#glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit) ⇒ Object
262 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 262 def glTexturePageCommitmentEXT(texture, level, xoffset, yoffset, zoffset, width, height, depth, commit) end |
#glTextureParameterfEXT(texture, target, pname, param) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 26 def glTextureParameterfEXT(texture, target, pname, param) end |
#glTextureParameterfvEXT(texture, target, pname, params) ⇒ Object
27 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 27 def glTextureParameterfvEXT(texture, target, pname, params) end |
#glTextureParameteriEXT(texture, target, pname, param) ⇒ Object
28 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 28 def glTextureParameteriEXT(texture, target, pname, param) end |
#glTextureParameterIivEXT(texture, target, pname, params) ⇒ Object
145 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 145 def glTextureParameterIivEXT(texture, target, pname, params) end |
#glTextureParameterIuivEXT(texture, target, pname, params) ⇒ Object
146 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 146 def glTextureParameterIuivEXT(texture, target, pname, params) end |
#glTextureParameterivEXT(texture, target, pname, params) ⇒ Object
29 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 29 def glTextureParameterivEXT(texture, target, pname, params) end |
#glTextureRenderbufferEXT(texture, target, renderbuffer) ⇒ Object
204 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 204 def glTextureRenderbufferEXT(texture, target, renderbuffer) end |
#glTextureStorage1DEXT(texture, target, levels, internalformat, width) ⇒ Object
250 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 250 def glTextureStorage1DEXT(texture, target, levels, internalformat, width) end |
#glTextureStorage2DEXT(texture, target, levels, internalformat, width, height) ⇒ Object
251 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 251 def glTextureStorage2DEXT(texture, target, levels, internalformat, width, height) end |
#glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations) ⇒ Object
253 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 253 def glTextureStorage2DMultisampleEXT(texture, target, samples, internalformat, width, height, fixedsamplelocations) end |
#glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth) ⇒ Object
252 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 252 def glTextureStorage3DEXT(texture, target, levels, internalformat, width, height, depth) end |
#glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations) ⇒ Object
254 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 254 def glTextureStorage3DMultisampleEXT(texture, target, samples, internalformat, width, height, depth, fixedsamplelocations) end |
#glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels) ⇒ Object
32 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 32 def glTextureSubImage1DEXT(texture, target, level, xoffset, width, format, type, pixels) end |
#glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
33 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 33 def glTextureSubImage2DEXT(texture, target, level, xoffset, yoffset, width, height, format, type, pixels) end |
#glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
44 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 44 def glTextureSubImage3DEXT(texture, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) end |
#glUnmapNamedBufferEXT(buffer) ⇒ Object
114 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 114 def glUnmapNamedBufferEXT(buffer) end |
#glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride) ⇒ Object
255 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 255 def glVertexArrayBindVertexBufferEXT(vaobj, bindingindex, buffer, offset, stride) end |
#glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
207 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 207 def glVertexArrayColorOffsetEXT(vaobj, buffer, size, type, stride, offset) end |
#glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset) ⇒ Object
208 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 208 def glVertexArrayEdgeFlagOffsetEXT(vaobj, buffer, stride, offset) end |
#glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
213 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 213 def glVertexArrayFogCoordOffsetEXT(vaobj, buffer, type, stride, offset) end |
#glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
209 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 209 def glVertexArrayIndexOffsetEXT(vaobj, buffer, type, stride, offset) end |
#glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset) ⇒ Object
212 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 212 def glVertexArrayMultiTexCoordOffsetEXT(vaobj, buffer, texunit, size, type, stride, offset) end |
#glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset) ⇒ Object
210 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 210 def glVertexArrayNormalOffsetEXT(vaobj, buffer, type, stride, offset) end |
#glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
214 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 214 def glVertexArraySecondaryColorOffsetEXT(vaobj, buffer, size, type, stride, offset) end |
#glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
211 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 211 def glVertexArrayTexCoordOffsetEXT(vaobj, buffer, size, type, stride, offset) end |
#glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex) ⇒ Object
259 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 259 def glVertexArrayVertexAttribBindingEXT(vaobj, attribindex, bindingindex) end |
#glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor) ⇒ Object
263 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 263 def glVertexArrayVertexAttribDivisorEXT(vaobj, index, divisor) end |
#glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset) ⇒ Object
256 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 256 def glVertexArrayVertexAttribFormatEXT(vaobj, attribindex, size, type, normalized, relativeoffset) end |
#glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset) ⇒ Object
257 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 257 def glVertexArrayVertexAttribIFormatEXT(vaobj, attribindex, size, type, relativeoffset) end |
#glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset) ⇒ Object
216 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 216 def glVertexArrayVertexAttribIOffsetEXT(vaobj, buffer, index, size, type, stride, offset) end |
#glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset) ⇒ Object
258 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 258 def glVertexArrayVertexAttribLFormatEXT(vaobj, attribindex, size, type, relativeoffset) end |
#glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset) ⇒ Object
261 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 261 def glVertexArrayVertexAttribLOffsetEXT(vaobj, buffer, index, size, type, stride, offset) end |
#glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset) ⇒ Object
215 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 215 def glVertexArrayVertexAttribOffsetEXT(vaobj, buffer, index, size, type, normalized, stride, offset) end |
#glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor) ⇒ Object
260 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 260 def glVertexArrayVertexBindingDivisorEXT(vaobj, bindingindex, divisor) end |
#glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset) ⇒ Object
206 |
# File 'lib/opengl-definitions/extensions/GL_EXT_direct_state_access.rb', line 206 def glVertexArrayVertexOffsetEXT(vaobj, buffer, size, type, stride, offset) end |