Module: GL_ATI_vertex_streams::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb
Constant Summary collapse
- Parameters =
{ glVertexStream1sATI: [ :void, :GLenum, :GLshort ].freeze, glVertexStream1svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1iATI: [ :void, :GLenum, :GLint ].freeze, glVertexStream1ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1fATI: [ :void, :GLenum, :GLfloat ].freeze, glVertexStream1fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream1dATI: [ :void, :GLenum, :GLdouble ].freeze, glVertexStream1dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2sATI: [ :void, :GLenum, :GLshort, :GLshort ].freeze, glVertexStream2svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2iATI: [ :void, :GLenum, :GLint, :GLint ].freeze, glVertexStream2ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2fATI: [ :void, :GLenum, :GLfloat, :GLfloat ].freeze, glVertexStream2fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream2dATI: [ :void, :GLenum, :GLdouble, :GLdouble ].freeze, glVertexStream2dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, glVertexStream3svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3iATI: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, glVertexStream3ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexStream3fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream3dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexStream3dvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze, glVertexStream4svATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4iATI: [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze, glVertexStream4ivATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glVertexStream4fvATI: [ :void, :GLenum, :pointer ].freeze, glVertexStream4dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze, glVertexStream4dvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3bATI: [ :void, :GLenum, :GLbyte, :GLbyte, :GLbyte ].freeze, glNormalStream3bvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3sATI: [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze, glNormalStream3svATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3iATI: [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze, glNormalStream3ivATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3fATI: [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze, glNormalStream3fvATI: [ :void, :GLenum, :pointer ].freeze, glNormalStream3dATI: [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze, glNormalStream3dvATI: [ :void, :GLenum, :pointer ].freeze, glClientActiveVertexStreamATI: [ :void, :GLenum ].freeze, glVertexBlendEnviATI: [ :void, :GLenum, :GLint ].freeze, glVertexBlendEnvfATI: [ :void, :GLenum, :GLfloat ].freeze, }.freeze
Instance Method Summary collapse
- #glClientActiveVertexStreamATI(stream) ⇒ Object
- #glNormalStream3bATI(stream, nx, ny, nz) ⇒ Object
- #glNormalStream3bvATI(stream, coords) ⇒ Object
- #glNormalStream3dATI(stream, nx, ny, nz) ⇒ Object
- #glNormalStream3dvATI(stream, coords) ⇒ Object
- #glNormalStream3fATI(stream, nx, ny, nz) ⇒ Object
- #glNormalStream3fvATI(stream, coords) ⇒ Object
- #glNormalStream3iATI(stream, nx, ny, nz) ⇒ Object
- #glNormalStream3ivATI(stream, coords) ⇒ Object
- #glNormalStream3sATI(stream, nx, ny, nz) ⇒ Object
- #glNormalStream3svATI(stream, coords) ⇒ Object
- #glVertexBlendEnvfATI(pname, param) ⇒ Object
- #glVertexBlendEnviATI(pname, param) ⇒ Object
- #glVertexStream1dATI(stream, x) ⇒ Object
- #glVertexStream1dvATI(stream, coords) ⇒ Object
- #glVertexStream1fATI(stream, x) ⇒ Object
- #glVertexStream1fvATI(stream, coords) ⇒ Object
- #glVertexStream1iATI(stream, x) ⇒ Object
- #glVertexStream1ivATI(stream, coords) ⇒ Object
- #glVertexStream1sATI(stream, x) ⇒ Object
- #glVertexStream1svATI(stream, coords) ⇒ Object
- #glVertexStream2dATI(stream, x, y) ⇒ Object
- #glVertexStream2dvATI(stream, coords) ⇒ Object
- #glVertexStream2fATI(stream, x, y) ⇒ Object
- #glVertexStream2fvATI(stream, coords) ⇒ Object
- #glVertexStream2iATI(stream, x, y) ⇒ Object
- #glVertexStream2ivATI(stream, coords) ⇒ Object
- #glVertexStream2sATI(stream, x, y) ⇒ Object
- #glVertexStream2svATI(stream, coords) ⇒ Object
- #glVertexStream3dATI(stream, x, y, z) ⇒ Object
- #glVertexStream3dvATI(stream, coords) ⇒ Object
- #glVertexStream3fATI(stream, x, y, z) ⇒ Object
- #glVertexStream3fvATI(stream, coords) ⇒ Object
- #glVertexStream3iATI(stream, x, y, z) ⇒ Object
- #glVertexStream3ivATI(stream, coords) ⇒ Object
- #glVertexStream3sATI(stream, x, y, z) ⇒ Object
- #glVertexStream3svATI(stream, coords) ⇒ Object
- #glVertexStream4dATI(stream, x, y, z, w) ⇒ Object
- #glVertexStream4dvATI(stream, coords) ⇒ Object
- #glVertexStream4fATI(stream, x, y, z, w) ⇒ Object
- #glVertexStream4fvATI(stream, coords) ⇒ Object
- #glVertexStream4iATI(stream, x, y, z, w) ⇒ Object
- #glVertexStream4ivATI(stream, coords) ⇒ Object
- #glVertexStream4sATI(stream, x, y, z, w) ⇒ Object
- #glVertexStream4svATI(stream, coords) ⇒ Object
Instance Method Details
#glClientActiveVertexStreamATI(stream) ⇒ Object
58 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 58 def glClientActiveVertexStreamATI(stream) end |
#glNormalStream3bATI(stream, nx, ny, nz) ⇒ Object
48 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 48 def glNormalStream3bATI(stream, nx, ny, nz) end |
#glNormalStream3bvATI(stream, coords) ⇒ Object
49 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 49 def glNormalStream3bvATI(stream, coords) end |
#glNormalStream3dATI(stream, nx, ny, nz) ⇒ Object
56 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 56 def glNormalStream3dATI(stream, nx, ny, nz) end |
#glNormalStream3dvATI(stream, coords) ⇒ Object
57 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 57 def glNormalStream3dvATI(stream, coords) end |
#glNormalStream3fATI(stream, nx, ny, nz) ⇒ Object
54 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 54 def glNormalStream3fATI(stream, nx, ny, nz) end |
#glNormalStream3fvATI(stream, coords) ⇒ Object
55 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 55 def glNormalStream3fvATI(stream, coords) end |
#glNormalStream3iATI(stream, nx, ny, nz) ⇒ Object
52 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 52 def glNormalStream3iATI(stream, nx, ny, nz) end |
#glNormalStream3ivATI(stream, coords) ⇒ Object
53 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 53 def glNormalStream3ivATI(stream, coords) end |
#glNormalStream3sATI(stream, nx, ny, nz) ⇒ Object
50 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 50 def glNormalStream3sATI(stream, nx, ny, nz) end |
#glNormalStream3svATI(stream, coords) ⇒ Object
51 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 51 def glNormalStream3svATI(stream, coords) end |
#glVertexBlendEnvfATI(pname, param) ⇒ Object
60 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 60 def glVertexBlendEnvfATI(pname, param) end |
#glVertexBlendEnviATI(pname, param) ⇒ Object
59 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 59 def glVertexBlendEnviATI(pname, param) end |
#glVertexStream1dATI(stream, x) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 22 def glVertexStream1dATI(stream, x) end |
#glVertexStream1dvATI(stream, coords) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 23 def glVertexStream1dvATI(stream, coords) end |
#glVertexStream1fATI(stream, x) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 20 def glVertexStream1fATI(stream, x) end |
#glVertexStream1fvATI(stream, coords) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 21 def glVertexStream1fvATI(stream, coords) end |
#glVertexStream1iATI(stream, x) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 18 def glVertexStream1iATI(stream, x) end |
#glVertexStream1ivATI(stream, coords) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 19 def glVertexStream1ivATI(stream, coords) end |
#glVertexStream1sATI(stream, x) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 16 def glVertexStream1sATI(stream, x) end |
#glVertexStream1svATI(stream, coords) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 17 def glVertexStream1svATI(stream, coords) end |
#glVertexStream2dATI(stream, x, y) ⇒ Object
30 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 30 def glVertexStream2dATI(stream, x, y) end |
#glVertexStream2dvATI(stream, coords) ⇒ Object
31 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 31 def glVertexStream2dvATI(stream, coords) end |
#glVertexStream2fATI(stream, x, y) ⇒ Object
28 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 28 def glVertexStream2fATI(stream, x, y) end |
#glVertexStream2fvATI(stream, coords) ⇒ Object
29 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 29 def glVertexStream2fvATI(stream, coords) end |
#glVertexStream2iATI(stream, x, y) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 26 def glVertexStream2iATI(stream, x, y) end |
#glVertexStream2ivATI(stream, coords) ⇒ Object
27 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 27 def glVertexStream2ivATI(stream, coords) end |
#glVertexStream2sATI(stream, x, y) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 24 def glVertexStream2sATI(stream, x, y) end |
#glVertexStream2svATI(stream, coords) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 25 def glVertexStream2svATI(stream, coords) end |
#glVertexStream3dATI(stream, x, y, z) ⇒ Object
38 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 38 def glVertexStream3dATI(stream, x, y, z) end |
#glVertexStream3dvATI(stream, coords) ⇒ Object
39 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 39 def glVertexStream3dvATI(stream, coords) end |
#glVertexStream3fATI(stream, x, y, z) ⇒ Object
36 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 36 def glVertexStream3fATI(stream, x, y, z) end |
#glVertexStream3fvATI(stream, coords) ⇒ Object
37 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 37 def glVertexStream3fvATI(stream, coords) end |
#glVertexStream3iATI(stream, x, y, z) ⇒ Object
34 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 34 def glVertexStream3iATI(stream, x, y, z) end |
#glVertexStream3ivATI(stream, coords) ⇒ Object
35 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 35 def glVertexStream3ivATI(stream, coords) end |
#glVertexStream3sATI(stream, x, y, z) ⇒ Object
32 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 32 def glVertexStream3sATI(stream, x, y, z) end |
#glVertexStream3svATI(stream, coords) ⇒ Object
33 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 33 def glVertexStream3svATI(stream, coords) end |
#glVertexStream4dATI(stream, x, y, z, w) ⇒ Object
46 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 46 def glVertexStream4dATI(stream, x, y, z, w) end |
#glVertexStream4dvATI(stream, coords) ⇒ Object
47 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 47 def glVertexStream4dvATI(stream, coords) end |
#glVertexStream4fATI(stream, x, y, z, w) ⇒ Object
44 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 44 def glVertexStream4fATI(stream, x, y, z, w) end |
#glVertexStream4fvATI(stream, coords) ⇒ Object
45 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 45 def glVertexStream4fvATI(stream, coords) end |
#glVertexStream4iATI(stream, x, y, z, w) ⇒ Object
42 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 42 def glVertexStream4iATI(stream, x, y, z, w) end |
#glVertexStream4ivATI(stream, coords) ⇒ Object
43 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 43 def glVertexStream4ivATI(stream, coords) end |
#glVertexStream4sATI(stream, x, y, z, w) ⇒ Object
40 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 40 def glVertexStream4sATI(stream, x, y, z, w) end |
#glVertexStream4svATI(stream, coords) ⇒ Object
41 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 41 def glVertexStream4svATI(stream, coords) end |