Module: GL_ATI_vertex_streams::Functions

Defined in:
lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb

Constant Summary collapse

Parameters =
{
  glVertexStream1sATI:           [ :void, :GLenum, :GLshort ].freeze,
  glVertexStream1svATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream1iATI:           [ :void, :GLenum, :GLint ].freeze,
  glVertexStream1ivATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream1fATI:           [ :void, :GLenum, :GLfloat ].freeze,
  glVertexStream1fvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream1dATI:           [ :void, :GLenum, :GLdouble ].freeze,
  glVertexStream1dvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream2sATI:           [ :void, :GLenum, :GLshort, :GLshort ].freeze,
  glVertexStream2svATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream2iATI:           [ :void, :GLenum, :GLint, :GLint ].freeze,
  glVertexStream2ivATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream2fATI:           [ :void, :GLenum, :GLfloat, :GLfloat ].freeze,
  glVertexStream2fvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream2dATI:           [ :void, :GLenum, :GLdouble, :GLdouble ].freeze,
  glVertexStream2dvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream3sATI:           [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  glVertexStream3svATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream3iATI:           [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  glVertexStream3ivATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream3fATI:           [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glVertexStream3fvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream3dATI:           [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glVertexStream3dvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream4sATI:           [ :void, :GLenum, :GLshort, :GLshort, :GLshort, :GLshort ].freeze,
  glVertexStream4svATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream4iATI:           [ :void, :GLenum, :GLint, :GLint, :GLint, :GLint ].freeze,
  glVertexStream4ivATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream4fATI:           [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glVertexStream4fvATI:          [ :void, :GLenum, :pointer ].freeze,
  glVertexStream4dATI:           [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glVertexStream4dvATI:          [ :void, :GLenum, :pointer ].freeze,
  glNormalStream3bATI:           [ :void, :GLenum, :GLbyte, :GLbyte, :GLbyte ].freeze,
  glNormalStream3bvATI:          [ :void, :GLenum, :pointer ].freeze,
  glNormalStream3sATI:           [ :void, :GLenum, :GLshort, :GLshort, :GLshort ].freeze,
  glNormalStream3svATI:          [ :void, :GLenum, :pointer ].freeze,
  glNormalStream3iATI:           [ :void, :GLenum, :GLint, :GLint, :GLint ].freeze,
  glNormalStream3ivATI:          [ :void, :GLenum, :pointer ].freeze,
  glNormalStream3fATI:           [ :void, :GLenum, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glNormalStream3fvATI:          [ :void, :GLenum, :pointer ].freeze,
  glNormalStream3dATI:           [ :void, :GLenum, :GLdouble, :GLdouble, :GLdouble ].freeze,
  glNormalStream3dvATI:          [ :void, :GLenum, :pointer ].freeze,
  glClientActiveVertexStreamATI: [ :void, :GLenum ].freeze,
  glVertexBlendEnviATI:          [ :void, :GLenum, :GLint ].freeze,
  glVertexBlendEnvfATI:          [ :void, :GLenum, :GLfloat ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glClientActiveVertexStreamATI(stream) ⇒ Object



58
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 58

def glClientActiveVertexStreamATI(stream) end

#glNormalStream3bATI(stream, nx, ny, nz) ⇒ Object



48
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 48

def glNormalStream3bATI(stream, nx, ny, nz) end

#glNormalStream3bvATI(stream, coords) ⇒ Object



49
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 49

def glNormalStream3bvATI(stream, coords) end

#glNormalStream3dATI(stream, nx, ny, nz) ⇒ Object



56
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 56

def glNormalStream3dATI(stream, nx, ny, nz) end

#glNormalStream3dvATI(stream, coords) ⇒ Object



57
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 57

def glNormalStream3dvATI(stream, coords) end

#glNormalStream3fATI(stream, nx, ny, nz) ⇒ Object



54
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 54

def glNormalStream3fATI(stream, nx, ny, nz) end

#glNormalStream3fvATI(stream, coords) ⇒ Object



55
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 55

def glNormalStream3fvATI(stream, coords) end

#glNormalStream3iATI(stream, nx, ny, nz) ⇒ Object



52
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 52

def glNormalStream3iATI(stream, nx, ny, nz) end

#glNormalStream3ivATI(stream, coords) ⇒ Object



53
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 53

def glNormalStream3ivATI(stream, coords) end

#glNormalStream3sATI(stream, nx, ny, nz) ⇒ Object



50
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 50

def glNormalStream3sATI(stream, nx, ny, nz) end

#glNormalStream3svATI(stream, coords) ⇒ Object



51
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 51

def glNormalStream3svATI(stream, coords) end

#glVertexBlendEnvfATI(pname, param) ⇒ Object



60
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 60

def glVertexBlendEnvfATI(pname, param) end

#glVertexBlendEnviATI(pname, param) ⇒ Object



59
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 59

def glVertexBlendEnviATI(pname, param) end

#glVertexStream1dATI(stream, x) ⇒ Object



22
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 22

def glVertexStream1dATI(stream, x) end

#glVertexStream1dvATI(stream, coords) ⇒ Object



23
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 23

def glVertexStream1dvATI(stream, coords) end

#glVertexStream1fATI(stream, x) ⇒ Object



20
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 20

def glVertexStream1fATI(stream, x) end

#glVertexStream1fvATI(stream, coords) ⇒ Object



21
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 21

def glVertexStream1fvATI(stream, coords) end

#glVertexStream1iATI(stream, x) ⇒ Object



18
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 18

def glVertexStream1iATI(stream, x) end

#glVertexStream1ivATI(stream, coords) ⇒ Object



19
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 19

def glVertexStream1ivATI(stream, coords) end

#glVertexStream1sATI(stream, x) ⇒ Object



16
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 16

def glVertexStream1sATI(stream, x) end

#glVertexStream1svATI(stream, coords) ⇒ Object



17
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 17

def glVertexStream1svATI(stream, coords) end

#glVertexStream2dATI(stream, x, y) ⇒ Object



30
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 30

def glVertexStream2dATI(stream, x, y) end

#glVertexStream2dvATI(stream, coords) ⇒ Object



31
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 31

def glVertexStream2dvATI(stream, coords) end

#glVertexStream2fATI(stream, x, y) ⇒ Object



28
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 28

def glVertexStream2fATI(stream, x, y) end

#glVertexStream2fvATI(stream, coords) ⇒ Object



29
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 29

def glVertexStream2fvATI(stream, coords) end

#glVertexStream2iATI(stream, x, y) ⇒ Object



26
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 26

def glVertexStream2iATI(stream, x, y) end

#glVertexStream2ivATI(stream, coords) ⇒ Object



27
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 27

def glVertexStream2ivATI(stream, coords) end

#glVertexStream2sATI(stream, x, y) ⇒ Object



24
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 24

def glVertexStream2sATI(stream, x, y) end

#glVertexStream2svATI(stream, coords) ⇒ Object



25
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 25

def glVertexStream2svATI(stream, coords) end

#glVertexStream3dATI(stream, x, y, z) ⇒ Object



38
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 38

def glVertexStream3dATI(stream, x, y, z) end

#glVertexStream3dvATI(stream, coords) ⇒ Object



39
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 39

def glVertexStream3dvATI(stream, coords) end

#glVertexStream3fATI(stream, x, y, z) ⇒ Object



36
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 36

def glVertexStream3fATI(stream, x, y, z) end

#glVertexStream3fvATI(stream, coords) ⇒ Object



37
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 37

def glVertexStream3fvATI(stream, coords) end

#glVertexStream3iATI(stream, x, y, z) ⇒ Object



34
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 34

def glVertexStream3iATI(stream, x, y, z) end

#glVertexStream3ivATI(stream, coords) ⇒ Object



35
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 35

def glVertexStream3ivATI(stream, coords) end

#glVertexStream3sATI(stream, x, y, z) ⇒ Object



32
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 32

def glVertexStream3sATI(stream, x, y, z) end

#glVertexStream3svATI(stream, coords) ⇒ Object



33
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 33

def glVertexStream3svATI(stream, coords) end

#glVertexStream4dATI(stream, x, y, z, w) ⇒ Object



46
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 46

def glVertexStream4dATI(stream, x, y, z, w) end

#glVertexStream4dvATI(stream, coords) ⇒ Object



47
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 47

def glVertexStream4dvATI(stream, coords) end

#glVertexStream4fATI(stream, x, y, z, w) ⇒ Object



44
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 44

def glVertexStream4fATI(stream, x, y, z, w) end

#glVertexStream4fvATI(stream, coords) ⇒ Object



45
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 45

def glVertexStream4fvATI(stream, coords) end

#glVertexStream4iATI(stream, x, y, z, w) ⇒ Object



42
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 42

def glVertexStream4iATI(stream, x, y, z, w) end

#glVertexStream4ivATI(stream, coords) ⇒ Object



43
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 43

def glVertexStream4ivATI(stream, coords) end

#glVertexStream4sATI(stream, x, y, z, w) ⇒ Object



40
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 40

def glVertexStream4sATI(stream, x, y, z, w) end

#glVertexStream4svATI(stream, coords) ⇒ Object



41
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_streams.rb', line 41

def glVertexStream4svATI(stream, coords) end