Module: GL_ATI_vertex_array_object::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb
Constant Summary collapse
- Parameters =
{ glNewObjectBufferATI: [ :GLuint, :GLsizei, :pointer, :GLenum ].freeze, glIsObjectBufferATI: [ :GLboolean, :GLuint ].freeze, glUpdateObjectBufferATI: [ :void, :GLuint, :GLuint, :GLsizei, :pointer, :GLenum ].freeze, glGetObjectBufferfvATI: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetObjectBufferivATI: [ :void, :GLuint, :GLenum, :pointer ].freeze, glFreeObjectBufferATI: [ :void, :GLuint ].freeze, glArrayObjectATI: [ :void, :GLenum, :GLint, :GLenum, :GLsizei, :GLuint, :GLuint ].freeze, glGetArrayObjectfvATI: [ :void, :GLenum, :GLenum, :pointer ].freeze, glGetArrayObjectivATI: [ :void, :GLenum, :GLenum, :pointer ].freeze, glVariantArrayObjectATI: [ :void, :GLuint, :GLenum, :GLsizei, :GLuint, :GLuint ].freeze, glGetVariantArrayObjectfvATI: [ :void, :GLuint, :GLenum, :pointer ].freeze, glGetVariantArrayObjectivATI: [ :void, :GLuint, :GLenum, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glArrayObjectATI(array, size, type, stride, buffer, offset) ⇒ Object
- #glFreeObjectBufferATI(buffer) ⇒ Object
- #glGetArrayObjectfvATI(array, pname, params) ⇒ Object
- #glGetArrayObjectivATI(array, pname, params) ⇒ Object
- #glGetObjectBufferfvATI(buffer, pname, params) ⇒ Object
- #glGetObjectBufferivATI(buffer, pname, params) ⇒ Object
- #glGetVariantArrayObjectfvATI(id, pname, params) ⇒ Object
- #glGetVariantArrayObjectivATI(id, pname, params) ⇒ Object
- #glIsObjectBufferATI(buffer) ⇒ Object
- #glNewObjectBufferATI(size, pointer, usage) ⇒ Object
- #glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve) ⇒ Object
- #glVariantArrayObjectATI(id, type, stride, buffer, offset) ⇒ Object
Instance Method Details
#glArrayObjectATI(array, size, type, stride, buffer, offset) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 20 def glArrayObjectATI(array, size, type, stride, buffer, offset) end |
#glFreeObjectBufferATI(buffer) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 19 def glFreeObjectBufferATI(buffer) end |
#glGetArrayObjectfvATI(array, pname, params) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 21 def glGetArrayObjectfvATI(array, pname, params) end |
#glGetArrayObjectivATI(array, pname, params) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 22 def glGetArrayObjectivATI(array, pname, params) end |
#glGetObjectBufferfvATI(buffer, pname, params) ⇒ Object
17 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 17 def glGetObjectBufferfvATI(buffer, pname, params) end |
#glGetObjectBufferivATI(buffer, pname, params) ⇒ Object
18 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 18 def glGetObjectBufferivATI(buffer, pname, params) end |
#glGetVariantArrayObjectfvATI(id, pname, params) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 24 def glGetVariantArrayObjectfvATI(id, pname, params) end |
#glGetVariantArrayObjectivATI(id, pname, params) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 25 def glGetVariantArrayObjectivATI(id, pname, params) end |
#glIsObjectBufferATI(buffer) ⇒ Object
15 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 15 def glIsObjectBufferATI(buffer) end |
#glNewObjectBufferATI(size, pointer, usage) ⇒ Object
14 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 14 def glNewObjectBufferATI(size, pointer, usage) end |
#glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve) ⇒ Object
16 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 16 def glUpdateObjectBufferATI(buffer, offset, size, pointer, preserve) end |
#glVariantArrayObjectATI(id, type, stride, buffer, offset) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_ATI_vertex_array_object.rb', line 23 def glVariantArrayObjectATI(id, type, stride, buffer, offset) end |