Module: GL_ATI_fragment_shader::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb
Constant Summary collapse
- Parameters =
{ glGenFragmentShadersATI: [ :GLuint, :GLuint ].freeze, glBindFragmentShaderATI: [ :void, :GLuint ].freeze, glDeleteFragmentShaderATI: [ :void, :GLuint ].freeze, glBeginFragmentShaderATI: [ :void ].freeze, glEndFragmentShaderATI: [ :void ].freeze, glPassTexCoordATI: [ :void, :GLuint, :GLuint, :GLenum ].freeze, glSampleMapATI: [ :void, :GLuint, :GLuint, :GLenum ].freeze, glColorFragmentOp1ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glColorFragmentOp2ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glColorFragmentOp3ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glAlphaFragmentOp1ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glAlphaFragmentOp2ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glAlphaFragmentOp3ATI: [ :void, :GLenum, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint, :GLuint ].freeze, glSetFragmentShaderConstantATI: [ :void, :GLuint, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod) ⇒ Object
- #glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) ⇒ Object
- #glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) ⇒ Object
- #glBeginFragmentShaderATI ⇒ Object
- #glBindFragmentShaderATI(id) ⇒ Object
- #glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod) ⇒ Object
- #glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) ⇒ Object
- #glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) ⇒ Object
- #glDeleteFragmentShaderATI(id) ⇒ Object
- #glEndFragmentShaderATI ⇒ Object
- #glGenFragmentShadersATI(range) ⇒ Object
- #glPassTexCoordATI(dst, coord, swizzle) ⇒ Object
- #glSampleMapATI(dst, interp, swizzle) ⇒ Object
- #glSetFragmentShaderConstantATI(dst, value) ⇒ Object
Instance Method Details
#glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod) ⇒ Object
120 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 120 def glAlphaFragmentOp1ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod) end |
#glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) ⇒ Object
121 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 121 def glAlphaFragmentOp2ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) end |
#glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) ⇒ Object
122 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 122 def glAlphaFragmentOp3ATI(op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) end |
#glBeginFragmentShaderATI ⇒ Object
113 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 113 def glBeginFragmentShaderATI() end |
#glBindFragmentShaderATI(id) ⇒ Object
111 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 111 def glBindFragmentShaderATI(id) end |
#glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod) ⇒ Object
117 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 117 def glColorFragmentOp1ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod) end |
#glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) ⇒ Object
118 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 118 def glColorFragmentOp2ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod) end |
#glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) ⇒ Object
119 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 119 def glColorFragmentOp3ATI(op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod) end |
#glDeleteFragmentShaderATI(id) ⇒ Object
112 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 112 def glDeleteFragmentShaderATI(id) end |
#glEndFragmentShaderATI ⇒ Object
114 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 114 def glEndFragmentShaderATI() end |
#glGenFragmentShadersATI(range) ⇒ Object
110 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 110 def glGenFragmentShadersATI(range) end |
#glPassTexCoordATI(dst, coord, swizzle) ⇒ Object
115 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 115 def glPassTexCoordATI(dst, coord, swizzle) end |
#glSampleMapATI(dst, interp, swizzle) ⇒ Object
116 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 116 def glSampleMapATI(dst, interp, swizzle) end |
#glSetFragmentShaderConstantATI(dst, value) ⇒ Object
123 |
# File 'lib/opengl-definitions/extensions/GL_ATI_fragment_shader.rb', line 123 def glSetFragmentShaderConstantATI(dst, value) end |