Module: GL_ARB_viewport_array::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb
Constant Summary collapse
- Parameters =
{ glViewportArrayv: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glViewportIndexedf: [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze, glViewportIndexedfv: [ :void, :GLuint, :pointer ].freeze, glScissorArrayv: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glScissorIndexed: [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, glScissorIndexedv: [ :void, :GLuint, :pointer ].freeze, glDepthRangeArrayv: [ :void, :GLuint, :GLsizei, :pointer ].freeze, glDepthRangeIndexed: [ :void, :GLuint, :GLdouble, :GLdouble ].freeze, glGetFloati_v: [ :void, :GLenum, :GLuint, :pointer ].freeze, glGetDoublei_v: [ :void, :GLenum, :GLuint, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glDepthRangeArrayv(first, count, v) ⇒ Object
- #glDepthRangeIndexed(index, n, f) ⇒ Object
- #glGetDoublei_v(target, index, data) ⇒ Object
- #glGetFloati_v(target, index, data) ⇒ Object
- #glScissorArrayv(first, count, v) ⇒ Object
- #glScissorIndexed(index, left, bottom, width, height) ⇒ Object
- #glScissorIndexedv(index, v) ⇒ Object
- #glViewportArrayv(first, count, v) ⇒ Object
- #glViewportIndexedf(index, x, y, w, h) ⇒ Object
- #glViewportIndexedfv(index, v) ⇒ Object
Instance Method Details
#glDepthRangeArrayv(first, count, v) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 25 def glDepthRangeArrayv(first, count, v) end |
#glDepthRangeIndexed(index, n, f) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 26 def glDepthRangeIndexed(index, n, f) end |
#glGetDoublei_v(target, index, data) ⇒ Object
28 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 28 def glGetDoublei_v(target, index, data) end |
#glGetFloati_v(target, index, data) ⇒ Object
27 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 27 def glGetFloati_v(target, index, data) end |
#glScissorArrayv(first, count, v) ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 22 def glScissorArrayv(first, count, v) end |
#glScissorIndexed(index, left, bottom, width, height) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 23 def glScissorIndexed(index, left, bottom, width, height) end |
#glScissorIndexedv(index, v) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 24 def glScissorIndexedv(index, v) end |
#glViewportArrayv(first, count, v) ⇒ Object
19 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 19 def glViewportArrayv(first, count, v) end |
#glViewportIndexedf(index, x, y, w, h) ⇒ Object
20 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 20 def glViewportIndexedf(index, x, y, w, h) end |
#glViewportIndexedfv(index, v) ⇒ Object
21 |
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 21 def glViewportIndexedfv(index, v) end |