Module: GL_ARB_viewport_array::Functions

Defined in:
lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb

Constant Summary collapse

Parameters =
{
  glViewportArrayv:    [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glViewportIndexedf:  [ :void, :GLuint, :GLfloat, :GLfloat, :GLfloat, :GLfloat ].freeze,
  glViewportIndexedfv: [ :void, :GLuint, :pointer ].freeze,
  glScissorArrayv:     [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glScissorIndexed:    [ :void, :GLuint, :GLint, :GLint, :GLsizei, :GLsizei ].freeze,
  glScissorIndexedv:   [ :void, :GLuint, :pointer ].freeze,
  glDepthRangeArrayv:  [ :void, :GLuint, :GLsizei, :pointer ].freeze,
  glDepthRangeIndexed: [ :void, :GLuint, :GLdouble, :GLdouble ].freeze,
  glGetFloati_v:       [ :void, :GLenum, :GLuint, :pointer ].freeze,
  glGetDoublei_v:      [ :void, :GLenum, :GLuint, :pointer ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glDepthRangeArrayv(first, count, v) ⇒ Object



25
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 25

def glDepthRangeArrayv(first, count, v) end

#glDepthRangeIndexed(index, n, f) ⇒ Object



26
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 26

def glDepthRangeIndexed(index, n, f) end

#glGetDoublei_v(target, index, data) ⇒ Object



28
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 28

def glGetDoublei_v(target, index, data) end

#glGetFloati_v(target, index, data) ⇒ Object



27
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 27

def glGetFloati_v(target, index, data) end

#glScissorArrayv(first, count, v) ⇒ Object



22
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 22

def glScissorArrayv(first, count, v) end

#glScissorIndexed(index, left, bottom, width, height) ⇒ Object



23
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 23

def glScissorIndexed(index, left, bottom, width, height) end

#glScissorIndexedv(index, v) ⇒ Object



24
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 24

def glScissorIndexedv(index, v) end

#glViewportArrayv(first, count, v) ⇒ Object



19
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 19

def glViewportArrayv(first, count, v) end

#glViewportIndexedf(index, x, y, w, h) ⇒ Object



20
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 20

def glViewportIndexedf(index, x, y, w, h) end

#glViewportIndexedfv(index, v) ⇒ Object



21
# File 'lib/opengl-definitions/extensions/GL_ARB_viewport_array.rb', line 21

def glViewportIndexedfv(index, v) end