Module: GL_ARB_invalidate_subdata::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb
Constant Summary collapse
- Parameters =
{ glInvalidateTexSubImage: [ :void, :GLuint, :GLint, :GLint, :GLint, :GLint, :GLsizei, :GLsizei, :GLsizei ].freeze, glInvalidateTexImage: [ :void, :GLuint, :GLint ].freeze, glInvalidateBufferSubData: [ :void, :GLuint, :GLintptr, :GLsizeiptr ].freeze, glInvalidateBufferData: [ :void, :GLuint ].freeze, glInvalidateFramebuffer: [ :void, :GLenum, :GLsizei, :pointer ].freeze, glInvalidateSubFramebuffer: [ :void, :GLenum, :GLsizei, :pointer, :GLint, :GLint, :GLsizei, :GLsizei ].freeze, }.freeze
Instance Method Summary collapse
- #glInvalidateBufferData(buffer) ⇒ Object
- #glInvalidateBufferSubData(buffer, offset, length) ⇒ Object
- #glInvalidateFramebuffer(target, numAttachments, attachments) ⇒ Object
- #glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) ⇒ Object
- #glInvalidateTexImage(texture, level) ⇒ Object
- #glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth) ⇒ Object
Instance Method Details
#glInvalidateBufferData(buffer) ⇒ Object
6 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 6 def glInvalidateBufferData(buffer) end |
#glInvalidateBufferSubData(buffer, offset, length) ⇒ Object
5 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 5 def glInvalidateBufferSubData(buffer, offset, length) end |
#glInvalidateFramebuffer(target, numAttachments, attachments) ⇒ Object
7 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 7 def glInvalidateFramebuffer(target, numAttachments, ) end |
#glInvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height) ⇒ Object
8 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 8 def glInvalidateSubFramebuffer(target, numAttachments, , x, y, width, height) end |
#glInvalidateTexImage(texture, level) ⇒ Object
4 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 4 def glInvalidateTexImage(texture, level) end |
#glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth) ⇒ Object
3 |
# File 'lib/opengl-definitions/extensions/GL_ARB_invalidate_subdata.rb', line 3 def glInvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth) end |