Module: GL_ARB_geometry_shader4::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb
Constant Summary collapse
- Parameters =
{ glProgramParameteriARB: [ :void, :GLuint, :GLenum, :GLint ].freeze, glFramebufferTextureARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint ].freeze, glFramebufferTextureLayerARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLint ].freeze, glFramebufferTextureFaceARB: [ :void, :GLenum, :GLenum, :GLuint, :GLint, :GLenum ].freeze, }.freeze
Instance Method Summary collapse
- #glFramebufferTextureARB(target, attachment, texture, level) ⇒ Object
- #glFramebufferTextureFaceARB(target, attachment, texture, level, face) ⇒ Object
- #glFramebufferTextureLayerARB(target, attachment, texture, level, layer) ⇒ Object
- #glProgramParameteriARB(program, pname, value) ⇒ Object
Instance Method Details
#glFramebufferTextureARB(target, attachment, texture, level) ⇒ Object
27 |
# File 'lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb', line 27 def glFramebufferTextureARB(target, , texture, level) end |
#glFramebufferTextureFaceARB(target, attachment, texture, level, face) ⇒ Object
29 |
# File 'lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb', line 29 def glFramebufferTextureFaceARB(target, , texture, level, face) end |
#glFramebufferTextureLayerARB(target, attachment, texture, level, layer) ⇒ Object
28 |
# File 'lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb', line 28 def glFramebufferTextureLayerARB(target, , texture, level, layer) end |
#glProgramParameteriARB(program, pname, value) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_ARB_geometry_shader4.rb', line 26 def glProgramParameteriARB(program, pname, value) end |