Module: GL_ARB_ES2_compatibility::Functions

Defined in:
lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb

Constant Summary collapse

Parameters =
{
  glReleaseShaderCompiler:    [ :void ].freeze,
  glShaderBinary:             [ :void, :GLsizei, :pointer, :GLenum, :pointer, :GLsizei ].freeze,
  glGetShaderPrecisionFormat: [ :void, :GLenum, :GLenum, :pointer, :pointer ].freeze,
  glDepthRangef:              [ :void, :GLfloat, :GLfloat ].freeze,
  glClearDepthf:              [ :void, :GLfloat ].freeze,
}.freeze

Instance Method Summary collapse

Instance Method Details

#glClearDepthf(d) ⇒ Object



26
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 26

def glClearDepthf(d) end

#glDepthRangef(n, f) ⇒ Object



25
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 25

def glDepthRangef(n, f) end

#glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) ⇒ Object



24
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 24

def glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) end

#glReleaseShaderCompilerObject



22
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 22

def glReleaseShaderCompiler() end

#glShaderBinary(count, shaders, binaryformat, binary, length) ⇒ Object



23
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 23

def glShaderBinary(count, shaders, binaryformat, binary, length) end