Module: GL_ARB_ES2_compatibility::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb
Constant Summary collapse
- Parameters =
{ glReleaseShaderCompiler: [ :void ].freeze, glShaderBinary: [ :void, :GLsizei, :pointer, :GLenum, :pointer, :GLsizei ].freeze, glGetShaderPrecisionFormat: [ :void, :GLenum, :GLenum, :pointer, :pointer ].freeze, glDepthRangef: [ :void, :GLfloat, :GLfloat ].freeze, glClearDepthf: [ :void, :GLfloat ].freeze, }.freeze
Instance Method Summary collapse
- #glClearDepthf(d) ⇒ Object
- #glDepthRangef(n, f) ⇒ Object
- #glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) ⇒ Object
- #glReleaseShaderCompiler ⇒ Object
- #glShaderBinary(count, shaders, binaryformat, binary, length) ⇒ Object
Instance Method Details
#glClearDepthf(d) ⇒ Object
26 |
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 26 def glClearDepthf(d) end |
#glDepthRangef(n, f) ⇒ Object
25 |
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 25 def glDepthRangef(n, f) end |
#glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) ⇒ Object
24 |
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 24 def glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision) end |
#glReleaseShaderCompiler ⇒ Object
22 |
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 22 def glReleaseShaderCompiler() end |
#glShaderBinary(count, shaders, binaryformat, binary, length) ⇒ Object
23 |
# File 'lib/opengl-definitions/extensions/GL_ARB_ES2_compatibility.rb', line 23 def glShaderBinary(count, shaders, binaryformat, binary, length) end |