Module: GL_ANGLE_instanced_arrays::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb
Constant Summary collapse
- Parameters =
{ glDrawArraysInstancedANGLE: [ :void, :GLenum, :GLint, :GLsizei, :GLsizei ].freeze, glDrawElementsInstancedANGLE: [ :void, :GLenum, :GLsizei, :GLenum, :pointer, :GLsizei ].freeze, glVertexAttribDivisorANGLE: [ :void, :GLuint, :GLuint ].freeze, }.freeze
Instance Method Summary collapse
- #glDrawArraysInstancedANGLE(mode, first, count, primcount) ⇒ Object
- #glDrawElementsInstancedANGLE(mode, count, type, indices, primcount) ⇒ Object
- #glVertexAttribDivisorANGLE(index, divisor) ⇒ Object
Instance Method Details
#glDrawArraysInstancedANGLE(mode, first, count, primcount) ⇒ Object
7 |
# File 'lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb', line 7 def glDrawArraysInstancedANGLE(mode, first, count, primcount) end |
#glDrawElementsInstancedANGLE(mode, count, type, indices, primcount) ⇒ Object
8 |
# File 'lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb', line 8 def glDrawElementsInstancedANGLE(mode, count, type, indices, primcount) end |
#glVertexAttribDivisorANGLE(index, divisor) ⇒ Object
9 |
# File 'lib/opengl-definitions/extensions/GL_ANGLE_instanced_arrays.rb', line 9 def glVertexAttribDivisorANGLE(index, divisor) end |