Module: GL_AMD_gpu_shader_int64::Functions
- Defined in:
- lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb
Constant Summary collapse
- Parameters =
{ glUniform1i64NV: [ :void, :GLint, :GLint64EXT ].freeze, glUniform2i64NV: [ :void, :GLint, :GLint64EXT, :GLint64EXT ].freeze, glUniform3i64NV: [ :void, :GLint, :GLint64EXT, :GLint64EXT, :GLint64EXT ].freeze, glUniform4i64NV: [ :void, :GLint, :GLint64EXT, :GLint64EXT, :GLint64EXT, :GLint64EXT ].freeze, glUniform1i64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform2i64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform3i64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform4i64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform1ui64NV: [ :void, :GLint, :GLuint64EXT ].freeze, glUniform2ui64NV: [ :void, :GLint, :GLuint64EXT, :GLuint64EXT ].freeze, glUniform3ui64NV: [ :void, :GLint, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT ].freeze, glUniform4ui64NV: [ :void, :GLint, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT ].freeze, glUniform1ui64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform2ui64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform3ui64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glUniform4ui64vNV: [ :void, :GLint, :GLsizei, :pointer ].freeze, glGetUniformi64vNV: [ :void, :GLuint, :GLint, :pointer ].freeze, glGetUniformui64vNV: [ :void, :GLuint, :GLint, :pointer ].freeze, glProgramUniform1i64NV: [ :void, :GLuint, :GLint, :GLint64EXT ].freeze, glProgramUniform2i64NV: [ :void, :GLuint, :GLint, :GLint64EXT, :GLint64EXT ].freeze, glProgramUniform3i64NV: [ :void, :GLuint, :GLint, :GLint64EXT, :GLint64EXT, :GLint64EXT ].freeze, glProgramUniform4i64NV: [ :void, :GLuint, :GLint, :GLint64EXT, :GLint64EXT, :GLint64EXT, :GLint64EXT ].freeze, glProgramUniform1i64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2i64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3i64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4i64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform1ui64NV: [ :void, :GLuint, :GLint, :GLuint64EXT ].freeze, glProgramUniform2ui64NV: [ :void, :GLuint, :GLint, :GLuint64EXT, :GLuint64EXT ].freeze, glProgramUniform3ui64NV: [ :void, :GLuint, :GLint, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT ].freeze, glProgramUniform4ui64NV: [ :void, :GLuint, :GLint, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT, :GLuint64EXT ].freeze, glProgramUniform1ui64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform2ui64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform3ui64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, glProgramUniform4ui64vNV: [ :void, :GLuint, :GLint, :GLsizei, :pointer ].freeze, }.freeze
Instance Method Summary collapse
- #glGetUniformi64vNV(program, location, params) ⇒ Object
- #glGetUniformui64vNV(program, location, params) ⇒ Object
- #glProgramUniform1i64NV(program, location, x) ⇒ Object
- #glProgramUniform1i64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform1ui64NV(program, location, x) ⇒ Object
- #glProgramUniform1ui64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform2i64NV(program, location, x, y) ⇒ Object
- #glProgramUniform2i64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform2ui64NV(program, location, x, y) ⇒ Object
- #glProgramUniform2ui64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform3i64NV(program, location, x, y, z) ⇒ Object
- #glProgramUniform3i64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform3ui64NV(program, location, x, y, z) ⇒ Object
- #glProgramUniform3ui64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform4i64NV(program, location, x, y, z, w) ⇒ Object
- #glProgramUniform4i64vNV(program, location, count, value) ⇒ Object
- #glProgramUniform4ui64NV(program, location, x, y, z, w) ⇒ Object
- #glProgramUniform4ui64vNV(program, location, count, value) ⇒ Object
- #glUniform1i64NV(location, x) ⇒ Object
- #glUniform1i64vNV(location, count, value) ⇒ Object
- #glUniform1ui64NV(location, x) ⇒ Object
- #glUniform1ui64vNV(location, count, value) ⇒ Object
- #glUniform2i64NV(location, x, y) ⇒ Object
- #glUniform2i64vNV(location, count, value) ⇒ Object
- #glUniform2ui64NV(location, x, y) ⇒ Object
- #glUniform2ui64vNV(location, count, value) ⇒ Object
- #glUniform3i64NV(location, x, y, z) ⇒ Object
- #glUniform3i64vNV(location, count, value) ⇒ Object
- #glUniform3ui64NV(location, x, y, z) ⇒ Object
- #glUniform3ui64vNV(location, count, value) ⇒ Object
- #glUniform4i64NV(location, x, y, z, w) ⇒ Object
- #glUniform4i64vNV(location, count, value) ⇒ Object
- #glUniform4ui64NV(location, x, y, z, w) ⇒ Object
- #glUniform4ui64vNV(location, count, value) ⇒ Object
Instance Method Details
#glGetUniformi64vNV(program, location, params) ⇒ Object
50 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 50 def glGetUniformi64vNV(program, location, params) end |
#glGetUniformui64vNV(program, location, params) ⇒ Object
51 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 51 def glGetUniformui64vNV(program, location, params) end |
#glProgramUniform1i64NV(program, location, x) ⇒ Object
52 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 52 def glProgramUniform1i64NV(program, location, x) end |
#glProgramUniform1i64vNV(program, location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 56 def glProgramUniform1i64vNV(program, location, count, value) end |
#glProgramUniform1ui64NV(program, location, x) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 60 def glProgramUniform1ui64NV(program, location, x) end |
#glProgramUniform1ui64vNV(program, location, count, value) ⇒ Object
64 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 64 def glProgramUniform1ui64vNV(program, location, count, value) end |
#glProgramUniform2i64NV(program, location, x, y) ⇒ Object
53 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 53 def glProgramUniform2i64NV(program, location, x, y) end |
#glProgramUniform2i64vNV(program, location, count, value) ⇒ Object
57 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 57 def glProgramUniform2i64vNV(program, location, count, value) end |
#glProgramUniform2ui64NV(program, location, x, y) ⇒ Object
61 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 61 def glProgramUniform2ui64NV(program, location, x, y) end |
#glProgramUniform2ui64vNV(program, location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 65 def glProgramUniform2ui64vNV(program, location, count, value) end |
#glProgramUniform3i64NV(program, location, x, y, z) ⇒ Object
54 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 54 def glProgramUniform3i64NV(program, location, x, y, z) end |
#glProgramUniform3i64vNV(program, location, count, value) ⇒ Object
58 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 58 def glProgramUniform3i64vNV(program, location, count, value) end |
#glProgramUniform3ui64NV(program, location, x, y, z) ⇒ Object
62 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 62 def glProgramUniform3ui64NV(program, location, x, y, z) end |
#glProgramUniform3ui64vNV(program, location, count, value) ⇒ Object
66 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 66 def glProgramUniform3ui64vNV(program, location, count, value) end |
#glProgramUniform4i64NV(program, location, x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 55 def glProgramUniform4i64NV(program, location, x, y, z, w) end |
#glProgramUniform4i64vNV(program, location, count, value) ⇒ Object
59 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 59 def glProgramUniform4i64vNV(program, location, count, value) end |
#glProgramUniform4ui64NV(program, location, x, y, z, w) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 63 def glProgramUniform4ui64NV(program, location, x, y, z, w) end |
#glProgramUniform4ui64vNV(program, location, count, value) ⇒ Object
67 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 67 def glProgramUniform4ui64vNV(program, location, count, value) end |
#glUniform1i64NV(location, x) ⇒ Object
34 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 34 def glUniform1i64NV(location, x) end |
#glUniform1i64vNV(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 38 def glUniform1i64vNV(location, count, value) end |
#glUniform1ui64NV(location, x) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 42 def glUniform1ui64NV(location, x) end |
#glUniform1ui64vNV(location, count, value) ⇒ Object
46 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 46 def glUniform1ui64vNV(location, count, value) end |
#glUniform2i64NV(location, x, y) ⇒ Object
35 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 35 def glUniform2i64NV(location, x, y) end |
#glUniform2i64vNV(location, count, value) ⇒ Object
39 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 39 def glUniform2i64vNV(location, count, value) end |
#glUniform2ui64NV(location, x, y) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 43 def glUniform2ui64NV(location, x, y) end |
#glUniform2ui64vNV(location, count, value) ⇒ Object
47 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 47 def glUniform2ui64vNV(location, count, value) end |
#glUniform3i64NV(location, x, y, z) ⇒ Object
36 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 36 def glUniform3i64NV(location, x, y, z) end |
#glUniform3i64vNV(location, count, value) ⇒ Object
40 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 40 def glUniform3i64vNV(location, count, value) end |
#glUniform3ui64NV(location, x, y, z) ⇒ Object
44 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 44 def glUniform3ui64NV(location, x, y, z) end |
#glUniform3ui64vNV(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 48 def glUniform3ui64vNV(location, count, value) end |
#glUniform4i64NV(location, x, y, z, w) ⇒ Object
37 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 37 def glUniform4i64NV(location, x, y, z, w) end |
#glUniform4i64vNV(location, count, value) ⇒ Object
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# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 41 def glUniform4i64vNV(location, count, value) end |
#glUniform4ui64NV(location, x, y, z, w) ⇒ Object
45 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 45 def glUniform4ui64NV(location, x, y, z, w) end |
#glUniform4ui64vNV(location, count, value) ⇒ Object
49 |
# File 'lib/opengl-definitions/extensions/GL_AMD_gpu_shader_int64.rb', line 49 def glUniform4ui64vNV(location, count, value) end |