Module: GL_VERSION_2_0
- Defined in:
- lib/opengl-definitions/versions/GL_VERSION_2_0.rb
Constant Summary collapse
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A- GL_ACTIVE_ATTRIBUTES =
0x8B89- GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87- GL_ACTIVE_UNIFORMS =
0x8B86- GL_ATTACHED_SHADERS =
0x8B85- GL_BLEND_EQUATION_ALPHA =
0x883D- GL_BLEND_EQUATION =
0x8009- GL_BLEND_EQUATION_RGB =
GL_BLEND_EQUATION- GL_BOOL =
0x8B56- GL_BOOL_VEC2 =
0x8B57- GL_BOOL_VEC3 =
0x8B58- GL_BOOL_VEC4 =
0x8B59- GL_COMPILE_STATUS =
0x8B81- GL_COORD_REPLACE =
0x8862- GL_CURRENT_PROGRAM =
0x8B8D- GL_CURRENT_VERTEX_ATTRIB =
0x8626- GL_DELETE_STATUS =
0x8B80- GL_DRAW_BUFFER0 =
0x8825- GL_DRAW_BUFFER1 =
0x8826- GL_DRAW_BUFFER10 =
0x882F- GL_DRAW_BUFFER11 =
0x8830- GL_DRAW_BUFFER12 =
0x8831- GL_DRAW_BUFFER13 =
0x8832- GL_DRAW_BUFFER14 =
0x8833- GL_DRAW_BUFFER15 =
0x8834- GL_DRAW_BUFFER2 =
0x8827- GL_DRAW_BUFFER3 =
0x8828- GL_DRAW_BUFFER4 =
0x8829- GL_DRAW_BUFFER5 =
0x882A- GL_DRAW_BUFFER6 =
0x882B- GL_DRAW_BUFFER7 =
0x882C- GL_DRAW_BUFFER8 =
0x882D- GL_DRAW_BUFFER9 =
0x882E- GL_FLOAT_MAT2 =
0x8B5A- GL_FLOAT_MAT3 =
0x8B5B- GL_FLOAT_MAT4 =
0x8B5C- GL_FLOAT_VEC2 =
0x8B50- GL_FLOAT_VEC3 =
0x8B51- GL_FLOAT_VEC4 =
0x8B52- GL_FRAGMENT_SHADER =
0x8B30- GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B- GL_INFO_LOG_LENGTH =
0x8B84- GL_INT_VEC2 =
0x8B53- GL_INT_VEC3 =
0x8B54- GL_INT_VEC4 =
0x8B55- GL_LINK_STATUS =
0x8B82- GL_LOWER_LEFT =
0x8CA1- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D- GL_MAX_DRAW_BUFFERS =
0x8824- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49- GL_MAX_TEXTURE_COORDS =
0x8871- GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872- GL_MAX_VARYING_FLOATS =
0x8B4B- GL_MAX_VERTEX_ATTRIBS =
0x8869- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C- GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A- GL_POINT_SPRITE =
0x8861- GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0- GL_SAMPLER_1D =
0x8B5D- GL_SAMPLER_1D_SHADOW =
0x8B61- GL_SAMPLER_2D =
0x8B5E- GL_SAMPLER_2D_SHADOW =
0x8B62- GL_SAMPLER_3D =
0x8B5F- GL_SAMPLER_CUBE =
0x8B60- GL_SHADER_SOURCE_LENGTH =
0x8B88- GL_SHADER_TYPE =
0x8B4F- GL_SHADING_LANGUAGE_VERSION =
0x8B8C- GL_STENCIL_BACK_FAIL =
0x8801- GL_STENCIL_BACK_FUNC =
0x8800- GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802- GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803- GL_STENCIL_BACK_REF =
0x8CA3- GL_STENCIL_BACK_VALUE_MASK =
0x8CA4- GL_STENCIL_BACK_WRITEMASK =
0x8CA5- GL_UPPER_LEFT =
0x8CA2- GL_VALIDATE_STATUS =
0x8B83- GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A- GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645- GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623- GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624- GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625- GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642- GL_VERTEX_PROGRAM_TWO_SIDE =
0x8643- GL_VERTEX_SHADER =
0x8B31