Class: Phaser::Game
- Inherits:
-
Object
- Object
- Phaser::Game
- Includes:
- Native
- Defined in:
- lib/opal/phaser/core/game.rb
Instance Method Summary collapse
-
#initialize(width, height, renderer = Phaser::AUTO, parent = '', state = nil, transparent = false, antialias = true, physics = nil, &block) ⇒ Game
constructor
A new instance of Game.
Constructor Details
#initialize(width, height, renderer = Phaser::AUTO, parent = '', state = nil, transparent = false, antialias = true, physics = nil, &block) ⇒ Game
Returns a new instance of Game.
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# File 'lib/opal/phaser/core/game.rb', line 7 def initialize(width, height, renderer = Phaser::AUTO, parent = '', state = nil, transparent = false, antialias = true, physics = nil, &block) if state state.game = self else state = State.new(self) end if block_given? state.instance_eval(&block) end _native = %x{ new Phaser.Game(width, height, renderer, parent, #{state.to_n}, transparent, antialias, physics) } super(_native) end |