Class: Phaser::Physics::Arcade

Inherits:
Object
  • Object
show all
Includes:
Native
Defined in:
lib/opal/phaser/physics/physics.rb

Defined Under Namespace

Classes: Body

Instance Method Summary collapse

Instance Method Details

#overlap(object1, object2, &block) ⇒ Object



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# File 'lib/opal/phaser/physics/physics.rb', line 15

def overlap(object1, object2, &block)
  wrapper = nil
  if block_given?
    wrapper = proc { |o1, o2|
      o1 = Phaser::Sprite.new(o1)
      o2 = Phaser::Sprite.new(o2)
      block.call(o1, o2)
    }.to_n
  end
  `#@native.overlap(#{object1.to_n}, #{object2.to_n}, #{wrapper})`
end