20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
# File 'lib/obj_parser/single_indexed_obj.rb', line 20
def setup
compute_detailed_vertice
temp_vertice = []
temp_normals = []
temp_textures = []
temp_tangents = []
vec_indexes = []
self.vertice_indexes.each_with_index do |vertex_index, index|
vertex = self.detailed_vertice[vertex_index]
normal = vertex.normals.select{|n| n == self.normals[self.normals_indexes[index]] }.first
texture = vertex.textures.select{|n| n == self.textures[self.textures_indexes[index]] }.first
tangent = vertex.tangents.select{|n| n == self.tangents[self.tangents_indexes[index]] }.first
if(point_used_for_vertex_at_index?(normal, vertex_index) && point_used_for_vertex_at_index?(texture, vertex_index))
candids = texture.flag[vertex_index] & normal.flag[vertex_index]
vec_indexes << candids.first
else
temp_vertice << vertex
temp_tangents << tangent if tangent
vec_indexes << temp_vertice.count - 1
if(normal)
temp_normals << normal
normal.flag ||= {}
normal.flag[vertex_index] ||= []
normal.flag[vertex_index] << temp_vertice.count - 1
end
if(texture)
temp_textures << texture
texture.flag ||= {}
texture.flag[vertex_index] ||= []
texture.flag[vertex_index] << temp_vertice.count - 1
end
end
end
self.vertice = temp_vertice.map {|detailed_vertice| Point.new(detailed_vertice.data)}
self.normals = temp_normals.map {|detailed_vertice| Point.new(detailed_vertice.data)}
self.textures = temp_textures.map {|detailed_vertice| Point.new(detailed_vertice.data)}
self.tangents = temp_tangents.map {|detailed_vertice| Point.new(detailed_vertice.data)}
self.vertice_indexes = vec_indexes
self.normals_indexes = vec_indexes
self.textures_indexes = vec_indexes
self.tangents_indexes = vec_indexes
self.indexes = vec_indexes
end
|