Class: ObjParser::SingleIndexedObj

Inherits:
SimpleDelegator
  • Object
show all
Defined in:
lib/obj_parser/single_indexed_obj.rb

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Instance Attribute Details

#detailed_verticeObject

Returns the value of attribute detailed_vertice.



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# File 'lib/obj_parser/single_indexed_obj.rb', line 6

def detailed_vertice
  @detailed_vertice
end

#indexesObject

Returns the value of attribute indexes.



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# File 'lib/obj_parser/single_indexed_obj.rb', line 7

def indexes
  @indexes
end

Class Method Details

.build_with_obj(obj) ⇒ Object



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# File 'lib/obj_parser/single_indexed_obj.rb', line 13

def build_with_obj(obj)
  instance = self.new(obj)
  instance.setup
  instance
end

Instance Method Details

#classObject



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# File 'lib/obj_parser/single_indexed_obj.rb', line 10

def class; target.class ;end

#setupObject



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# File 'lib/obj_parser/single_indexed_obj.rb', line 20

def setup
  compute_detailed_vertice
  temp_vertice = []
  temp_normals = []
  temp_textures = []
  temp_tangents = []
  vec_indexes = []
  self.vertice_indexes.each_with_index do |vertex_index, index|
    vertex = self.detailed_vertice[vertex_index]
    normal = vertex.normals.select{|n| n == self.normals[self.normals_indexes[index]] }.first
    texture = vertex.textures.select{|n| n == self.textures[self.textures_indexes[index]] }.first
    tangent = vertex.tangents.select{|n| n == self.tangents[self.tangents_indexes[index]] }.first
    if(point_used_for_vertex_at_index?(normal, vertex_index) && point_used_for_vertex_at_index?(texture, vertex_index))
      candids = texture.flag[vertex_index] & normal.flag[vertex_index]
      vec_indexes << candids.first
    else
      temp_vertice << vertex
      temp_tangents << tangent if tangent
      vec_indexes << temp_vertice.count - 1
      if(normal)
        temp_normals << normal
        normal.flag ||= {}
        normal.flag[vertex_index] ||= []
        normal.flag[vertex_index] << temp_vertice.count - 1
      end
      if(texture)
        temp_textures << texture
        texture.flag ||= {}
        texture.flag[vertex_index] ||= []
        texture.flag[vertex_index] << temp_vertice.count - 1
      end
    end
  end
  self.vertice = temp_vertice.map {|detailed_vertice| Point.new(detailed_vertice.data)}
  self.normals = temp_normals.map {|detailed_vertice| Point.new(detailed_vertice.data)}
  self.textures = temp_textures.map {|detailed_vertice| Point.new(detailed_vertice.data)}
  self.tangents = temp_tangents.map {|detailed_vertice| Point.new(detailed_vertice.data)}
  self.vertice_indexes = vec_indexes
  self.normals_indexes = vec_indexes
  self.textures_indexes = vec_indexes
  self.tangents_indexes = vec_indexes
  self.indexes = vec_indexes
end

#targetObject



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# File 'lib/obj_parser/single_indexed_obj.rb', line 9

def target; __getobj__ ;end