Class: Nyle::Frame
- Inherits:
-
Gtk::Window
- Object
- Gtk::Window
- Nyle::Frame
- Defined in:
- lib/nyle/frame.rb
Overview
Frame
Instance Attribute Summary collapse
-
#current_screen ⇒ Object
readonly
Returns the value of attribute current_screen.
Instance Method Summary collapse
- #close ⇒ Object
-
#initialize(width = DEFAULT_WIDTH, height = DEFAULT_HEIGHT) ⇒ Frame
constructor
include Gdk::Keyval # Include key definication to omit ‘Gdk::Keyval::’ for subclass.
- #set_current(screen) ⇒ Object
- #show_all(title: nil, interval: nil) ⇒ Object
Constructor Details
#initialize(width = DEFAULT_WIDTH, height = DEFAULT_HEIGHT) ⇒ Frame
include Gdk::Keyval # Include key definication to omit ‘Gdk::Keyval::’ for subclass
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# File 'lib/nyle/frame.rb', line 18 def initialize(width = DEFAULT_WIDTH, height = DEFAULT_HEIGHT) super() self.set_size_request(width, height) self.resizable = false self.title = DEFAULT_TITLE @transition = [] # Screen transition table @interval_time = DEFAULT_INTERVAL # milli seconds # Nyle main frame me = self Nyle.module_eval { _set_frame(me) } # Mouse events self.add_events([:button_press_mask, :button_release_mask]) # Signal handler for mouse pressed self.signal_connect(:button_press_event) do |, event| Nyle.module_eval { _set_mouse_down(event., true) } false end # Signal handler for mouse released self.signal_connect(:button_release_event) do |, event| Nyle.module_eval { _set_mouse_down(event., false) } false end # Signal handler for key pressed self.signal_connect(:key_press_event) do |, event| Nyle.module_eval { _set_key_down(event.keyval, true) } # [debug] # puts "keyname: [#{Gdk::Keyval.to_name(event.keyval)}]" false end # Signal handler for key released self.signal_connect(:key_release_event) do |, event| Nyle.module_eval { _set_key_down(event.keyval, false) } false end self.signal_connect(:destroy) do _quit end end |
Instance Attribute Details
#current_screen ⇒ Object (readonly)
Returns the value of attribute current_screen.
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# File 'lib/nyle/frame.rb', line 16 def current_screen @current_screen end |
Instance Method Details
#close ⇒ Object
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# File 'lib/nyle/frame.rb', line 111 def close _quit end |
#set_current(screen) ⇒ Object
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# File 'lib/nyle/frame.rb', line 115 def set_current(screen) _set_current(screen) end |
#show_all(title: nil, interval: nil) ⇒ Object
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# File 'lib/nyle/frame.rb', line 75 def show_all(title: nil, interval: nil) super() self.title = title if title if ENV['NYLE_INTERVAL'] @interval_time = ENV['NYLE_INTERVAL'].to_i elsif interval @interval_time = interval.to_i end @interval_time = MIN_INTERVAL if @interval_time < MIN_INTERVAL @interval_time = MAX_INTERVAL if @interval_time > MAX_INTERVAL @timer = GLib::Timer.new @timer.start GLib::Idle.add do # to improve performance ...(for macOS) true end GLib::Timeout.add(@interval_time, GLib::PRIORITY_HIGH) do # puts "#{@timer.elapsed[0]}" if @timer if @timer elapsed = (@timer.elapsed[0] * 1000).round Nyle.module_eval { _set_running_time(elapsed) } if @current_screen update @current_screen.queue_draw unless @current_screen.destroyed? end true else false end end end |