Method: NodeMutation#process
- Defined in:
- lib/node_mutation.rb
#process ⇒ NodeMutation::Result
Process actions and return the new source.
If there’s an action range conflict, it will raise a ConflictActionError if strategy is set to THROW_ERROR, it will process all non conflicted actions and return ‘{ conflict: true }` if strategy is set to KEEP_RUNNING.
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# File 'lib/node_mutation.rb', line 258 def process @actions = optimize_group_actions(@actions) flatten_actions = flat_actions(@actions) if flatten_actions.length == 0 return NodeMutation::Result.new(affected: false, conflicted: false) end @transform_proc.call(@actions) if @transform_proc sorted_actions = sort_flatten_actions(flatten_actions) conflict_actions = get_conflict_actions(sorted_actions) if conflict_actions.size > 0 && strategy?(Strategy::THROW_ERROR) raise ConflictActionError, "mutation actions are conflicted" end actions = sort_flatten_actions(flat_actions(get_filter_actions(conflict_actions))) new_source = rewrite_source(+@source, actions) result = NodeMutation::Result.new(affected: true, conflicted: !conflict_actions.empty?) result.new_source = new_source result end |