Class: NeedForType::DisplayWindow

Inherits:
Window
  • Object
show all
Defined in:
lib/need_for_type/display_window.rb

Constant Summary collapse

OFFSET =
35
@@need_for_type_ascii_art =
"    _   __              __   ____              ______
   / | / /__  ___  ____/ /  / __/___  _____   /_  __/_  ______  ___
  /  |/ / _ \\/ _ \\/ __  /  / /_/ __ \\/ ___/    / / / / / / __ \\/ _ \\
 / /|  /  __/  __/ /_/ /  / __/ /_/ / /       / / / /_/ / /_/ /  __/
/_/ |_/\\___/\\___/\\__,_/  /_/  \\____/_/       /_/  \\__, / .___/\\___/
                                                 /____/_/
"

Constants inherited from Window

Window::COL_PADDING, Window::CURSOR_INVISIBLE, Window::CURSOR_VISIBLE, Window::GREEN, Window::LINE_PADDING, Window::NORMAL, Window::RED, Window::STANDOUT, Window::WHITE, Window::YELLOW

Instance Method Summary collapse

Methods inherited from Window

#addstr, #get_input, init_colors, #render_box, #render_text, #render_with_color, #set_render_pos

Constructor Details

#initializeDisplayWindow

Returns a new instance of DisplayWindow.



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# File 'lib/need_for_type/display_window.rb', line 16

def initialize
  super(Curses.lines, Curses.cols, 0, 0)
  Curses.curs_set(CURSOR_INVISIBLE)
end

Instance Method Details

#render_end(stats, scores_request, selected_option) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 54

def render_end(stats, scores_request, selected_option)
  self.render_box do
    self.render_with_color(GREEN) do
      self.set_render_pos(3, 4)
      self.addstr("Congratulations you crossed the finish line!")

      self.set_render_pos(5, 4)
      self.addstr("Your score:")
    end
    render_stats(stats, 6, 4, :vertical)

    self.set_render_pos(10, 4)
    self.render_text("Top scores:", GREEN, NORMAL)
    render_scores(scores_request, 11, 4)

    self.set_render_pos(17, 4)
    mode = standout_mode(0, selected_option)
    self.render_text("1. Submit Score", WHITE, mode)

    self.set_render_pos(18, 4)
    mode = standout_mode(1, selected_option)
    self.render_text("2. Restart", WHITE, mode)

    self.set_render_pos(19, 4)
    mode = standout_mode(2, selected_option)
    self.render_text("3. Main Menu", WHITE, mode)

    self.set_render_pos(20, 4)
    mode = standout_mode(3, selected_option)
    self.render_text("4. Exit", WHITE, mode)
  end
end

#render_game_text(text, chars_completed, stats, failed = false) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 35

def render_game_text(text, chars_completed, stats, failed = false)
  color = failed ? RED : YELLOW
  completed = text[0, chars_completed] || ''
  remaining = text[chars_completed + 1, text.length] || ''

  self.render_box do
    # Stats
    self.render_with_color(GREEN) do
      render_stats(stats, 2, 4, :horizontal)
    end

    # Text
    self.set_render_pos(4, 4)
    self.render_text(completed, GREEN, NORMAL)
    self.render_text(text[chars_completed], color, NORMAL)
    self.render_text(remaining, WHITE, NORMAL)
  end
end

#render_need_for_type_ascii_art(y = 4, x = 4) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 103

def render_need_for_type_ascii_art(y = 4, x = 4)
  @@need_for_type_ascii_art.split("\n").each_with_index do |line, i|
    self.set_render_pos(y + i, x)
    self.render_text(line, GREEN, GREEN)
  end
end

#render_scores(scores_request, y, x) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 134

def render_scores(scores_request, y, x)
  if scores_request.nil?
    self.set_render_pos(y, x)
    self.addstr("Fetching scores...")
  elsif scores_request[:scores]&.empty?
    self.set_render_pos(y, x)
    self.addstr("There are no scores yet for this text.")
  elsif scores_request[:error]
    self.set_render_pos(y + 1, x)
    self.addstr(scores_request[:error])
  else
    scores_request[:scores].each do |s|
      self.set_render_pos(y, x)
      self.addstr("#{s['wpm']} wpm #{s['username']}")
      y += 1
    end
  end
end

#render_startObject



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# File 'lib/need_for_type/display_window.rb', line 21

def render_start
  self.render_box do
    y_ascii = (Curses.lines / 2) - 8
    x_ascii = (Curses.cols / 2) - OFFSET
    self.render_need_for_type_ascii_art(y_ascii, x_ascii)

    text = "Click ENTER to start playing"
    y_text = y_ascii + 8
    x_text = (Curses.cols / 2) - (text.size / 2)
    self.set_render_pos(y_text, x_text)
    self.render_text(text, WHITE, NORMAL)
  end
end

#render_stats(stats, y, x, mode) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 114

def render_stats(stats, y, x, mode)
  stats_text = [
    "WPM: #{stats[:wpm].round}",
    "Time: #{stats[:total_time].round(2)} sec",
    "Accuracy: #{stats[:accuracy].round(2)} %"
  ]

  stats_text.each do |t|
    self.set_render_pos(y, x)
    self.addstr(t)

    case mode
    when :vertical
      y += 1
    when :horizontal
      x += t.size + 4
    end
  end
end

#render_submit_score(username) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 87

def render_submit_score(username)
  self.render_box do
    self.set_render_pos(3, 4)
    self.render_text("Submit your score !", GREEN, NORMAL)

    self.set_render_pos(5, 4)
    self.addstr("Type your username...")

    self.set_render_pos(6, 4)
    self.addstr(username)

    self.set_render_pos(8, 4)
    self.addstr("Click ENTER to submit")
  end
end

#standout_mode(option, selected_option) ⇒ Object



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# File 'lib/need_for_type/display_window.rb', line 110

def standout_mode(option, selected_option)
  selected_option == option ? STANDOUT : NORMAL
end